Files
system-control/src/ui/Device.cpp
2025-06-15 00:49:30 +02:00

272 lines
7.4 KiB
C++

#include "ui/Device.h"
#include <hal/u8g2_hal_sdl.h>
#include <u8g2.h>
#include "MenuOptions.h"
#include "ui/SplashScreen.h"
#include "ui/widgets/Button.h"
#include "ui/widgets/D_Pad.h"
u8g2_t u8g2;
menu_options_t options;
static void set_pixel_rgba(const SDL_Surface *surface, const int x, const int y, const uint32_t pixel_color)
{
if (!surface || x < 0 || x >= surface->w || y < 0 || y >= surface->h)
{
return;
}
const auto p = static_cast<uint8_t *>(surface->pixels) + y * surface->pitch + x * sizeof(uint32_t);
*reinterpret_cast<uint32_t *>(p) = pixel_color;
}
Device::Device(void *appstate) : UIWidget(appstate)
{
auto dpad_callback = [](const D_Pad::Direction direction) {
SDL_Keycode key = 0;
switch (direction)
{
case D_Pad::Direction::UP:
key = SDLK_UP;
break;
case D_Pad::Direction::DOWN:
key = SDLK_DOWN;
break;
case D_Pad::Direction::LEFT:
key = SDLK_LEFT;
break;
case D_Pad::Direction::RIGHT:
key = SDLK_RIGHT;
break;
case D_Pad::Direction::NONE: // Fallthrough oder keine Aktion
default:
break;
}
if (key != 0)
{
PushKey(key);
}
};
m_children.push_back(std::make_shared<Button>(
GetContext(), U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 3 * U8G2_SCREEN_PADDING + DPAD_WIDTH,
U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + U8G2_SCREEN_PADDING - BUTTON_WIDTH, BUTTON_WIDTH,
[]() {
PushKey(SDLK_RETURN);
}));
m_children.push_back(std::make_shared<Button>(
GetContext(), U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 4 * U8G2_SCREEN_PADDING + DPAD_WIDTH + BUTTON_WIDTH,
U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + U8G2_SCREEN_PADDING - 2 * BUTTON_WIDTH, BUTTON_WIDTH,
[]() {
PushKey(SDLK_BACKSPACE);
}));
m_children.push_back(std::make_shared<D_Pad>(
GetContext(), U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 2 * U8G2_SCREEN_PADDING,
U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + U8G2_SCREEN_PADDING - DPAD_WIDTH, DPAD_WIDTH, dpad_callback));
u8g2_Setup_sh1106_128x64_noname_f(&u8g2, U8G2_R0, u8x8_byte_sdl_hw_spi, u8x8_gpio_and_delay_sdl);
u8x8_InitDisplay(u8g2_GetU8x8(&u8g2));
static char device_storage_name[] = "device_storage";
m_persistence = {
.name = device_storage_name,
.save = savePersistence
};
options = {
.u8g2 = &u8g2,
.setScreen = [this](const std::shared_ptr<Widget> &screen) {
this->SetScreen(screen);
},
.pushScreen = [this](const std::shared_ptr<Widget> &screen) {
this->PushScreen(screen);
},
.popScreen = [this]() {
this->PopScreen();
},
.persistence = &m_persistence,
};
m_widget = std::make_shared<SplashScreen>(&options);
}
void Device::SetScreen(const std::shared_ptr<Widget> &screen)
{
if (screen != nullptr)
{
m_widget = screen;
m_history.clear();
m_history.emplace_back(m_widget);
}
}
void Device::PushScreen(const std::shared_ptr<Widget> &screen)
{
if (screen != nullptr)
{
m_widget = screen;
m_history.emplace_back(m_widget);
}
}
void Device::PopScreen()
{
if (m_history.size() >= 2)
{
m_history.pop_back();
m_widget = m_history.back();
}
}
void Device::PushKey(const SDL_Keycode key)
{
SDL_Event ev;
ev.type = SDL_EVENT_KEY_DOWN;
ev.key.key = key;
SDL_PushEvent(&ev);
}
void Device::savePersistence(const char *key, const char *value)
{
SDL_Log("Saving: %s = %s", key, value);
