Files
system-control/components/insa/src/ui/ScreenSaver.cpp
2025-06-19 23:21:43 +02:00

94 lines
2.4 KiB
C++

#include "ui/ScreenSaver.h"
#include <cmath>
ScreenSaver::ScreenSaver(menu_options_t *options) : Widget(options->u8g2), m_options(options), m_animationCounter(0)
{
initStars();
}
void ScreenSaver::initStars()
{
m_stars.resize(NUM_STARS);
for (auto &star : m_stars)
{
resetStar(star);
star.z = Z_NEAR + (static_cast<float>(rand()) / RAND_MAX) * (Z_FAR - Z_NEAR);
}
}
void ScreenSaver::resetStar(Star &star)
{
star.x = (static_cast<float>(rand()) / RAND_MAX - 0.5f) * 2.0f;
star.y = (static_cast<float>(rand()) / RAND_MAX - 0.5f) * 2.0f;
star.z = Z_FAR;
star.speed = 0.5f + (static_cast<float>(rand()) / RAND_MAX) * 1.5f;
}
void ScreenSaver::update(const uint64_t dt)
{
m_animationCounter += dt;
if (m_animationCounter > 8)
{
m_animationCounter = 0;
for (auto &star : m_stars)
{
star.z -= star.speed * SPEED_MULTIPLIER;
if (star.z < Z_NEAR)
{
resetStar(star);
}
}
}
}
void ScreenSaver::render()
{
// Verwende Page-Buffer Mode statt Full-Buffer für bessere Performance
// Schwarzer Hintergrund
u8g2_SetDrawColor(u8g2, 0);
u8g2_DrawBox(u8g2, 0, 0, u8g2->width, u8g2->height);
u8g2_SetDrawColor(u8g2, 1);
const int centerX = u8g2->width / 2;
const int centerY = u8g2->height / 2;
// Zeichne nur sichtbare Sterne (Clipping)
for (const auto &star : m_stars)
{
// 3D zu 2D Projektion
int screenX = centerX + static_cast<int>((star.x / star.z) * centerX);
int screenY = centerY + static_cast<int>((star.y / star.z) * centerY);
// Frühe Prüfung für Performance
if (screenX < -5 || screenX >= u8g2->width + 5 || screenY < -5 || screenY >= u8g2->height + 5)
{
continue;
}
// Vereinfachte Sterndarstellung für bessere Performance
int size = static_cast<int>((1.0f - (star.z - Z_NEAR) / (Z_FAR - Z_NEAR)) * 2.0f);
if (size <= 0)
{
u8g2_DrawPixel(u8g2, screenX, screenY);
}
else
{
// Verwende u8g2_DrawCircle für größere Sterne (schneller)
u8g2_DrawCircle(u8g2, screenX, screenY, size, U8G2_DRAW_ALL);
}
}
}
void ScreenSaver::onButtonClicked(ButtonType button)
{
if (m_options && m_options->popScreen)
{
m_options->popScreen();
}
}