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system-control/firmware/components/insa/src/ui/LightMenu.cpp
Peter Siegmund 08a2aed231
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add new ClockScreenSaver
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-08-21 23:11:42 +02:00

117 lines
3.7 KiB
C++

#include "ui/LightMenu.h"
#include "led_manager.h"
#include "ui/LightSettingsMenu.h"
/**
* @namespace LightMenuItem
* @brief Constants for light menu item identifiers
*/
namespace LightMenuItem
{
constexpr auto ACTIVATE = 0; ///< ID for the light activation toggle
constexpr auto MODE = 1; ///< ID for the light mode selection
constexpr auto LED_SETTINGS = 2; ///< ID for the LED settings menu item
} // namespace LightMenuItem
namespace LightMenuOptions
{
constexpr auto LIGHT_ACTIVE = "light_active";
constexpr auto LIGHT_MODE = "light_mode";
} // namespace LightMenuOptions
LightMenu::LightMenu(menu_options_t *options) : Menu(options), m_options(options)
{
// Add toggle for enabling/disabling the light system
bool active = false;
if (m_options && m_options->persistenceManager)
{
active = m_options->persistenceManager->GetValue(LightMenuOptions::LIGHT_ACTIVE, active);
}
addToggle(LightMenuItem::ACTIVATE, "Einschalten", active);
// Create mode selection options (Day/Night modes)
std::vector<std::string> values;
values.emplace_back("Tag"); // Day mode
values.emplace_back("Nacht"); // Night mode
int mode_value = 0;
if (m_options && m_options->persistenceManager)
{
mode_value = m_options->persistenceManager->GetValue(LightMenuOptions::LIGHT_MODE, mode_value);
}
addSelection(LightMenuItem::MODE, "Modus", values, mode_value);
// Add menu item for accessing LED settings submenu
addText(LightMenuItem::LED_SETTINGS, "Einstellungen");
}
void LightMenu::onButtonPressed(const MenuItem &menuItem, const ButtonType button)
{
std::shared_ptr<Widget> widget;
// Handle different menu items based on their ID
switch (menuItem.getId())
{
case LightMenuItem::ACTIVATE: {
// Toggle the light activation state when SELECT is pressed
if (button == ButtonType::SELECT)
{
toggle(menuItem);
const auto value = getItem(menuItem.getId()).getValue() == "1";
if (value)
{
led_event_data_t payload = {.value = 42};
send_event(EVENT_LED_ON, &payload);
}
else
{
led_event_data_t payload = {.value = 0};
send_event(EVENT_LED_OFF, &payload);
}
if (m_options && m_options->persistenceManager)
{
m_options->persistenceManager->SetValue(LightMenuOptions::LIGHT_ACTIVE, value);
m_options->persistenceManager->Save();
}
}
break;
}
case LightMenuItem::MODE: {
// Switch between day/night modes using left/right buttons
const auto item = switchValue(menuItem, button);
if (button == ButtonType::LEFT || button == ButtonType::RIGHT)
{
const auto value = getItem(item.getId()).getIndex();
led_event_data_t payload = {.value = value};
send_event(EVENT_LED_DAY + value, &payload);
if (m_options && m_options->persistenceManager)
{
m_options->persistenceManager->SetValue(LightMenuOptions::LIGHT_MODE, value);
m_options->persistenceManager->Save();
}
}
break;
}
case LightMenuItem::LED_SETTINGS: {
// Open the LED settings submenu when SELECT is pressed
if (button == ButtonType::SELECT)
{
widget = std::make_shared<LightSettingsMenu>(m_options);
}
break;
}
default:
// Handle unknown menu items (no action required)
break;
}
// Push the new widget to the screen stack if one was created
if (m_options && m_options->pushScreen)
{
m_options->pushScreen(widget);
}
}