implement left/right with callback
Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
@@ -1,10 +1,11 @@
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if (DEFINED ENV{IDF_PATH})
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idf_component_register(SRCS
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src/common/PSMenu.cpp
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src/common/Menu.cpp
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src/common/ScrollBar.cpp
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src/common/Widget.cpp
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src/data/MenuItem.cpp
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src/ui/LightMenu.cpp
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src/ui/LightSettingsMenu.cpp
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src/ui/MainMenu.cpp
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src/ui/SettingsMenu.cpp
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src/ui/SplashScreen.cpp
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@@ -17,11 +18,12 @@ cmake_minimum_required(VERSION 3.30)
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project(insa)
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add_library(${PROJECT_NAME} STATIC
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src/common/PSMenu.cpp
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src/common/Menu.cpp
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src/common/ScrollBar.cpp
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src/common/Widget.cpp
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src/data/MenuItem.cpp
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src/ui/LightMenu.cpp
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src/ui/LightSettingsMenu.cpp
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src/ui/MainMenu.cpp
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src/ui/SettingsMenu.cpp
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src/ui/SplashScreen.cpp
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@@ -1,4 +1,14 @@
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// Prevents multiple inclusions of this header file
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/**
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* @file MenuOptions.h
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* @brief Menu configuration structure and callback definitions
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* @details This header defines the menu_options_t structure which contains all
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* necessary configuration options and callback functions for menu widgets.
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* It provides the interface between menu widgets and the application's
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* screen management system, display context, and input handling.
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* @author System Control Team
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* @date 2025-06-14
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*/
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#pragma once
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// Standard libraries for function objects and smart pointers
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@@ -6,28 +16,114 @@
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#include <memory>
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// Project-specific headers
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#include "persistence.h"
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#include "common/Widget.h"
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#include "u8g2.h"
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// Structure for menu options and callback functions
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class MenuItem;
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/**
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* @struct menu_options_t
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* @brief Configuration structure for menu widgets containing display context and callbacks
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* @details This structure serves as a configuration container that provides menu widgets
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* with access to the display system, screen management functions, and input
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* handling callbacks. It acts as the bridge between individual menu widgets
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* and the broader application framework.
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*
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* The structure contains:
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* - Display context for rendering operations
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* - Screen management callbacks for navigation
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* - Input handling callback for button events
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*
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* All callback functions use std::function for type safety and flexibility,
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* allowing both function pointers and lambda expressions to be used.
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*
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* @note This structure should be initialized by the application framework
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* and passed to menu widgets during construction.
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*
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* @see Widget
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* @see ButtonType
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*/
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typedef struct
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{
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// Pointer to u8g2 display object for graphics output
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/**
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* @brief Pointer to u8g2 display context for graphics output operations
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* @details This pointer provides access to the u8g2 graphics library functions
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* for rendering text, shapes, and other visual elements. It must be
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* initialized and ready for drawing operations before being passed
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* to menu widgets.
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*
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* @note The menu widgets do not take ownership of this pointer and assume
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* it remains valid throughout their lifetime. Ensure the u8g2 context
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* is properly managed by the application framework.
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*
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* @warning Must not be nullptr when passed to menu widgets
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*/
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u8g2_t *u8g2;
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// Callback function to set the current screen
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// Parameter: Smart pointer to a Widget object
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/**
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* @brief Callback function to set the current active screen
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* @param screen Smart pointer to the Widget that should become the active screen
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*
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* @details This callback replaces the currently active screen with the provided
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* widget. It is typically used for direct screen transitions where the
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* previous screen should be completely replaced rather than stacked.
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*
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* @note The callback takes ownership of the provided Widget through the shared_ptr.
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* The previous screen will be destroyed unless other references exist.
