mirror of
https://github.com/m5stack/StackChan.git
synced 2026-04-27 19:12:40 +00:00
535 lines
20 KiB
CMake
535 lines
20 KiB
CMake
# Define xiaozhi source directory
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set(XIAOZHI_MAIN_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../xiaozhi-esp32/main")
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file(GLOB_RECURSE STACK_CHAN_SOURCES
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"apps/*.c"
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"apps/*.cc"
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"apps/*.cpp"
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"assets/*.c"
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"assets/*.cc"
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"assets/*.cpp"
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"hal/*.c"
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"hal/*.cc"
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"hal/*.cpp"
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"stackchan/*.c"
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"stackchan/*.cc"
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"stackchan/*.cpp"
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)
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set(STACK_CHAN_INCLUDE_DIRS
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"."
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)
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list(APPEND STACK_CHAN_SOURCES main.cpp)
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# Define source files
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set(SOURCES "audio/audio_codec.cc"
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"audio/audio_service.cc"
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"audio/demuxer/ogg_demuxer.cc"
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"audio/codecs/no_audio_codec.cc"
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"audio/codecs/box_audio_codec.cc"
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"audio/codecs/es8311_audio_codec.cc"
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"audio/codecs/es8374_audio_codec.cc"
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"audio/codecs/es8388_audio_codec.cc"
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"audio/codecs/es8389_audio_codec.cc"
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"audio/codecs/dummy_audio_codec.cc"
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"audio/processors/audio_debugger.cc"
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"led/single_led.cc"
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"led/circular_strip.cc"
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"led/gpio_led.cc"
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"display/display.cc"
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"display/lcd_display.cc"
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"display/oled_display.cc"
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"display/lvgl_display/lvgl_display.cc"
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# "display/emote_display.cc"
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"display/lvgl_display/emoji_collection.cc"
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"display/lvgl_display/lvgl_theme.cc"
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"display/lvgl_display/lvgl_font.cc"
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"display/lvgl_display/lvgl_image.cc"
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"display/lvgl_display/gif/lvgl_gif.cc"
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"display/lvgl_display/gif/gifdec.c"
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"display/lvgl_display/jpg/image_to_jpeg.cpp"
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"display/lvgl_display/jpg/jpeg_to_image.c"
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"protocols/protocol.cc"
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"protocols/mqtt_protocol.cc"
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"protocols/websocket_protocol.cc"
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"mcp_server.cc"
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"system_info.cc"
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"application.cc"
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"ota.cc"
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"settings.cc"
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"device_state_machine.cc"
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"assets.cc"
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# "main.cc"
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)
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# Transform relative paths to absolute paths from xiaozhi-esp32/main
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list(TRANSFORM SOURCES PREPEND "${XIAOZHI_MAIN_DIR}/")
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set(INCLUDE_DIRS "." "display" "display/lvgl_display" "display/lvgl_display/jpg" "audio" "audio/demuxer" "protocols")
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# Transform include dirs to absolute paths from xiaozhi-esp32/main
