Integrate the ldgen into cmakev2. With this change, it becomes possible to actually link the project executables. In cmakev2, the handling of linker scripts is deferred to idf_build_library, unlike in cmakev1, where linker scripts were added and generated during the target_linker_script call. In cmakev2, the target_linker_script only adds the linker scripts and templates, along with the output filenames for the linker scripts generated from the templates, to the component property. When idf_build_library is called and all the requested components are included, it uses the __get_target_dependencies function to obtain all transitively linked targets to the library interface target. These targets are mapped to the components, and the LIBRARY_COMPONENTS_LINKED library property is set. It contains all components linked to the library interface target. The components from LIBRARY_COMPONENTS_LINKED are used to collect linker fragments and linker scripts utilized in the library. Additionally, all targets transitively linked to the library are used to identify archive files used in the library. This includes component archives and archives added with the add_prebuilt_library function. The archives and ldfragments related to the components linked to the library are used when ldgen generates the linker scripts from templates. The linker scripts, both static and generated by ldgen, are added to the library interface link options and INTERFACE_LINK_DEPENDS property. For generated linker scripts, a custom target is created and added as a dependency for the library interface to ensure they are generated before the link. The difference compared to cmakev1 is that the generated linker scripts, currently only sections.ld, are not global in the project but are generated per library. This means there might be multiple versions of sections.ld depending on the components included in the library. For example, a component like esp_system may be linked to multiple library interface targets, each with a different set of components. This results in different sets of fragment files and library archives and different versions of the sections.ld linker script. This should ensure proper dependencies between targets. In other words, if a component changes its linker fragment, only executables linked to libraries using this component should be re-linked. As a consequence of this approach, the generated linker scripts for different libraries need to have different names or be stored in different directories to avoid overwriting the linker script for one library with the linker script for another library using the same component. This is handled with a suffix, which is based on the library interface target name and appended to the generated linker script. So, for example, there is no sections.ld, but instead sections.ld_fatfs_lib or sections.ld_hello_world_lib. As a next step, we can add a DEFAULT option to idf_build_library and avoid adding the suffix for the default library. Signed-off-by: Frantisek Hrbata <frantisek.hrbata@espressif.com>
Espressif IoT Development Framework
ESP-IDF is the development framework for Espressif SoCs supported on Windows, Linux and macOS.
ESP-IDF Release Support Schedule
- Please read the support policy and the documentation for more information about ESP-IDF versions.
- Please see the End-of-Life Advisories for information about ESP-IDF releases with discontinued support.
ESP-IDF Release and SoC Compatibility
The following table shows ESP-IDF support of Espressif SoCs where and
denote preview status and support, respectively. The preview support is usually limited in time and intended for beta versions of chips. Please use an ESP-IDF release where the desired SoC is already supported.
| Chip | v5.1 | v5.2 | v5.3 | v5.4 | v5.5 | v6.0 | |
|---|---|---|---|---|---|---|---|
| ESP32 | |||||||
| ESP32-S2 | |||||||
| ESP32-C3 | |||||||
| ESP32-S3 | Announcement | ||||||
| ESP32-C2 | Announcement | ||||||
| ESP32-C6 | Announcement | ||||||
| ESP32-H2 | Announcement | ||||||
| ESP32-P4 | Announcement | ||||||
| ESP32-C5 | Announcement | ||||||
| ESP32-C61 | Announcement | ||||||
| ESP32-H4 | Announcement |
There are variants of revisions for a series of chips. See Compatibility Between ESP-IDF Releases and Revisions of Espressif SoCs for the details of the compatibility between ESP-IDF and chip revisions.
Espressif SoCs released before 2016 (ESP8266 and ESP8285) are supported by RTOS SDK instead.
Developing With ESP-IDF
Setting Up ESP-IDF
See https://idf.espressif.com/ for links to detailed instructions on how to set up the ESP-IDF depending on chip you use.
Note: Each SoC series and each ESP-IDF release has its own documentation. Please see Section Versions on how to find documentation and how to checkout specific release of ESP-IDF.
Non-GitHub forks
ESP-IDF uses relative locations as its submodules URLs (.gitmodules). So they link to GitHub. If ESP-IDF is forked to a Git repository which is not on GitHub, you will need to run the script tools/set-submodules-to-github.sh after git clone.
The script sets absolute URLs for all submodules, allowing git submodule update --init --recursive to complete. If cloning ESP-IDF from GitHub, this step is not needed.
Finding a Project
As well as the esp-idf-template project mentioned in Getting Started, ESP-IDF comes with some example projects in the examples directory.
Once you've found the project you want to work with, change to its directory and you can configure and build it.
To start your own project based on an example, copy the example project directory outside of the ESP-IDF directory.
Quick Reference
See the Getting Started guide links above for a detailed setup guide. This is a quick reference for common commands when working with ESP-IDF projects:
Setup Build Environment
(See the Getting Started guide listed above for a full list of required steps with more details.)
- Install host build dependencies mentioned in the Getting Started guide.
- Run the install script to set up the build environment. The options include
install.batorinstall.ps1for Windows, andinstall.shorinstall.fishfor Unix shells. - Run the export script on Windows (
export.bat) or source it on Unix (source export.sh) in every shell environment before using ESP-IDF.
Configuring the Project
idf.py set-target <chip_name>sets the target of the project to<chip_name>. Runidf.py set-targetwithout any arguments to see a list of supported targets.idf.py menuconfigopens a text-based configuration menu where you can configure the project.
Compiling the Project
idf.py build
... will compile app, bootloader and generate a partition table based on the config.
Flashing the Project
When the build finishes, it will print a command line to use esptool to flash the chip. However you can also do this automatically by running:
idf.py -p PORT flash
Replace PORT with the name of your serial port (like COM3 on Windows, /dev/ttyUSB0 on Linux, or /dev/cu.usbserial-X on MacOS. If the -p option is left out, idf.py flash will try to flash the first available serial port.
This will flash the entire project (app, bootloader and partition table) to a new chip. The settings for serial port flashing can be configured with idf.py menuconfig.
You don't need to run idf.py build before running idf.py flash, idf.py flash will automatically rebuild anything which needs it.
Viewing Serial Output
The idf.py monitor target uses the esp-idf-monitor tool to display serial output from Espressif SoCs. esp-idf-monitor also has a range of features to decode crash output and interact with the device. Check the documentation page for details.
Exit the monitor by typing Ctrl-].
To build, flash and monitor output in one pass, you can run:
idf.py flash monitor
Compiling & Flashing Only the App
After the initial flash, you may just want to build and flash just your app, not the bootloader and partition table:
idf.py app- build just the app.idf.py app-flash- flash just the app.
idf.py app-flash will automatically rebuild the app if any source files have changed.
(In normal development there's no downside to reflashing the bootloader and partition table each time, if they haven't changed.)
Erasing Flash
The idf.py flash target does not erase the entire flash contents. However it is sometimes useful to set the device back to a totally erased state, particularly when making partition table changes or OTA app updates. To erase the entire flash, run idf.py erase-flash.
This can be combined with other targets, ie idf.py -p PORT erase-flash flash will erase everything and then re-flash the new app, bootloader and partition table.
Resources
-
Documentation for the latest version: https://docs.espressif.com/projects/esp-idf/. This documentation is built from the docs directory of this repository.
-
The esp32.com forum is a place to ask questions and find community resources.
-
Check the Issues section on github if you find a bug or have a feature request. Please check existing Issues before opening a new one.
-
If you're interested in contributing to ESP-IDF, please check the Contributions Guide.