new native matrix implementation
Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
@@ -3,6 +3,7 @@ if (NOT DEFINED ENV{IDF_PATH})
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add_subdirectory(imgui)
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add_subdirectory(insa)
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add_subdirectory(led-manager)
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target_link_libraries(components INTERFACE ImGui)
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endif ()
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@@ -14,8 +14,13 @@ project(led-manager)
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add_library(${PROJECT_NAME} STATIC
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src/hal_native/led_manager.cpp
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src/hal_native/Matrix.cpp
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)
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include_directories(include)
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target_include_directories(${PROJECT_NAME} PUBLIC include)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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SDL3::SDL3
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)
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28
components/led-manager/include/Matrix.h
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28
components/led-manager/include/Matrix.h
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@@ -0,0 +1,28 @@
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#pragma once
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#include "SDL3/SDL_render.h"
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#include <cstdint>
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class Matrix
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{
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public:
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explicit Matrix(SDL_WindowID windowId, SDL_Renderer *renderer, uint8_t cols, uint8_t rows);
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[[nodiscard]] SDL_Renderer *renderer() const;
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void Render() const;
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SDL_WindowID windowId() const;
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private:
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void DrawColoredGrid() const;
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SDL_WindowID m_windowId;
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SDL_Renderer *m_renderer;
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uint8_t m_cols;
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uint8_t m_rows;
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static constexpr float cellSize = 50.0f;
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static constexpr float spacing = 1.0f;
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};
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64
components/led-manager/src/hal_native/Matrix.cpp
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64
components/led-manager/src/hal_native/Matrix.cpp
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@@ -0,0 +1,64 @@
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#include "../../include/Matrix.h"
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#include "SDL3/SDL.h"
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Matrix::Matrix(uint32_t windowID, SDL_Renderer *renderer, const uint8_t cols, const uint8_t rows)
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: m_windowId(windowID), m_renderer(renderer), m_cols(cols), m_rows(rows)
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{
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}
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SDL_Renderer *Matrix::renderer() const
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{
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return m_renderer;
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}
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SDL_WindowID Matrix::windowId() const
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{
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return m_windowId;
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}
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void Matrix::DrawColoredGrid() const
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{
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int i = 0;
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for (int w = 0; w < m_cols; w++)
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{
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const auto phase = w % (2 * m_rows);
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for (int h_raw = 0; h_raw < m_rows; h_raw++)
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{
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int h;
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if (phase < m_rows)
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{
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h = h_raw;
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}
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else
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{
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h = m_rows - 1 - h_raw;
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}
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const auto rectSize = cellSize - 2.0f * spacing;
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const auto x = static_cast<float>(w) * cellSize + spacing;
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const auto y = static_cast<float>(h) * cellSize + spacing;
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auto rect = SDL_FRect{x, y, rectSize, rectSize};
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i++;
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const auto red = static_cast<Uint8>(static_cast<float>(i) * 255.0f);
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const auto green = static_cast<Uint8>(static_cast<float>(i) * 255.0f);
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const auto blue = static_cast<Uint8>(static_cast<float>(i) * 255.0f);
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SDL_SetRenderDrawColor(m_renderer, red, green, blue, 255);
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SDL_RenderFillRect(m_renderer, &rect);
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}
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}
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}
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void Matrix::Render() const
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{
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SDL_SetRenderDrawColor(m_renderer, 0, 0, 0, 255);
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SDL_RenderClear(m_renderer);
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DrawColoredGrid();
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SDL_RenderPresent(m_renderer);
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}
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