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system-control/firmware/components/insa/include/common/Menu.h
2025-08-20 10:27:03 +02:00

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8.7 KiB
C++

/**
* @file Menu.h
* @brief Menu widget class for creating interactive menu systems
* @details This header defines the Menu class which extends the Widget base class
* to provide a comprehensive, customizable menu system supporting various
* types of interactive menu items including text buttons, selections,
* number inputs, and toggles. The menu supports navigation with directional
* input and provides visual feedback through selection highlighting and scrollbars.
* @author System Control Team
* @date 2025-06-14
*/
#pragma once
#include "Common.h"
#include "MenuOptions.h"
#include "Widget.h"
#include "data/MenuItem.h"
/**
* @class Menu
* @brief A comprehensive menu widget class for interactive user interfaces
* @details This class extends the Widget base class to provide a customizable menu system
* with support for various types of interactive menu items. It handles user input
* through directional navigation and action buttons, provides visual feedback
* through selection highlighting, and supports scrolling for long menu lists.
*
* The menu system supports four types of menu items:
* - Text buttons: Simple selectable text items
* - Selection items: Dropdown/list selection with multiple options
* - Number inputs: Numeric value adjustment controls
* - Toggle items: Boolean on/off switches
*
* @note Menu items are identified by unique IDs and can be dynamically added
* after menu creation.
*
* @see Widget
* @see MenuItem
* @see menu_options_t
*/
class Menu : public Widget
{
public:
/**
* @brief Constructs a new Menu instance with the specified configuration
* @param options Pointer to menu configuration options structure
*
* @pre options must not be nullptr and must remain valid for the menu's lifetime
* @post Menu is initialized with the provided configuration and ready for item addition
*
* @note The menu does not take ownership of the options structure and assumes
* it remains valid throughout the menu's lifetime.
*/
explicit Menu(menu_options_t *options);
/**
* @brief Destructor - Cleans up resources when menu is destroyed
* @details Properly releases any allocated resources and ensures clean shutdown
* of the menu system.
*/
~Menu() override;
/**
* @brief Adds a text-based menu item (button) to the menu
* @param id Unique identifier for this menu item (must be unique within the menu)
* @param text Display text shown on the menu item
*
* @pre id must be unique within this menu instance
* @post A new text menu item is added to the menu's item collection
*
* @note Text items act as buttons and generate selection events when activated
*/
void addText(uint8_t id, const std::string &text);
void addTextCounter(uint8_t id, const std::string &text, const uint8_t value);
/**
* @brief Adds a selection menu item (dropdown/list selection) to the menu
* @param id Unique identifier for this menu item (must be unique within the menu)
* @param text Display text/label for the selection item
* @param values Vector of all available options to choose from
* @param index Reference to current selected value (will be modified by user interaction)
*
* @pre id must be unique within this menu instance
* @pre values vector must not be empty
* @pre value must be one of the strings in the values vector
* @post A new selection menu item is added with the specified options
*
* @note The value parameter is modified directly when the user changes the selection
*/
void addSelection(uint8_t id, const std::string &text, const std::vector<std::string> &values, int index);
/**
* @brief Adds a toggle/checkbox menu item to the menu
* @param id Unique identifier for this menu item (must be unique within the menu)
* @param text Display text/label for the toggle item
* @param selected Current state of the toggle (true = on/enabled, false = off/disabled)
*
* @pre id must be unique within this menu instance
* @post A new toggle menu item is added with the specified initial state
*
* @note Toggle state can be changed through user interaction with select button
*/
void addToggle(uint8_t id, const std::string &text, bool selected);
protected:
/**
* @brief Virtual callback method for handling button press events on specific menu items
* @param item The menu item that received the button press
* @param button The type of button that was pressed
*
* @details This method can be overridden by derived classes to implement custom
* button handling logic for specific menu items. The base implementation
* is empty, allowing derived classes to selectively handle events.
*
* @note Override this method in derived classes to implement custom menu item
* interaction behavior beyond the standard navigation and value modification.
*/
virtual void onButtonPressed(const MenuItem &item, const ButtonType button)
{
// Base implementation intentionally empty - override in derived classes as needed
}
/**
* @brief Retrieves a menu item by its index position
* @param index Zero-based index of the menu item to retrieve
* @return MenuItem object at the specified index
*
* @pre index must be within valid range [0, getItemCount()-1]
* @post Returns a copy of the menu item at the specified position
*
* @throws std::out_of_range if index is invalid
*
* @note This method returns a copy of the menu item, not a reference
*/
MenuItem getItem(int index);
/**
* @brief Gets the total number of menu items in the menu
* @return Size of the menu items collection
*
* @post Returns current count of menu items (>= 0)
*
* @note This count includes all types of menu items (text, selection, toggle)
*/
[[nodiscard]] size_t getItemCount() const;
/**
* @brief Dynamically adjusts the number of menu items to the specified size
* @param size Target number of menu items the menu should contain
*
* @details If the target size is larger than current item count, new selection
* items are added using the first item's values as template. If the
* target size is smaller, excess items are removed from the end.
*
* @pre size must be > 0 and at least one menu item must exist as template
* @post Menu contains exactly 'size' number of items
*
* @note New items are created as selection items with auto-generated names
* in the format "Section X" where X is the item number
*/
void setItemSize(size_t size);
/**
* @brief Toggles the boolean state of a toggle menu item
* @param menuItem The toggle menu item whose state should be flipped
*
* @pre menuItem must be of type TOGGLE
* @post The menu item's value is switched between "true" and "false"
*
* @details Changes "true" to "false" and "false" to "true" for toggle items.
* The modified item replaces the original in the menu's item collection.
*
* @note This method directly modifies the menu's internal state
*/
void toggle(const MenuItem &menuItem);
/**
* @brief Changes the selected value of a selection menu item based on button input
* @param menuItem The selection menu item to modify
* @param button The directional button pressed (LEFT or RIGHT)
*
* @pre menuItem must be of type SELECTION with valid values array
* @post The menu item's selected index is adjusted based on button direction
*
* @details LEFT button moves to previous option (wraps to end if at beginning),
* RIGHT button moves to next option (wraps to beginning if at end).
* Other button types are ignored.
*
* @note The modified item replaces the original in the menu's item collection
*/
MenuItem switchValue(const MenuItem &menuItem, ButtonType button);
private:
MenuItem replaceItem(int index, const MenuItem &item);
void render() override;
void onButtonClicked(ButtonType button) override;
void onPressedDown();
void onPressedUp();
void onPressedLeft() const;
void onPressedRight() const;
void onPressedSelect() const;
void onPressedBack() const;
void drawScrollBar() const;
void drawSelectionBox() const;
void renderWidget(const MenuItem *item, const uint8_t *font, int x, int y) const;
// Member variables
size_t m_selected_item = 0;
std::vector<MenuItem> m_items;
menu_options_t *m_options;
};