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*
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* @see pushScreen for adding screens to a navigation stack
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*/
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std::function<void(std::shared_ptr<Widget>)> setScreen;
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// Callback function to add a new screen to the stack
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// Parameter: Smart pointer to a Widget object
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/**
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* @brief Callback function to add a new screen to the navigation stack
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* @param screen Smart pointer to the Widget that should be pushed onto the screen stack
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*
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* @details This callback adds a new screen on top of the current screen stack,
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* allowing for hierarchical navigation where users can return to
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* previous screens. Commonly used for sub-menus, settings screens,
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* or modal dialogs.
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*
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* @note The callback takes ownership of the provided Widget through the shared_ptr.
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* The current screen remains in memory and can be returned to via popScreen().
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*
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* @see popScreen for removing screens from the navigation stack
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* @see setScreen for direct screen replacement
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*/
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std::function<void(std::shared_ptr<Widget>)> pushScreen;
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// Callback function to remove the top screen from the stack
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// No parameters required
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/**
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* @brief Callback function to remove the top screen from the navigation stack
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* @details This callback removes the currently active screen and returns to the
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* previous screen in the navigation stack. It is typically used for
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* "back" or "cancel" operations in hierarchical menu systems.
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*
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* @note If the navigation stack is empty or contains only one screen, the
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* behavior is implementation-dependent and should be handled gracefully
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* by the application framework.
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*
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* @see pushScreen for adding screens to the navigation stack
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*/
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std::function<void()> popScreen;
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// Callback function to handle button presses
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// Parameter: 8-bit button ID/status
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std::function<void(uint8_t button)> onButtonClicked;
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/**
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* @brief Callback function to handle button press events
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* @param button The type of button that was pressed
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*
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* @details This callback is invoked when a button press event occurs that is
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* not handled directly by the menu widget. It allows the application
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* framework to implement global button handling logic, such as
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* system-wide shortcuts or fallback behavior.
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*
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* @note This callback is typically used for buttons that have application-wide
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* meaning (e.g., home button, menu button) rather than widget-specific
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* navigation which is handled internally by the widgets.
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*
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* @see ButtonType for available button types
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* @see Widget::onButtonClicked for widget-specific button handling
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*/
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std::function<void(ButtonType button)> onButtonClicked;
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persistence_t *persistence;
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} menu_options_t;
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@@ -1,21 +1,63 @@
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/**
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* @file Common.h
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* @brief Common definitions and types for the INSA component
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* @details This header file contains shared enumerations, type definitions, and
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* callback function types used throughout the INSA component system.
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* It provides the foundation for button handling and event management.
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* @author System Control Team
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* @date 2025-06-14
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*/
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#pragma once
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#include <functional>
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// Enumeration defining the different types of buttons available in the system
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// NONE represents no button pressed or an invalid button state
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enum class ButtonType {
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NONE, // No button or invalid state
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UP, // Up directional button
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DOWN, // Down directional button
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LEFT, // Left directional button
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RIGHT, // Right directional button
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SELECT, // Select/confirm button
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BACK // Back/cancel button
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/**
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* @enum ButtonType
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* @brief Enumeration defining the different types of buttons available in the system
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* @details This enumeration represents all possible button types that can be handled
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* by the system's input management. NONE represents no button pressed or
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* an invalid button state, while the other values correspond to specific
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* directional and action buttons.
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*/
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enum class ButtonType
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{
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NONE, ///< No button pressed or invalid button state
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UP, ///< Up directional button for navigation
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DOWN, ///< Down directional button for navigation
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LEFT, ///< Left directional button for navigation
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RIGHT, ///< Right directional button for navigation
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SELECT, ///< Select/confirm button for accepting choices
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BACK ///< Back/cancel button for returning to previous state
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};
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// Type alias for button event callback function
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// Parameters:
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// - uint8_t: Button identifier or additional data
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// - ButtonType: The type of button that was pressed
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typedef std::function<void(uint8_t, ButtonType)> ButtonCallback;
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// Forward declaration of MenuItem to avoid circular dependency
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class MenuItem;
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/**
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* @typedef ButtonCallback
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* @brief Type alias for button event callback function
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* @details This function type is used to define callback functions that handle
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* button press events. The callback receives information about which
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* button was pressed and any additional context data.