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list(TRANSFORM INCLUDE_DIRS PREPEND "${XIAOZHI_MAIN_DIR}/")
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# Add board common files
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list(APPEND SOURCES
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"${XIAOZHI_MAIN_DIR}/boards/common/board.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/wifi_board.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/ml307_board.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/nt26_board.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/dual_network_board.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/adc_battery_monitor.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/afsk_demod.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/axp2101.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/backlight.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/button.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/i2c_device.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/knob.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/power_save_timer.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/press_to_talk_mcp_tool.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/sleep_timer.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/sy6970.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/system_reset.cc"
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${STACK_CHAN_SOURCES}
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)
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list(APPEND INCLUDE_DIRS ${XIAOZHI_MAIN_DIR}/boards/common ${STACK_CHAN_INCLUDE_DIRS})
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idf_build_get_property(build_components BUILD_COMPONENTS)
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# Function to find component dynamically by pattern
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function(find_component_by_pattern PATTERN COMPONENT_VAR PATH_VAR)
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foreach(COMPONENT ${build_components})
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if(COMPONENT MATCHES "${PATTERN}")
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set(${COMPONENT_VAR} ${COMPONENT} PARENT_SCOPE)
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idf_component_get_property(COMPONENT_PATH ${COMPONENT} COMPONENT_DIR)
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set(${PATH_VAR} "${COMPONENT_PATH}" PARENT_SCOPE)
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break()
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endif()
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endforeach()
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endfunction()
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# Set default BUILTIN_TEXT_FONT and BUILTIN_ICON_FONT
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set(BUILTIN_TEXT_FONT font_puhui_14_1)
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set(BUILTIN_ICON_FONT font_awesome_14_1)
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set(EMOTE_RESOLUTION "320_240")
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# Add board files according to BOARD_TYPE
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# Set default assets if the board uses partition table V2
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if(CONFIG_BOARD_TYPE_M5STACK_STACK_CHAN)
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set(BOARD_TYPE "m5stack-stack-chan")
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set(BUILTIN_TEXT_FONT font_puhui_basic_20_4)
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set(BUILTIN_ICON_FONT font_awesome_20_4)
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set(DEFAULT_EMOJI_COLLECTION twemoji_64)
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endif()
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if(MANUFACTURER)
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file(GLOB BOARD_SOURCES
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${XIAOZHI_MAIN_DIR}/boards/${MANUFACTURER}/${BOARD_TYPE}/*.cc
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${XIAOZHI_MAIN_DIR}/boards/${MANUFACTURER}/${BOARD_TYPE}/*.c
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)
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else()
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file(GLOB BOARD_SOURCES
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${XIAOZHI_MAIN_DIR}/boards/${BOARD_TYPE}/*.cc
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${XIAOZHI_MAIN_DIR}/boards/${BOARD_TYPE}/*.c
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)
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endif()
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list(APPEND SOURCES ${BOARD_SOURCES})
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# Select audio processor according to Kconfig
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if(CONFIG_USE_AUDIO_PROCESSOR)
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list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/audio/processors/afe_audio_processor.cc")
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else()
