add simulation to UI
Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
@@ -21,13 +21,13 @@
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* for controlling various aspects of the lighting system. It allows users to
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* adjust brightness levels, select colors, configure lighting modes, and
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* manage automated lighting behaviors.
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*
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*
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* The LightMenu class extends the base Menu functionality by:
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* - Providing light-specific control options (brightness, color, modes)
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* - Implementing real-time lighting preview and feedback
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* - Managing lighting presets and custom configurations
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* - Handling immediate lighting adjustments and scheduled operations
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*
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*
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* Typical lighting control features include:
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* - Brightness adjustment (0-100% or similar range)
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* - Color selection (RGB, HSV, or predefined colors)
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@@ -35,57 +35,57 @@
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* - Timer-based automation (on/off schedules)
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* - Preset management (save/load favorite configurations)
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* - Zone-based control (if multiple light zones are supported)
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*
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*
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* The menu provides immediate visual feedback by applying changes to the
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* connected lighting hardware in real-time as users navigate through options.
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*
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*
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* @note This class is marked as final and cannot be inherited from.
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* @note Lighting changes are typically applied immediately for instant feedback,
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* with the option to save configurations as presets.
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*
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*
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* @see Menu for base menu functionality
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* @see menu_options_t for configuration structure
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* @see MainMenu for navigation back to main interface
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*/
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class LightMenu final : public Menu
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{
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public:
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public:
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/**
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* @brief Constructs the light control menu with the specified configuration
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* @param options Pointer to menu options configuration structure
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*
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*
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* @pre options must not be nullptr and must remain valid for the menu's lifetime
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* @pre options->u8g2 must be initialized and ready for graphics operations
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* @pre All callback functions in options must be properly configured
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* @pre Lighting hardware must be initialized and responsive
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* @post LightMenu is initialized with current lighting state and ready for user interaction
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*
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*
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* @details The constructor initializes the light control menu by:
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* - Reading current lighting system state and parameters
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* - Creating appropriate menu items for available lighting features
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* - Setting up real-time preview capabilities
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* - Loading saved lighting presets and configurations
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* - Configuring value ranges and validation for lighting parameters
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*
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*
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* The menu automatically detects available lighting capabilities and presents
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* only the controls that are supported by the connected hardware. This ensures
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* a consistent user experience across different lighting system configurations.
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*
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*
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* @note The menu does not take ownership of the options structure and assumes
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* it remains valid throughout the menu's lifetime.
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* @note Current lighting state is preserved and can be restored if the user
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* exits without saving changes.
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*
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*
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* @see Menu::Menu for base class construction details
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*/
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explicit LightMenu(menu_options_t *options);
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private:
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private:
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/**
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* @brief Handles button press events specific to light control menu items
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* @param menuItem
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* @param button Type of button that was pressed
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*
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*
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* @details Overrides the base Menu class method to provide light control-specific
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* button handling logic. This method processes user interactions with
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* lighting control items and performs appropriate actions such as:
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@@ -95,28 +95,28 @@ private:
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* - Saving/loading lighting presets
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* - Toggling lighting zones on/off
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* - Applying lighting changes immediately to hardware
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*
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*
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* The method provides real-time feedback by immediately applying lighting
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* changes to the connected hardware, allowing users to see the effects of
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* their adjustments instantly. It also handles validation to ensure that
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* lighting parameters remain within safe and supported ranges.
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*
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*
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* Special handling includes:
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* - Smooth transitions for brightness adjustments
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* - Color wheel navigation for color selection
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* - Mode cycling for lighting patterns
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* - Confirmation prompts for preset operations
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*
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*
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* @note This method is called by the base Menu class when a button press
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* occurs on a menu item, after the base class has handled standard
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* navigation operations.
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* @note Changes are applied immediately to provide instant visual feedback,
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* but can be reverted if the user cancels or exits without saving.
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*
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*
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* @see Menu::onButtonPressed for the base implementation
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* @see ButtonType for available button types
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*/
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void onButtonPressed(const MenuItem& menuItem, ButtonType button) override;
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void onButtonPressed(const MenuItem &menuItem, ButtonType button) override;
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/**
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* @brief Pointer to menu options configuration structure
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@@ -124,16 +124,16 @@ private:
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* This pointer provides access to the display context and callback functions
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* needed for menu operations, screen transitions, and lighting control
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* communication with the hardware subsystem.