}
void Device::RenderU8G2() const
{
SDL_Surface *u8g2_surface = nullptr;
SDL_Texture *u8g2_texture = nullptr;
u8g2_surface = SDL_CreateSurface(U8G2_SCREEN_WIDTH, U8G2_SCREEN_HEIGHT, SDL_PIXELFORMAT_RGBA8888);
if (!u8g2_surface)
{
SDL_Log("SDL_CreateSurfaceFrom Error: %s\n", SDL_GetError());
}
else
{
const auto color_black = SDL_MapSurfaceRGBA(u8g2_surface, 0, 0, 0, 255);
const auto color_white = SDL_MapSurfaceRGBA(u8g2_surface, 255, 255, 255, 255);
const auto u8g2_buf = u8g2_GetBufferPtr(&u8g2);
for (auto y = 0; y < U8G2_SCREEN_HEIGHT; ++y)
{
for (auto x = 0; x < U8G2_SCREEN_WIDTH; ++x)
{
const auto page = y / 8;
const auto bit_index = y % 8;
const auto byte_ptr = u8g2_buf + page * U8G2_SCREEN_WIDTH + x;
const auto pixel_is_set = (*byte_ptr >> bit_index) & 0x01;
set_pixel_rgba(u8g2_surface, x, y, pixel_is_set ? color_white : color_black);
}
}
u8g2_texture = SDL_CreateTextureFromSurface(GetContext()->MainRenderer(), u8g2_surface);
if (!u8g2_texture)
{
SDL_Log("SDL_CreateTextureFromSurface Error: %s\n", SDL_GetError());
}
if (!SDL_SetTextureScaleMode(u8g2_texture, SDL_SCALEMODE_NEAREST))
{
SDL_Log("SDL_SetTextureScaleMode Error: %s\n", SDL_GetError());
}
SDL_DestroySurface(u8g2_surface);
}
if (u8g2_texture)
{
SDL_FRect destRect;
destRect.x = U8G2_SCREEN_PADDING;
destRect.y = U8G2_SCREEN_PADDING;
destRect.w = U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR;
destRect.h = U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR;
SDL_RenderTexture(GetContext()->MainRenderer(), u8g2_texture, nullptr, &destRect);
SDL_DestroyTexture(u8g2_texture);
}
}
void Device::DrawBackground() const
{
int windowWidth = 0;
int windowHeight = 0;
if (!SDL_GetWindowSize(GetContext()->MainWindow(), &windowWidth, &windowHeight))
{
SDL_Log("SDL_GetWindowSize Error: %s\n", SDL_GetError());
}
const auto rect = SDL_FRect{0.0f, 0.0f, static_cast<float>(windowWidth), static_cast<float>(windowHeight)};
SDL_SetRenderDrawColor(GetContext()->MainRenderer(), 193, 46, 31, 255);
SDL_RenderFillRect(GetContext()->MainRenderer(), &rect);
}
void Device::DrawScreen() const
{
u8g2_ClearBuffer(&u8g2);
if (m_widget != nullptr)
{
m_widget->update(SDL_GetTicks());
m_widget->render();
}
RenderU8G2();
}
void Device::Render() const
{
DrawBackground();
DrawScreen();
for (const auto &child : m_children)
{
child->Render();
}
}
void Device::HandleTap(const SDL_MouseButtonEvent *event) const
{
// SDL_Log("HandleTap: x=%f, y=%f, button=%d", event->x, event->y, event->button);
for (const auto &child : m_children)
{
if (child->IsHit(static_cast<int>(event->x), static_cast<int>(event->y)))
{
child->OnTap(static_cast<int>(event->x), static_cast<int>(event->y));
break;
}
}
}
void Device::ReleaseTap(const SDL_MouseButtonEvent *event) const
{
// SDL_Log("ReleaseTap: x=%f, y=%f, button=%d", event->x, event->y, event->button);
for (const auto &child : m_children)
{
child->ReleaseTap(static_cast<int>(event->x), static_cast<int>(event->y));
}
}
void Device::OnButtonClicked(const ButtonType button) const
{
if (m_widget != nullptr)
{
m_widget->onButtonClicked(button);
}
}
bool Device::IsHit(int mouse_x, int mouse_y) const
{
return false;
}
void Device::OnTap(int mouse_x, int mouse_y)
{
////
}
void Device::ReleaseTap(int mouse_x, int mouse_y)
{
///
}