Files
system-control/CMakeLists.txt
2025-06-09 00:17:54 +02:00

107 lines
3.5 KiB
CMake
Executable File

cmake_minimum_required(VERSION 3.30)
if (DEFINED ENV{IDF_PATH})
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
project(espidf_system_control)
return()
else ()
set(MAJOR_VERSION 0)
set(MINOR_VERSION 0)
set(MICRO_VERSION 1)
project(
SystemControl
LANGUAGES CXX C
VERSION "${MAJOR_VERSION}.${MINOR_VERSION}.${MICRO_VERSION}"
)
set(CMAKE_C_STANDARD 23)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
set(CMAKE_CXX_EXTENSIONS YES)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_INCLUDE_PATH include)
set(CMAKE_SOURCE_DIR src)
set(CMAKE_MODULE_PATH cmake)
include(FetchContent)
function(include_dependency libName gitURL gitTag)
FetchContent_Declare(${libName}
GIT_REPOSITORY ${gitURL}
GIT_TAG ${gitTag}
GIT_SHALLOW TRUE
GIT_PROGRESS FALSE
)
FetchContent_MakeAvailable(${libName})
endfunction()
include_dependency(SDL3 https://github.com/libsdl-org/SDL release-3.2.x)
include_dependency(SDL_image https://github.com/libsdl-org/SDL_image release-3.2.x)
include_dependency(SDL_ttf https://github.com/libsdl-org/SDL_ttf release-3.2.x)
include_dependency(u8g2 https://github.com/olikraus/u8g2 master)
add_subdirectory(components)
configure_file(
"${CMAKE_SOURCE_DIR}/Version.h.in"
"${CMAKE_SOURCE_DIR}/Version.h"
)
include_directories(
${CMAKE_INCLUDE_PATH}
${CMAKE_SOURCE_DIR}
${PROJECT_BINARY_DIR}/src
)
add_executable(${PROJECT_NAME}
WIN32 MACOSX_BUNDLE
${CMAKE_SOURCE_DIR}/main.cpp
${CMAKE_SOURCE_DIR}/Common.cpp
${CMAKE_SOURCE_DIR}/ResourceManager.cpp
${CMAKE_SOURCE_DIR}/debug/DebugOverlay.cpp
${CMAKE_SOURCE_DIR}/hal/u8x8_hal_sdl.cpp
${CMAKE_SOURCE_DIR}/model/AppContext.cpp
${CMAKE_SOURCE_DIR}/model/Window.cpp
${CMAKE_SOURCE_DIR}/ui/Device.cpp
${CMAKE_SOURCE_DIR}/ui/Matrix.cpp
${CMAKE_SOURCE_DIR}/ui/UIWidget.cpp
${CMAKE_SOURCE_DIR}/ui/widgets/Button.cpp
${CMAKE_SOURCE_DIR}/ui/widgets/D_Pad.cpp
)
if (APPLE)
# copy assets to bundle directory
set(ASSETS_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/assets)
set(ASSETS_DEST_DIR $<TARGET_BUNDLE_DIR:${PROJECT_NAME}>/Contents/Resources)
if (EXISTS ${ASSETS_SRC_DIR})
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${ASSETS_SRC_DIR} ${ASSETS_DEST_DIR}
COMMENT "Copying assets to bundle via custom command"
VERBATIM
)
else ()
message(WARNING "Assets source directory ${ASSETS_SRC_DIR} does not exist. Skipping custom command.")
endif ()
elseif (WINDOWS)
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${PROJECT_SOURCE_DIR}/assets ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/assets
)
endif ()
target_compile_definitions(${PROJECT_NAME} PRIVATE SDL_MAIN_USE_CALLBACKS)
target_link_libraries(${PROJECT_NAME} PRIVATE
ImGui
justus
peter
SDL3::SDL3
SDL3_image::SDL3_image
SDL3_ttf::SDL3_ttf
u8g2
)
endif ()