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list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/audio/processors/no_audio_processor.cc")
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endif()
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if(CONFIG_IDF_TARGET_ESP32S3 OR CONFIG_IDF_TARGET_ESP32P4)
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list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/audio/wake_words/afe_wake_word.cc")
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list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/audio/wake_words/custom_wake_word.cc")
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else()
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list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/audio/wake_words/esp_wake_word.cc")
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endif()
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# Auto Select Additional Sources
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if (CONFIG_USE_ESP_BLUFI_WIFI_PROVISIONING)
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list(APPEND SOURCES "boards/common/blufi.cpp")
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endif ()
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# Select language directory according to Kconfig
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if(CONFIG_LANGUAGE_ZH_CN)
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set(LANG_DIR "zh-CN")
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elseif(CONFIG_LANGUAGE_ZH_TW)
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set(LANG_DIR "zh-TW")
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elseif(CONFIG_LANGUAGE_EN_US)
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set(LANG_DIR "en-US")
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elseif(CONFIG_LANGUAGE_JA_JP)
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set(LANG_DIR "ja-JP")
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elseif(CONFIG_LANGUAGE_KO_KR)
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set(LANG_DIR "ko-KR")
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elseif(CONFIG_LANGUAGE_VI_VN)
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set(LANG_DIR "vi-VN")
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elseif(CONFIG_LANGUAGE_TH_TH)
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set(LANG_DIR "th-TH")
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elseif(CONFIG_LANGUAGE_DE_DE)
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set(LANG_DIR "de-DE")
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elseif(CONFIG_LANGUAGE_FR_FR)
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set(LANG_DIR "fr-FR")
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elseif(CONFIG_LANGUAGE_ES_ES)
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set(LANG_DIR "es-ES")
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elseif(CONFIG_LANGUAGE_IT_IT)
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set(LANG_DIR "it-IT")
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elseif(CONFIG_LANGUAGE_RU_RU)
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set(LANG_DIR "ru-RU")
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elseif(CONFIG_LANGUAGE_AR_SA)
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set(LANG_DIR "ar-SA")
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elseif(CONFIG_LANGUAGE_HI_IN)
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set(LANG_DIR "hi-IN")
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elseif(CONFIG_LANGUAGE_PT_PT)
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set(LANG_DIR "pt-PT")
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elseif(CONFIG_LANGUAGE_PL_PL)
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set(LANG_DIR "pl-PL")
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elseif(CONFIG_LANGUAGE_CS_CZ)
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set(LANG_DIR "cs-CZ")
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elseif(CONFIG_LANGUAGE_FI_FI)
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set(LANG_DIR "fi-FI")
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elseif(CONFIG_LANGUAGE_TR_TR)
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set(LANG_DIR "tr-TR")
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elseif(CONFIG_LANGUAGE_ID_ID)
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set(LANG_DIR "id-ID")
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elseif(CONFIG_LANGUAGE_UK_UA)
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set(LANG_DIR "uk-UA")
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elseif(CONFIG_LANGUAGE_RO_RO)
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set(LANG_DIR "ro-RO")
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elseif(CONFIG_LANGUAGE_BG_BG)
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set(LANG_DIR "bg-BG")
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elseif(CONFIG_LANGUAGE_CA_ES)
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set(LANG_DIR "ca-ES")
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elseif(CONFIG_LANGUAGE_DA_DK)
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set(LANG_DIR "da-DK")