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*
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* @param MenuItem menu item for the specific action
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* @param ButtonType The type of button that was pressed
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*
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* @note The first parameter can be used to distinguish between multiple instances
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* of the same button type or to pass additional event-specific data.
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*
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* @example
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* @code
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* ButtonCallback myCallback = [](const MenuItem& item, ButtonType type) {
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* if (type == ButtonType::SELECT) {
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* // Handle select button press
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* processSelection(item);
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* }
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* };
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* @endcode
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*/
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typedef std::function<void(MenuItem, ButtonType)> ButtonCallback;
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// Include MenuItem.h after the typedef to avoid circular dependency
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#include "data/MenuItem.h"
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232
components/insa/include/common/Menu.h
Normal file
232
components/insa/include/common/Menu.h
Normal file
@@ -0,0 +1,232 @@
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/**
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* @file Menu.h
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* @brief Menu widget class for creating interactive menu systems
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* @details This header defines the Menu class which extends the Widget base class
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* to provide a comprehensive, customizable menu system supporting various
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* types of interactive menu items including text buttons, selections,
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* number inputs, and toggles. The menu supports navigation with directional
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* input and provides visual feedback through selection highlighting and scrollbars.
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* @author System Control Team
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* @date 2025-06-14
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*/
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#pragma once
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#include "Common.h"
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#include "MenuOptions.h"
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#include "Widget.h"
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#include "data/MenuItem.h"
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/**
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* @class Menu
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* @brief A comprehensive menu widget class for interactive user interfaces
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* @details This class extends the Widget base class to provide a customizable menu system
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* with support for various types of interactive menu items. It handles user input
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* through directional navigation and action buttons, provides visual feedback
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* through selection highlighting, and supports scrolling for long menu lists.
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*
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* The menu system supports four types of menu items:
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* - Text buttons: Simple selectable text items
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* - Selection items: Dropdown/list selection with multiple options
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* - Number inputs: Numeric value adjustment controls
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* - Toggle items: Boolean on/off switches
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*
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* @note Menu items are identified by unique IDs and can be dynamically added
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* after menu creation.
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*
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* @see Widget
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* @see MenuItem
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* @see menu_options_t
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*/
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class Menu : public Widget
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{
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public:
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/**
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* @brief Constructs a new Menu instance with the specified configuration
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* @param options Pointer to menu configuration options structure
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*
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* @pre options must not be nullptr and must remain valid for the menu's lifetime
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* @post Menu is initialized with the provided configuration and ready for item addition
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*
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* @note The menu does not take ownership of the options structure and assumes
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* it remains valid throughout the menu's lifetime.
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*/
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explicit Menu(menu_options_t *options);
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/**
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* @brief Destructor - Cleans up resources when menu is destroyed
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* @details Properly releases any allocated resources and ensures clean shutdown
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* of the menu system.
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*/
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~Menu() override;
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/**
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* @brief Adds a text-based menu item (button) to the menu
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* @param id Unique identifier for this menu item (must be unique within the menu)
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* @param text Display text shown on the menu item
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*
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* @pre id must be unique within this menu instance
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* @post A new text menu item is added to the menu's item collection
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*
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* @note Text items act as buttons and generate selection events when activated
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*/
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void addText(uint8_t id, const std::string &text);
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/**
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* @brief Adds a selection menu item (dropdown/list selection) to the menu
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* @param id Unique identifier for this menu item (must be unique within the menu)
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* @param text Display text/label for the selection item
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* @param values Vector of all available options to choose from
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* @param index Reference to current selected value (will be modified by user interaction)
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*
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* @pre id must be unique within this menu instance
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* @pre values vector must not be empty
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* @pre value must be one of the strings in the values vector
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* @post A new selection menu item is added with the specified options
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*
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* @note The value parameter is modified directly when the user changes the selection
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*/
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void addSelection(uint8_t id, const std::string &text, const std::vector<std::string> &values, int index);
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/**
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* @brief Adds a toggle/checkbox menu item to the menu
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* @param id Unique identifier for this menu item (must be unique within the menu)
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* @param text Display text/label for the toggle item
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* @param selected Current state of the toggle (true = on/enabled, false = off/disabled)
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*
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* @pre id must be unique within this menu instance
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* @post A new toggle menu item is added with the specified initial state
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*
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* @note Toggle state can be changed through user interaction with select button
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*/
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void addToggle(uint8_t id, const std::string &text, bool selected);
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protected:
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/**
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* @brief Virtual callback method for handling button press events on specific menu items
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* @param item The menu item that received the button press
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* @param button The type of button that was pressed
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*
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* @details This method can be overridden by derived classes to implement custom
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* button handling logic for specific menu items. The base implementation
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* is empty, allowing derived classes to selectively handle events.
