Files
system-control/firmware/src/ui/widgets/D_Pad.cpp
2025-08-20 10:27:03 +02:00

112 lines
3.2 KiB
C++

#include "D_Pad.h"
#include "ui/widgets/D_Pad.h"
#include "../../manager/ResourceManager.h"
D_Pad::D_Pad(void *appState, const float x, const float y, const float width, std::function<void(Direction)> callback)
: UIWidget(appState), m_x(x), m_y(y), m_width(width), m_callback(std::move(callback))
{
}
void D_Pad::Render(const uint64_t dt) const
{
const auto dPad =
ResourceManager::Instance().GetTextureByName(GetContext()->MainRenderer(), "d-pad_normal.png");
auto dst = SDL_FRect(m_x, m_y, m_width, m_width);
SDL_RenderTexture(GetContext()->MainRenderer(), dPad, nullptr, &dst);
SDL_DestroyTexture(dPad);
if (m_isPressed != Direction::NONE)
{
const auto overlay =
ResourceManager::Instance().GetTextureByName(GetContext()->MainRenderer(), "button_pressed_overlay.png");
switch (m_isPressed)
{
case Direction::UP:
dst = SDL_FRect(m_x + m_width / 3.0f, m_y, m_width / 3.0f, m_width / 3.0f);
break;
case Direction::DOWN:
dst = SDL_FRect(m_x + m_width / 3.0f, m_y + 2 * m_width / 3.0f, m_width / 3.0f, m_width / 3.0f);
break;
case Direction::LEFT:
dst = SDL_FRect(m_x, m_y + m_width / 3.0f, m_width / 3.0f, m_width / 3.0f);
break;
case Direction::RIGHT:
dst = SDL_FRect(m_x + 2 * m_width / 3.0f, m_y + m_width / 3.0f, m_width / 3.0f, m_width / 3.0f);
break;
case Direction::NONE:
break;
}
SDL_RenderTexture(GetContext()->MainRenderer(), overlay, nullptr, &dst);
SDL_DestroyTexture(overlay);
}
}
bool D_Pad::IsHit(const int mouse_x, const int mouse_y) const
{
const auto fx = static_cast<float>(mouse_x);
const auto fy = static_cast<float>(mouse_y);
return (fx >= m_x && fx <= (m_x + m_width) &&
fy >= m_y && fy <= (m_y + m_width));
}
D_Pad::Direction D_Pad::GetDirectionFromTap(const float local_x, const float local_y) const
{
const float segment = m_width / 3.0f;
int col = -1;
if (local_x < segment)
col = 0;
else if (local_x < 2 * segment)
col = 1;
else if (local_x <= m_width)
col = 2;
else
return Direction::NONE;
int row = -1;
if (local_y < segment)
row = 0;
else if (local_y < 2 * segment)
row = 1;
else if (local_y <= m_width)
row = 2;
else
return Direction::NONE;
if (col == 1 && row == 0)
return Direction::UP;
if (col == 1 && row == 2)
return Direction::DOWN;
if (col == 0 && row == 1)
return Direction::LEFT;
if (col == 2 && row == 1)
return Direction::RIGHT;
return Direction::NONE;
}
void D_Pad::OnTap(const int mouse_x, const int mouse_y)
{
if (m_callback)
{
const auto local_x = static_cast<float>(mouse_x) - m_x;
if (const auto local_y = static_cast<float>(mouse_y) - m_y;
local_x >= 0 && local_x <= m_width && local_y >= 0 && local_y <= m_width)
{
m_isPressed = GetDirectionFromTap(local_x, local_y);
m_callback(m_isPressed);
}
}
}
void D_Pad::ReleaseTap(const int mouse_x, const int mouse_y)
{
m_isPressed = Direction::NONE;
}