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*
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*
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* The configuration enables:
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* - Display context for rendering lighting control interface
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* - Screen management callbacks for navigation to other menus
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* - Hardware communication for real-time lighting control
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* - System callbacks for lighting state persistence
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*
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*
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* @note This pointer is not owned by the LightMenu and must remain valid
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* throughout the menu's lifetime. It is managed by the application framework.
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*
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*
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* @warning Must not be modified after construction as it may be shared
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* with other components and contains critical system callbacks.
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*/
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@@ -1,4 +1,5 @@
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#include "ui/ClockScreenSaver.h"
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#include "hal_esp32/PersistenceManager.h"
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#include "simulator.h"
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#include <cstring>
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#include <ctime>
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@@ -37,22 +38,23 @@ void ClockScreenSaver::updateTextDimensions()
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void ClockScreenSaver::getCurrentTimeString(char *buffer, size_t bufferSize) const
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{
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char *simulated_time = get_time();
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if (simulated_time != nullptr)
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if (m_options && m_options->persistenceManager->GetValue("light_active", false))
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{
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strncpy(buffer, simulated_time, bufferSize);
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char *simulated_time = get_time();
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if (simulated_time != nullptr)
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{
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strncpy(buffer, simulated_time, bufferSize);
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return;
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}
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}
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else
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{
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time_t rawtime;
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struct tm *timeinfo;
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time_t rawtime;
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struct tm *timeinfo;
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time(&rawtime);
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timeinfo = localtime(&rawtime);
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time(&rawtime);
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timeinfo = localtime(&rawtime);
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// Format time as HH:MM:SS
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strftime(buffer, bufferSize, "%H:%M:%S", timeinfo);
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}
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// Format time as HH:MM:SS
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strftime(buffer, bufferSize, "%H:%M:%S", timeinfo);
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}
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void ClockScreenSaver::Update(const uint64_t dt)
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@@ -1,6 +1,7 @@
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#include "ui/LightMenu.h"
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#include "led_strip_ws2812.h"
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#include "simulator.h"
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/**
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* @namespace LightMenuItem
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@@ -54,19 +55,12 @@ void LightMenu::onButtonPressed(const MenuItem &menuItem, const ButtonType butto
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{
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toggle(menuItem);
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const auto value = getItem(menuItem.getId()).getValue() == "1";
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if (value)
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{
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led_strip_update(LED_STATE_DAY, rgb_t{});
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}
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else
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{
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led_strip_update(LED_STATE_OFF, rgb_t{});
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}
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if (m_options && m_options->persistenceManager)
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{
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m_options->persistenceManager->SetValue(LightMenuOptions::LIGHT_ACTIVE, value);
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}
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start_simulation();
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}
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break;
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}
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@@ -83,7 +77,7 @@ void LightMenu::onButtonPressed(const MenuItem &menuItem, const ButtonType butto
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m_options->persistenceManager->Save();
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}
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led_strip_update(value == 0 ? LED_STATE_DAY : LED_STATE_NIGHT, rgb_t{});
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start_simulation();
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}
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break;
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}
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@@ -1,6 +1,7 @@
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#pragma once
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#include <stdint.h>
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#include <sys/cdefs.h>
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typedef struct
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{
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@@ -16,7 +17,9 @@ typedef struct
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uint8_t v;
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} hsv_t;
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__BEGIN_DECLS
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rgb_t interpolate_color_rgb(rgb_t start, rgb_t end, float factor);
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rgb_t interpolate_color_hsv(rgb_t start, rgb_t end, float factor);
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hsv_t rgb_to_hsv(rgb_t rgb);
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rgb_t hsv_to_rgb(hsv_t hsv);
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__END_DECLS
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@@ -88,6 +88,8 @@ esp_err_t led_strip_init(void)
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return ESP_FAIL;
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}
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set_all_pixels((rgb_t){.red = 0, .green = 0, .blue = 0});
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xTaskCreate(led_strip_task, "led_strip_task", 4096, NULL, tskIDLE_PRIORITY + 1, NULL);