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*
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* @note Override this method in derived classes to implement custom menu item
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* interaction behavior beyond the standard navigation and value modification.
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*/
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virtual void onButtonPressed(const MenuItem &item, const ButtonType button)
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{
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// Base implementation intentionally empty - override in derived classes as needed
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}
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MenuItem getItem(int index);
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[[nodiscard]] size_t getItemCount() const;
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void setItemSize(size_t size);
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void replaceItem(int index, const MenuItem &item);
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private:
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/**
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* @brief Renders the entire menu on screen
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* @details Override from Widget base class. Handles the complete rendering process
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* including menu items, selection highlighting, and scroll indicators.
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*
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* @note This method is called during each frame's render cycle
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*/
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void render() override;
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/**
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* @brief Handles button press events from the input system
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* @param button The button that was pressed
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* @details Override from Widget base class. Processes user input and delegates
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* to appropriate handler methods based on button type.
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*
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* @see ButtonType for available button types
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*/
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void onButtonClicked(ButtonType button) override;
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// Navigation event handlers
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/**
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* @brief Handles down arrow/stick input - moves selection down in the menu
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* @details Moves the current selection to the next menu item, wrapping to the
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* beginning if at the end of the list.
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*/
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void onPressedDown();
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/**
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* @brief Handles up arrow/stick input - moves selection up in the menu
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* @details Moves the current selection to the previous menu item, wrapping to the
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* end if at the beginning of the list.
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*/
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void onPressedUp();
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/**
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* @brief Handles left arrow/stick input - decreases value for current item
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* @details For selection items: moves to previous option in the list
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* For number items: decreases the numeric value
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* For other items: no action
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*/
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void onPressedLeft() const;
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/**
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* @brief Handles right arrow/stick input - increases value for current item
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* @details For selection items: moves to next option in the list
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* For number items: increases the numeric value
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* For other items: no action
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*/
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void onPressedRight() const;
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/**
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* @brief Handles select/confirm button press
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||||
* @details Activates the currently selected menu item:
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* - Text items: triggers selection event
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||||
* - Toggle items: toggles the boolean state
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* - Other items: context-dependent behavior
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||||
*/
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void onPressedSelect() const;
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||||
|
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/**
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* @brief Handles back/cancel button press
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||||
* @details Typically used to exit the menu or return to a previous screen.
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* The specific behavior depends on the menu configuration.
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||||
*/
|
||||
void onPressedBack() const;
|
||||
|
||||
// Rendering helper methods
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||||
/**
|
||||
* @brief Draws the scroll bar indicating position in long menus
|
||||
* @details Renders a visual scroll indicator when the menu contains more items
|
||||
* than can be displayed on screen simultaneously.
|
||||
*/
|
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void drawScrollBar() const;
|
||||
|
||||
/**
|
||||
* @brief Draws the selection highlight box around current menu item
|
||||
* @details Renders visual feedback showing which menu item is currently selected
|
||||
* and will respond to user input.