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elseif(CONFIG_LANGUAGE_EL_GR)
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set(LANG_DIR "el-GR")
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elseif(CONFIG_LANGUAGE_FA_IR)
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set(LANG_DIR "fa-IR")
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elseif(CONFIG_LANGUAGE_FIL_PH)
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set(LANG_DIR "fil-PH")
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elseif(CONFIG_LANGUAGE_HE_IL)
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set(LANG_DIR "he-IL")
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elseif(CONFIG_LANGUAGE_HR_HR)
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set(LANG_DIR "hr-HR")
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elseif(CONFIG_LANGUAGE_HU_HU)
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set(LANG_DIR "hu-HU")
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elseif(CONFIG_LANGUAGE_MS_MY)
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set(LANG_DIR "ms-MY")
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elseif(CONFIG_LANGUAGE_NB_NO)
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set(LANG_DIR "nb-NO")
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elseif(CONFIG_LANGUAGE_NL_NL)
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set(LANG_DIR "nl-NL")
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elseif(CONFIG_LANGUAGE_SK_SK)
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set(LANG_DIR "sk-SK")
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elseif(CONFIG_LANGUAGE_SL_SI)
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set(LANG_DIR "sl-SI")
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elseif(CONFIG_LANGUAGE_SV_SE)
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set(LANG_DIR "sv-SE")
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elseif(CONFIG_LANGUAGE_SR_RS)
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set(LANG_DIR "sr-RS")
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endif()
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# Define generation path
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set(LANG_JSON "${XIAOZHI_MAIN_DIR}/assets/locales/${LANG_DIR}/language.json")
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set(LANG_HEADER "${XIAOZHI_MAIN_DIR}/assets/lang_config.h")
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# Collect current language audio files
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file(GLOB LANG_SOUNDS ${XIAOZHI_MAIN_DIR}/assets/locales/${LANG_DIR}/*.ogg)
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# If not en-US, collect en-US audio files as fallback for missing files
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if(NOT LANG_DIR STREQUAL "en-US")
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file(GLOB EN_US_SOUNDS ${XIAOZHI_MAIN_DIR}/assets/locales/en-US/*.ogg)
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# Extract filenames (without path) from current language
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set(EXISTING_NAMES "")
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foreach(SOUND_FILE ${LANG_SOUNDS})
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get_filename_component(FILENAME ${SOUND_FILE} NAME)
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list(APPEND EXISTING_NAMES ${FILENAME})
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endforeach()
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# Only add en-US audio files that are missing in current language
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foreach(EN_SOUND ${EN_US_SOUNDS})
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get_filename_component(FILENAME ${EN_SOUND} NAME)
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if(NOT ${FILENAME} IN_LIST EXISTING_NAMES)
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list(APPEND LANG_SOUNDS ${EN_SOUND})
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message(STATUS "Using en-US fallback for missing audio: ${FILENAME}")
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endif()
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endforeach()
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endif()
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# file(GLOB COMMON_SOUNDS ${CMAKE_CURRENT_SOURCE_DIR}/assets/common/*.ogg)
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file(GLOB COMMON_SOUNDS
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${XIAOZHI_MAIN_DIR}/assets/common/*.ogg
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assets/sfx/*.ogg
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)
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# If target chip is ESP32, exclude specific files to avoid build errors
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if(CONFIG_IDF_TARGET_ESP32)
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list(REMOVE_ITEM SOURCES "audio/codecs/box_audio_codec.cc"
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"audio/codecs/es8388_audio_codec.cc"
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"audio/codecs/es8389_audio_codec.cc"