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ESP_LOGI(TAG, "LED strip initialized");
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@@ -1,63 +0,0 @@
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#pragma once
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#include "../IPersistenceManager.h"
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#include <SDL3/SDL.h>
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#include <unordered_map>
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#include <variant>
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class PersistenceManager final : public IPersistenceManager {
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public:
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using ValueType = std::variant<
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bool,
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int,
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float,
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double,
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std::string
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>;
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private:
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std::unordered_map<std::string, ValueType> m_data;
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std::string m_filename;
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public:
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explicit PersistenceManager(std::string filename = "settings.dat");
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~PersistenceManager() override;
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[[nodiscard]] bool HasKey(const std::string& key) const override;
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void RemoveKey(const std::string& key) override;
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void Clear() override;
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[[nodiscard]] size_t GetKeyCount() const override { return m_data.size(); }
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bool Save() override;
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bool Load() override;
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bool SaveToFile(const std::string& filename);
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bool LoadFromFile(const std::string& filename);
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protected:
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void SetValueImpl(const std::string& key, bool value) override;
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void SetValueImpl(const std::string& key, int value) override;
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void SetValueImpl(const std::string& key, float value) override;
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void SetValueImpl(const std::string& key, double value) override;
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void SetValueImpl(const std::string& key, const std::string& value) override;
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[[nodiscard]] bool GetValueImpl(const std::string& key, bool defaultValue) const override;
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[[nodiscard]] int GetValueImpl(const std::string& key, int defaultValue) const override;
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[[nodiscard]] float GetValueImpl(const std::string& key, float defaultValue) const override;
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[[nodiscard]] double GetValueImpl(const std::string& key, double defaultValue) const override;
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[[nodiscard]] std::string GetValueImpl(const std::string& key, const std::string& defaultValue) const override;
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private:
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static bool WriteValueToStream(SDL_IOStream* stream, const ValueType& value) ;
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static bool ReadValueFromStream(SDL_IOStream* stream, ValueType& value) ;
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enum class TypeId : uint8_t {
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BOOL = 0,
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INT = 1,
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FLOAT = 2,
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DOUBLE = 3,
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STRING = 4
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};
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static TypeId GetTypeId(const ValueType& value);
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};
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@@ -1,8 +1,9 @@
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idf_component_register(SRCS
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"src/simulator.c"
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"src/storage.c"
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"src/simulator.cpp"
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"src/storage.cpp"
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INCLUDE_DIRS "include"
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PRIV_REQUIRES
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led-manager
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persistence-manager
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spiffs
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)
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@@ -9,13 +9,12 @@ typedef struct
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int cycle_duration_minutes;
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} simulation_config_t;
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__BEGIN_DECLS
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char *get_time(void);
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esp_err_t add_light_item(const char time[5], uint8_t red, uint8_t green, uint8_t blue, uint8_t white,
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uint8_t brightness, uint8_t saturation);
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void cleanup_light_items(void);
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void start_simulate_day(void);
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void start_simulate_night(void);
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void start_simulation_task(void);
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__END_DECLS
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void stop_simulation_task(void);
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void start_simulation(void);
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@@ -1,5 +1,4 @@
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#pragma once
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void initialize_storage();
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void load_file(const char *filename);
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@@ -1,6 +1,7 @@
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#include "simulator.h"
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#include "color.h"
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#include "hal_esp32/PersistenceManager.h"
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#include "led_strip_ws2812.h"
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#include "storage.h"
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#include <esp_heap_caps.h>
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@@ -332,11 +333,7 @@ void simulate_cycle(void *args)
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void start_simulation_task(void)
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{
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if (simulation_task_handle != NULL)
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{
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vTaskDelete(simulation_task_handle);
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simulation_task_handle = NULL;
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}
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stop_simulation_task();
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simulation_config_t *config =
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(simulation_config_t *)heap_caps_malloc(sizeof(simulation_config_t), MALLOC_CAP_SPIRAM);
