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system-control/components/insa/include/ui/LightMenu.h
2025-06-15 00:49:30 +02:00

141 lines
6.8 KiB
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/**
* @file LightMenu.h
* @brief Light control menu implementation for lighting system management
* @details This header defines the LightMenu class which provides a specialized
* user interface for controlling lighting systems and illumination features.
* It extends the Menu base class to offer comprehensive light control
* functionality including brightness adjustment, color selection, and
* lighting mode configuration.
* @author System Control Team
* @date 2025-06-14
*/
#pragma once
#include "common/Menu.h"
/**
* @class LightMenu
* @brief Light control menu interface class for illumination system management
* @details This final class inherits from Menu and provides a comprehensive interface
* for controlling various aspects of the lighting system. It allows users to
* adjust brightness levels, select colors, configure lighting modes, and
* manage automated lighting behaviors.
*
* The LightMenu class extends the base Menu functionality by:
* - Providing light-specific control options (brightness, color, modes)
* - Implementing real-time lighting preview and feedback
* - Managing lighting presets and custom configurations
* - Handling immediate lighting adjustments and scheduled operations
*
* Typical lighting control features include:
* - Brightness adjustment (0-100% or similar range)
* - Color selection (RGB, HSV, or predefined colors)
* - Lighting modes (solid, fade, strobe, custom patterns)
* - Timer-based automation (on/off schedules)
* - Preset management (save/load favorite configurations)
* - Zone-based control (if multiple light zones are supported)
*
* The menu provides immediate visual feedback by applying changes to the
* connected lighting hardware in real-time as users navigate through options.
*
* @note This class is marked as final and cannot be inherited from.
* @note Lighting changes are typically applied immediately for instant feedback,
* with the option to save configurations as presets.
*
* @see Menu for base menu functionality
* @see menu_options_t for configuration structure
* @see MainMenu for navigation back to main interface
*/
class LightMenu final : public Menu
{
public:
/**
* @brief Constructs the light control menu with the specified configuration
* @param options Pointer to menu options configuration structure
*
* @pre options must not be nullptr and must remain valid for the menu's lifetime
* @pre options->u8g2 must be initialized and ready for graphics operations
* @pre All callback functions in options must be properly configured
* @pre Lighting hardware must be initialized and responsive
* @post LightMenu is initialized with current lighting state and ready for user interaction
*
* @details The constructor initializes the light control menu by:
* - Reading current lighting system state and parameters
* - Creating appropriate menu items for available lighting features
* - Setting up real-time preview capabilities
* - Loading saved lighting presets and configurations
* - Configuring value ranges and validation for lighting parameters
*
* The menu automatically detects available lighting capabilities and presents
* only the controls that are supported by the connected hardware. This ensures
* a consistent user experience across different lighting system configurations.
*
* @note The menu does not take ownership of the options structure and assumes
* it remains valid throughout the menu's lifetime.
* @note Current lighting state is preserved and can be restored if the user
* exits without saving changes.
*
* @see Menu::Menu for base class construction details
*/
explicit LightMenu(menu_options_t *options);
private:
/**
* @brief Handles button press events specific to light control menu items
* @param menuItem
* @param button Type of button that was pressed
*
* @details Overrides the base Menu class method to provide light control-specific
* button handling logic. This method processes user interactions with
* lighting control items and performs appropriate actions such as:
* - Adjusting brightness levels (increment/decrement)
* - Changing color values or selecting predefined colors
* - Switching between lighting modes and patterns
* - Saving/loading lighting presets
* - Toggling lighting zones on/off
* - Applying lighting changes immediately to hardware
*
* The method provides real-time feedback by immediately applying lighting
* changes to the connected hardware, allowing users to see the effects of
* their adjustments instantly. It also handles validation to ensure that
* lighting parameters remain within safe and supported ranges.
*
* Special handling includes:
* - Smooth transitions for brightness adjustments
* - Color wheel navigation for color selection
* - Mode cycling for lighting patterns
* - Confirmation prompts for preset operations
*
* @note This method is called by the base Menu class when a button press
* occurs on a menu item, after the base class has handled standard
* navigation operations.
* @note Changes are applied immediately to provide instant visual feedback,
* but can be reverted if the user cancels or exits without saving.
*
* @see Menu::onButtonPressed for the base implementation
* @see ButtonType for available button types
*/
void onButtonPressed(const MenuItem& menuItem, ButtonType button) override;
/**
* @brief Pointer to menu options configuration structure
* @details Stores a reference to the menu configuration passed during construction.
* This pointer provides access to the display context and callback functions
* needed for menu operations, screen transitions, and lighting control
* communication with the hardware subsystem.
*
* The configuration enables:
* - Display context for rendering lighting control interface
* - Screen management callbacks for navigation to other menus
* - Hardware communication for real-time lighting control
* - System callbacks for lighting state persistence
*
* @note This pointer is not owned by the LightMenu and must remain valid
* throughout the menu's lifetime. It is managed by the application framework.
*
* @warning Must not be modified after construction as it may be shared
* with other components and contains critical system callbacks.
*/
menu_options_t *m_options;
};