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"led/gpio_led.cc"
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"display/lvgl_display/jpg/image_to_jpeg.cpp"
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"display/lvgl_display/jpg/jpeg_to_image.c"
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"boards/common/nt26_board.cc"
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"boards/common/ml307_board.cc"
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"boards/common/dual_network_board.cc"
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)
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endif()
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# Include EspVideo if target is ESP32S3 or ESP32P4
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if(CONFIG_IDF_TARGET_ESP32S3 OR CONFIG_IDF_TARGET_ESP32P4)
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list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/boards/common/esp_video.cc"
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"${XIAOZHI_MAIN_DIR}/boards/common/rndis_board.cc"
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)
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endif()
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# Include Esp32Camera if target is ESP32S3
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if(CONFIG_IDF_TARGET_ESP32S3)
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list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/boards/common/esp32_camera.cc")
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endif()
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idf_component_register(SRCS ${SOURCES}
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EMBED_FILES ${LANG_SOUNDS} ${COMMON_SOUNDS}
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INCLUDE_DIRS ${INCLUDE_DIRS}
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WHOLE_ARCHIVE
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PRIV_REQUIRES
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esp_pm
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esp_psram
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esp_netif
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esp_driver_gpio
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esp_driver_uart
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esp_driver_spi
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esp_driver_i2c
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esp_driver_i2s
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esp_driver_jpeg
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esp_driver_ppa
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esp_app_format
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app_update
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spi_flash
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console
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efuse
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bt
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fatfs
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ArduinoJson
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esp-now
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mooncake
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mooncake_log
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smooth_ui_toolkit
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)
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# Use target_compile_definitions to define BOARD_TYPE, BOARD_NAME
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# If BOARD_NAME is empty, use BOARD_TYPE
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if(NOT BOARD_NAME)
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set(BOARD_NAME ${BOARD_TYPE})
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endif()
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target_compile_definitions(${COMPONENT_LIB}
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PRIVATE BOARD_TYPE=\"${BOARD_TYPE}\" BOARD_NAME=\"${BOARD_NAME}\"
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PRIVATE BUILTIN_TEXT_FONT=${BUILTIN_TEXT_FONT} BUILTIN_ICON_FONT=${BUILTIN_ICON_FONT}
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)
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# Add generation rules
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add_custom_command(
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OUTPUT ${LANG_HEADER}
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COMMAND python ${XIAOZHI_MAIN_DIR}/../scripts/gen_lang.py
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--language "${LANG_DIR}"
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--output "${LANG_HEADER}"
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DEPENDS
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${LANG_JSON}
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${XIAOZHI_MAIN_DIR}/../scripts/gen_lang.py
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COMMENT "Generating ${LANG_DIR} language config"
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)
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# Force build generation dependencies
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add_custom_target(lang_header ALL
