- app icon - starting with map view - code cleanup Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#pragma once
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#include <cartridge/cartridge.h>
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#include <wx/wx.h>
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#include <memory>
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#include <string>
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extern "C" {
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struct lua_State;
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}
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class cApp : public wxApp
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{
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public:
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bool OnInit() override;
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int OnExit() override;
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bool loadCartridge(const std::string &filePath);
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void startGame();
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void unloadCartridge();
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// Save/Load game state
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bool saveGameState(const std::string &saveFilePath);
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bool loadGameState(const std::string &saveFilePath);
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std::string getAutoSavePath() const;
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// Generate completion log (for wherigo.com)
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bool generateCompletionLog(const std::string &logFilePath);
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std::string getCompletionLogPath() const;
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lua_State* getLuaState() const { return m_luaState; }
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int getCartridgeRef() const { return m_cartridgeRef; }
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cartridge::Cartridge* getCartridge() const { return m_cartridge.get(); }
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bool isCartridgeLoaded() const { return m_cartridge != nullptr; }
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std::string getCartridgePath() const { return m_cartridgePath; }
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private:
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bool initLuaState();
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lua_State* m_luaState = nullptr;
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int m_cartridgeRef = -1; // LUA_NOREF
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std::unique_ptr<cartridge::Cartridge> m_cartridge;
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std::string m_cartridgePath;
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};
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