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system-control/firmware/components/insa/include/ui/SplashScreen.h
2025-08-20 10:27:03 +02:00

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C++

/**
* @file SplashScreen.h
* @brief Application splash screen implementation for startup presentation
* @details This header defines the SplashScreen class which provides the initial
* visual presentation when the application starts. It serves as a loading
* screen that displays branding information, initialization progress, and
* provides visual feedback during the application startup sequence.
* @author System Control Team
* @date 2025-06-14
*/
#pragma once
#include "MenuOptions.h"
#include "common/Widget.h"
/**
* @class SplashScreen
* @brief Application startup screen widget with branding and initialization feedback
* @details This final class inherits from Widget and represents the initial screen
* displayed when the application starts. It serves multiple purposes including
* brand presentation, system initialization feedback, and smooth transition
* preparation to the main application interface.
*
* The SplashScreen class provides:
* - Brand identity display (logos, company information, product name)
* - System initialization progress indication
* - Smooth animations and visual effects for professional appearance
* - Automatic transition timing to main menu after initialization
* - Error indication if initialization fails
*
* Key features include:
* - Time-based automatic progression to main menu
* - Animated elements (fade-in effects, progress indicators)
* - Version information display
* - Loading status messages
* - Graceful handling of initialization delays
*
* The splash screen typically displays for a minimum duration to ensure users
* can read branding information, even if system initialization completes quickly.
* It automatically transitions to the main menu once both the minimum display
* time and system initialization are complete.
*
* @note This class is marked as final and cannot be inherited from.
* @note The splash screen does not handle user input - it operates on timing
* and system state rather than user interaction.
*
* @see Widget for base widget functionality
* @see menu_options_t for configuration structure
* @see MainMenu for the target transition screen
*/
class SplashScreen final : public Widget
{
public:
/**
* @brief Constructs the splash screen with specified configuration
* @param options Pointer to menu options configuration structure
*
* @pre options must not be nullptr and must remain valid for the splash screen's lifetime
* @pre options->u8g2 must be initialized and ready for graphics operations
* @pre Screen transition callbacks in options must be properly configured
* @post SplashScreen is initialized and ready to display startup sequence
*
* @details The constructor initializes the splash screen by:
* - Setting up the initial display state and animations
* - Preparing branding elements (logos, text, version info)
* - Initializing timing controls for minimum display duration
* - Configuring transition parameters for smooth progression
* - Loading any required graphics resources or assets
*
* The splash screen prepares all visual elements during construction to
* ensure smooth rendering performance during the critical startup phase.
* It also establishes the timing framework for controlling display duration
* and transition timing.
*
* @note The splash screen does not take ownership of the options structure
* and assumes it remains valid throughout the screen's lifetime.
* @note Graphics resources are loaded during construction, so any required
* assets must be available at initialization time.
*
* @see Widget::Widget for base class construction details
*/
explicit SplashScreen(menu_options_t *options);
/**
* @brief Updates the splash screen state, animations, and timing logic
* @param dt Delta time in milliseconds since the last update call
*
* @details Overrides the base Widget update method to handle splash screen-specific
* logic including:
* - Animation progression (fade effects, transitions, progress indicators)
* - Timing control for minimum display duration
* - System initialization status monitoring
* - Automatic transition preparation to main menu
* - Loading progress updates and status message changes
*
* The update method manages the splash screen's lifecycle by tracking
* elapsed time and system readiness state. It ensures the splash screen
* remains visible for a minimum duration while also monitoring system
* initialization completion. Once both conditions are met, it initiates
* the transition to the main application interface.
*
* Animation updates include:
* - Fade-in effects for branding elements
* - Progress bar or spinner animations
* - Text transitions for status messages
* - Smooth preparation for screen transition
*
* @note This method is called every frame during the splash screen display
* and must be efficient to maintain smooth visual presentation.
* @note The method automatically handles transition to the main menu when
* appropriate, using the callback functions provided in m_options.
*
* @see Widget::update for the base update interface
*/
void update(uint64_t dt) override;
/**
* @brief Renders the splash screen visual elements to the display
*
* @details Overrides the base Widget render method to draw all splash screen
* elements including branding, status information, and visual effects.
* The rendering includes:
* - Company/product logos and branding elements
* - Application name and version information
* - Loading progress indicators (progress bars, spinners, etc.)
* - Status messages indicating initialization progress
* - Background graphics and visual effects
*
* The render method creates a professional, polished appearance that
* reinforces brand identity while providing useful feedback about the
* application startup process. All elements are positioned and styled
* to create a cohesive, attractive presentation.
*
* Rendering features include:
* - Centered layout with balanced visual hierarchy
* - Smooth animations and transitions
* - Consistent typography and color scheme
* - Progress feedback elements
* - Error indication if initialization problems occur
*
* @pre u8g2 display context must be initialized and ready for drawing
* @post All splash screen visual elements are drawn to the display buffer
*
* @note This method is called every frame and must be efficient to maintain
* smooth visual presentation during the startup sequence.
* @note The visual design should be consistent with the overall application
* theme and branding guidelines.
*
* @see Widget::render for the base render interface
*/
void render() override;
private:
/**
* @brief Pointer to menu options configuration structure
* @details Stores a reference to the menu configuration passed during construction.
* This provides access to the display context for rendering operations
* and screen transition callbacks for automatic progression to the main menu.
*
* The configuration enables:
* - Display context (u8g2) for graphics rendering operations
* - Screen transition callbacks for automatic progression to main menu
* - System integration for initialization status monitoring
*
* The splash screen uses the setScreen callback to automatically transition
* to the main menu once the startup sequence is complete. This ensures a
* seamless user experience from application launch to main interface.
*
* @note This pointer is not owned by the SplashScreen and must remain valid
* throughout the screen's lifetime. It is managed by the application framework.
*
* @warning Must not be modified after construction as it contains critical
* system callbacks required for proper application flow.
*/
menu_options_t *m_options;
};