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DEPENDS ${LANG_HEADER}
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)
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# Find ESP-SR component dynamically
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find_component_by_pattern("espressif__esp-sr" ESP_SR_COMPONENT ESP_SR_COMPONENT_PATH)
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if(ESP_SR_COMPONENT_PATH)
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set(ESP_SR_MODEL_PATH "${ESP_SR_COMPONENT_PATH}/model")
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endif()
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# Find xiaozhi-fonts component dynamically
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find_component_by_pattern("xiaozhi-fonts" XIAOZHI_FONTS_COMPONENT XIAOZHI_FONTS_COMPONENT_PATH)
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if(XIAOZHI_FONTS_COMPONENT_PATH)
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set(XIAOZHI_FONTS_PATH "${XIAOZHI_FONTS_COMPONENT_PATH}")
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endif()
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if(CONFIG_BOARD_TYPE_ESP_HI)
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set(URL "https://github.com/espressif2022/image_player/raw/main/test_apps/test_8bit")
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set(EMOJI_DIR "${CMAKE_BINARY_DIR}/emoji")
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file(MAKE_DIRECTORY ${EMOJI_DIR})
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# List all files to download
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set(FILES_TO_DOWNLOAD "")
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list(APPEND FILES_TO_DOWNLOAD "Anger_enter.aaf" "Anger_loop.aaf" "Anger_return.aaf")
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list(APPEND FILES_TO_DOWNLOAD "happy_enter.aaf" "happy_loop.aaf" "happ_return.aaf")
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list(APPEND FILES_TO_DOWNLOAD "sad_enter.aaf" "sad_loop.aaf" "sad_return.aaf")
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list(APPEND FILES_TO_DOWNLOAD "scorn_enter.aaf" "scorn_loop.aaf" "scorn_return.aaf")
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list(APPEND FILES_TO_DOWNLOAD "left_enter.aaf" "left_loop.aaf" "left_return.aaf")
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list(APPEND FILES_TO_DOWNLOAD "right_enter.aaf" "right_loop.aaf" "right_return.aaf")
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list(APPEND FILES_TO_DOWNLOAD "asking.aaf" "blink_once.aaf" "blink_quick.aaf")
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list(APPEND FILES_TO_DOWNLOAD "connecting.aaf" "panic_enter.aaf" "panic_loop.aaf")
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list(APPEND FILES_TO_DOWNLOAD "panic_return.aaf" "wake.aaf")
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foreach(FILENAME IN LISTS FILES_TO_DOWNLOAD)
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set(REMOTE_FILE "${URL}/${FILENAME}")
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set(LOCAL_FILE "${EMOJI_DIR}/${FILENAME}")
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# Check if local file exists
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if(EXISTS ${LOCAL_FILE})
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message(STATUS "File ${FILENAME} already exists, skipping download")
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else()
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message(STATUS "Downloading ${FILENAME}")
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file(DOWNLOAD ${REMOTE_FILE} ${LOCAL_FILE}
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STATUS DOWNLOAD_STATUS)
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list(GET DOWNLOAD_STATUS 0 STATUS_CODE)
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if(NOT STATUS_CODE EQUAL 0)
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message(FATAL_ERROR "Failed to download ${FILENAME} from ${URL}")
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endif()
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endif()
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endforeach()
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endif()
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set(DEFAULT_ASSETS_EXTRA_FILES "${CMAKE_CURRENT_SOURCE_DIR}/assets/assets_bin")
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# Function to build default assets based on configuration
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function(build_default_assets_bin)
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# Set output path for generated assets.bin
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set(GENERATED_ASSETS_BIN "${CMAKE_BINARY_DIR}/generated_assets.bin")
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# Prepare arguments for build script
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set(BUILD_ARGS
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"--sdkconfig" "${SDKCONFIG}"
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"--output" "${GENERATED_ASSETS_BIN}"
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)
