add simulation to UI
Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
@@ -1,6 +1,7 @@
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#include "simulator.h"
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#include "color.h"
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#include "hal_esp32/PersistenceManager.h"
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#include "led_strip_ws2812.h"
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#include "storage.h"
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#include <esp_heap_caps.h>
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@@ -332,11 +333,7 @@ void simulate_cycle(void *args)
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void start_simulation_task(void)
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{
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if (simulation_task_handle != NULL)
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{
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vTaskDelete(simulation_task_handle);
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simulation_task_handle = NULL;
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}
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stop_simulation_task();
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simulation_config_t *config =
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(simulation_config_t *)heap_caps_malloc(sizeof(simulation_config_t), MALLOC_CAP_SPIRAM);
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@@ -355,3 +352,46 @@ void start_simulation_task(void)
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heap_caps_free(config);
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}
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}
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void stop_simulation_task(void)
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{
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if (simulation_task_handle != NULL)
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{
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vTaskDelete(simulation_task_handle);
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simulation_task_handle = NULL;
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}
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};
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void start_simulation(void)
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{
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stop_simulation_task();
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auto persistence = PersistenceManager();
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if (persistence.GetValue("light_active", false))
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{
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int mode = persistence.GetValue("light_mode", 0);
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switch (mode)
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{
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case 0: // Simulation mode
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start_simulation_task();
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break;
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case 1: // Day mode
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start_simulate_day();
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break;
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case 2: // Night mode
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start_simulate_night();
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break;
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default:
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ESP_LOGW(TAG, "Unknown light mode: %d", mode);
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break;
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}
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}
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else
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{
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led_strip_update(LED_STATE_OFF, rgb_t{});
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}
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}
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