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@@ -355,3 +352,46 @@ void start_simulation_task(void)
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heap_caps_free(config);
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}
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}
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void stop_simulation_task(void)
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{
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if (simulation_task_handle != NULL)
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{
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vTaskDelete(simulation_task_handle);
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simulation_task_handle = NULL;
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}
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};
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void start_simulation(void)
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{
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stop_simulation_task();
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auto persistence = PersistenceManager();
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if (persistence.GetValue("light_active", false))
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{
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int mode = persistence.GetValue("light_mode", 0);
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switch (mode)
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{
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case 0: // Simulation mode
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start_simulation_task();
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break;
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case 1: // Day mode
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start_simulate_day();
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break;
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case 2: // Night mode
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start_simulate_night();
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break;
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default:
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ESP_LOGW(TAG, "Unknown light mode: %d", mode);
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break;
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}
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}
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else
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{
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led_strip_update(LED_STATE_OFF, rgb_t{});
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}
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}
|
@@ -3,20 +3,22 @@
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#include "analytics.h"
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#include "button_handling.h"
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#include "common/InactivityTracker.h"
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#include "driver/i2c.h"
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#include "esp_diagnostics.h"
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#include "esp_log.h"
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#include "esp_timer.h"
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#include "hal/u8g2_esp32_hal.h"
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#include "hal_esp32/PersistenceManager.h"
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#include "i2c_checker.h"
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#include "led_status.h"
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#include "sdkconfig.h"
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#include "u8g2.h"
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#include "simulator.h"
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#include "ui/ClockScreenSaver.h"
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#include "ui/ScreenSaver.h"
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#include "ui/SplashScreen.h"
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#include "wifi_manager.h"
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#include <driver/i2c.h>
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#include <esp_diagnostics.h>
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#include <esp_log.h>
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#include <esp_task_wdt.h>
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#include <esp_timer.h>
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#include <sdkconfig.h>
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#include <u8g2.h>
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#define PIN_RST GPIO_NUM_NC
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@@ -47,9 +49,13 @@ static void setup_screen(void)
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ESP_DIAG_EVENT(TAG, "u8g2_InitDisplay");
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u8g2_InitDisplay(&u8g2);
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vTaskDelay(pdMS_TO_TICKS(10));
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ESP_DIAG_EVENT(TAG, "u8g2_SetPowerSave");
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u8g2_SetPowerSave(&u8g2, 0);
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vTaskDelay(pdMS_TO_TICKS(10));
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u8g2_ClearDisplay(&u8g2);
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}
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void setScreen(const std::shared_ptr<Widget> &screen)
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@@ -158,6 +164,8 @@ static void handle_button(uint8_t button)
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void app_task(void *args)
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{
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esp_task_wdt_add(NULL);
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if (i2c_bus_scan_and_check() != ESP_OK)
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{
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led_behavior_t led0_behavior = {.mode = LED_MODE_BLINK,
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@@ -180,10 +188,14 @@ void app_task(void *args)
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analytics_init();
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#endif
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start_simulation();
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auto oldTime = esp_timer_get_time();
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while (true)
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{
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esp_task_wdt_reset();
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u8g2_ClearBuffer(&u8g2);
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if (m_widget != nullptr)
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|
@@ -3,7 +3,6 @@
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#include "hal_esp32/PersistenceManager.h"
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#include "led_status.h"
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#include "led_strip_ws2812.h"
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#include "simulator.h"
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#include "wifi_manager.h"
|
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#include <ble_manager.h>
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#include <esp_event.h>
|
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@@ -31,15 +30,9 @@ void app_main(void)
|
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led_status_init(CONFIG_STATUS_WLED_PIN);
|
||||
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led_strip_init();
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||||
start_simulation_task();
|
||||
|
||||
xTaskCreatePinnedToCore(app_task, "app_task", 4096, NULL, tskIDLE_PRIORITY + 1, NULL, portNUM_PROCESSORS - 1);
|
||||
xTaskCreatePinnedToCore(app_task, "app_task", 8192, NULL, tskIDLE_PRIORITY + 1, NULL, portNUM_PROCESSORS - 1);
|
||||
// xTaskCreatePinnedToCore(ble_manager_task, "ble_manager", 4096, NULL, tskIDLE_PRIORITY + 1, NULL,
|
||||
// portNUM_PROCESSORS - 1);
|
||||
|
||||
if (persistence.GetValue("light_active", false))
|
||||
{
|
||||
led_strip_update(LED_STATE_DAY, rgb_t{});
|
||||
}
|
||||
}
|
||||
__END_DECLS
|
||||
|
Reference in New Issue
Block a user