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# Add builtin text font if defined
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if(BUILTIN_TEXT_FONT)
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list(APPEND BUILD_ARGS "--builtin_text_font" "${BUILTIN_TEXT_FONT}")
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endif()
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# Add default emoji collection if defined
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if(DEFAULT_EMOJI_COLLECTION)
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list(APPEND BUILD_ARGS "--emoji_collection" "${DEFAULT_EMOJI_COLLECTION}")
|
|
endif()
|
|
|
|
# Add default assets extra files if defined
|
|
if(DEFAULT_ASSETS_EXTRA_FILES)
|
|
list(APPEND BUILD_ARGS "--extra_files" "${DEFAULT_ASSETS_EXTRA_FILES}")
|
|
endif()
|
|
|
|
list(APPEND BUILD_ARGS "--esp_sr_model_path" "${ESP_SR_MODEL_PATH}")
|
|
list(APPEND BUILD_ARGS "--xiaozhi_fonts_path" "${XIAOZHI_FONTS_PATH}")
|
|
|
|
# Create custom command to build assets
|
|
add_custom_command(
|
|
OUTPUT ${GENERATED_ASSETS_BIN}
|
|
COMMAND python ${XIAOZHI_MAIN_DIR}/../scripts/build_default_assets.py ${BUILD_ARGS}
|
|
DEPENDS
|
|
${SDKCONFIG}
|
|
${XIAOZHI_MAIN_DIR}/../scripts/build_default_assets.py
|
|
COMMENT "Building default assets.bin based on configuration"
|
|
VERBATIM
|
|
)
|
|
|
|
# Create target for generated assets
|
|
add_custom_target(generated_default_assets ALL
|
|
DEPENDS ${GENERATED_ASSETS_BIN}
|
|
)
|
|
|
|
# Set the generated file path in parent scope
|
|
set(GENERATED_ASSETS_LOCAL_FILE ${GENERATED_ASSETS_BIN} PARENT_SCOPE)
|
|
|
|
message(STATUS "Default assets build configured: ${GENERATED_ASSETS_BIN}")
|
|
endfunction()
|
|
|
|
|
|
# Function to get local assets file path (handles both URL and local file)
|
|
function(get_assets_local_file assets_source assets_local_file_var)
|
|
# Check if it's a URL (starts with http:// or https://)
|
|
if(assets_source MATCHES "^https?://")
|
|
# It's a URL, download it
|
|
get_filename_component(ASSETS_FILENAME "${assets_source}" NAME)
|
|
set(ASSETS_LOCAL_FILE "${CMAKE_BINARY_DIR}/${ASSETS_FILENAME}")
|
|
set(ASSETS_TEMP_FILE "${CMAKE_BINARY_DIR}/${ASSETS_FILENAME}.tmp")
|
|
|
|
# Check if local file exists
|
|
if(EXISTS ${ASSETS_LOCAL_FILE})
|
|
message(STATUS "Assets file ${ASSETS_FILENAME} already exists, skipping download")
|
|
else()
|
|
message(STATUS "Downloading ${ASSETS_FILENAME}")
|
|
|
|
# Clean up any existing temp file
|
|
if(EXISTS ${ASSETS_TEMP_FILE})
|
|
file(REMOVE ${ASSETS_TEMP_FILE})
|
|
endif()
|
|
|
|
# Download to temporary file first
|
|
file(DOWNLOAD ${assets_source} ${ASSETS_TEMP_FILE}
|
|
STATUS DOWNLOAD_STATUS)
|
|
list(GET DOWNLOAD_STATUS 0 STATUS_CODE)
|
|
if(NOT STATUS_CODE EQUAL 0)
|
|
# Clean up temp file on failure
|
|
if(EXISTS ${ASSETS_TEMP_FILE})
|
|
file(REMOVE ${ASSETS_TEMP_FILE})
|
|
endif()
|
|
message(FATAL_ERROR "Failed to download ${ASSETS_FILENAME} from ${assets_source}")
|
|
endif()
|
|
|
|
# Move temp file to final location (atomic operation)
|
|
file(RENAME ${ASSETS_TEMP_FILE} ${ASSETS_LOCAL_FILE})
|
|
message(STATUS "Successfully downloaded ${ASSETS_FILENAME}")
|
|
endif()
|
|
else()
|
|
# It's a local file path
|
|
if(IS_ABSOLUTE "${assets_source}")
|
|
set(ASSETS_LOCAL_FILE "${assets_source}")
|
|
else()
|
|
set(ASSETS_LOCAL_FILE "${XIAOZHI_MAIN_DIR}/${assets_source}")
|
|
endif()
|
|
|
|
# Check if local file exists
|
|
if(NOT EXISTS ${ASSETS_LOCAL_FILE})
|
|
message(FATAL_ERROR "Assets file not found: ${ASSETS_LOCAL_FILE}")
|
|
endif()
|
|
|
|
message(STATUS "Using assets file: ${ASSETS_LOCAL_FILE}")
|
|
endif()
|
|
|
|
set(${assets_local_file_var} ${ASSETS_LOCAL_FILE} PARENT_SCOPE)
|
|
endfunction()
|
|
|
|
|
|
partition_table_get_partition_info(size "--partition-name assets" "size")
|
|
partition_table_get_partition_info(offset "--partition-name assets" "offset")
|
|
if ("${size}" AND "${offset}")
|
|
# Flash assets based on configuration
|
|
if(CONFIG_FLASH_DEFAULT_ASSETS)
|
|
# Build default assets based on configuration
|
|
build_default_assets_bin()
|
|
esptool_py_flash_to_partition(flash "assets" "${GENERATED_ASSETS_LOCAL_FILE}")
|
|
message(STATUS "Generated default assets flash configured: ${GENERATED_ASSETS_LOCAL_FILE} -> assets partition")
|
|
elseif(CONFIG_FLASH_CUSTOM_ASSETS)
|
|
# Flash custom assets
|
|
get_assets_local_file("${CONFIG_CUSTOM_ASSETS_FILE}" ASSETS_LOCAL_FILE)
|
|
esptool_py_flash_to_partition(flash "assets" "${ASSETS_LOCAL_FILE}")
|
|
message(STATUS "Custom assets flash configured: ${ASSETS_LOCAL_FILE} -> assets partition")
|
|
elseif(CONFIG_FLASH_EXPRESSION_ASSETS)
|
|
set(ASSETS_NAME "expression_assets")
|
|
set(ASSETS_PARTITION "assets")
|
|
set(ASSETS_FILE "${CMAKE_BINARY_DIR}/${ASSETS_NAME}.bin")
|
|
|
|
build_speaker_assets_bin("${ASSETS_PARTITION}" ${EMOTE_RESOLUTION} ${ASSETS_FILE} ${CONFIG_MMAP_FILE_NAME_LENGTH})
|
|
message(STATUS "Generated emote assets: ${ASSETS_FILE} -> ${ASSETS_PARTITION} partition")
|
|
esptool_py_flash_to_partition(flash "${ASSETS_PARTITION}" "${ASSETS_FILE}")
|
|
elseif(CONFIG_FLASH_NONE_ASSETS)
|
|
message(STATUS "Assets flashing disabled (FLASH_NONE_ASSETS)")
|
|
endif()
|
|
else()
|
|
message(STATUS "Assets partition not found, using v1 partition table")
|
|
endif()
|