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*/
|
||||
void drawSelectionBox() const;
|
||||
|
||||
/**
|
||||
* @brief Renders an individual menu item widget
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||||
* @param item Pointer to the menu item to render (must not be nullptr)
|
||||
* @param font Font to use for rendering text
|
||||
* @param x X coordinate for rendering position
|
||||
* @param y Y coordinate for rendering position
|
||||
*
|
||||
* @pre item must not be nullptr
|
||||
* @pre font must be a valid u8g2 font
|
||||
* @pre x and y must be valid screen coordinates
|
||||
*
|
||||
* @details Handles the rendering of a single menu item based on its type,
|
||||
* including text, current values, and any type-specific visual elements.
|
||||
*/
|
||||
void renderWidget(const MenuItem *item, const uint8_t *font, int x, int y) const;
|
||||
|
||||
// Member variables
|
||||
size_t m_selected_item = 0; ///< Index of currently selected menu item (0-based)
|
||||
std::vector<MenuItem> m_items; ///< Collection of all menu items in display order
|
||||
menu_options_t *m_options; ///< Pointer to menu configuration options (not owned)
|
||||
};
|
@@ -1,137 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "Common.h"
|
||||
#include "MenuOptions.h"
|
||||
#include "Widget.h"
|
||||
#include "data/MenuItem.h"
|
||||
|
||||
/**
|
||||
* PSMenu - A menu widget class
|
||||
*
|
||||
* This class extends the Widget base class to provide a customizable menu system
|
||||
* with various types of interactive menu items including text buttons, selections,
|
||||
* number inputs, and toggles.
|
||||
*/
|
||||
class PSMenu : public Widget
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* Constructor - Creates a new PSMenu instance
|
||||
* @param options Pointer to menu configuration options
|
||||
*/
|
||||
explicit PSMenu(menu_options_t *options);
|
||||
|
||||
/**
|
||||
* Destructor - Cleans up resources when menu is destroyed
|
||||
*/
|
||||
~PSMenu() override;
|
||||
|
||||
/**
|
||||
* Adds a text-based menu item (button) to the menu
|
||||
* @param id Unique identifier for this menu item
|
||||
* @param text Display text shown on the menu
|
||||
* @param callback Function to call when this item is selected
|
||||
*/
|
||||
void addText(uint8_t id, const std::string &text, const ButtonCallback &callback);
|
||||
|
||||
/**
|
||||
* Adds a selection menu item (dropdown/list selection)
|
||||
* @param id Unique identifier for this menu item
|
||||
* @param text Display text/label for the selection
|
||||
* @param value Reference to current selected value (will be modified)
|
||||
* @param values Vector of all available options to choose from
|
||||
* @param callback Function to call when selection changes
|
||||
*/
|
||||
void addSelection(uint8_t id, const std::string &text, std::string &value, const std::vector<std::string>& values,
|
||||
const ButtonCallback &callback);
|
||||
|
||||
/**
|
||||
* Adds a numeric input menu item
|
||||
* @param id Unique identifier for this menu item
|
||||
* @param text Display text/label for the number input
|
||||
* @param value Reference to current numeric value as string (will be modified)
|
||||
* @param callback Function to call when value changes
|
||||
*/
|
||||
void addNumber(uint8_t id, const std::string &text, std::string &value, const ButtonCallback &callback);
|
||||
|
||||
/**
|
||||
* Adds a toggle/checkbox menu item
|
||||
* @param id Unique identifier for this menu item
|
||||
* @param text Display text/label for the toggle
|
||||
* @param selected Current state of the toggle (true = on, false = off)
|
||||
* @param callback Function to call when toggle state changes
|
||||
*/
|
||||
void addToggle(uint8_t id, const std::string &text, bool selected, const ButtonCallback &callback);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Renders the entire menu on screen
|
||||
* Override from Widget base class
|
||||
*/
|
||||
void render() override;
|
||||
|
||||
/**
|
||||
* Handles button press events from the controller/input system
|
||||
* @param button The button that was pressed
|
||||
* Override from Widget base class
|
||||
*/
|
||||
void onButtonClicked(uint8_t button) override;
|
||||
|
||||
// Navigation event handlers
|
||||
/**
|
||||
* Handles down arrow/stick input - moves selection down
|
||||
*/
|
||||
void onPressedDown();
|
||||
|
||||
/**
|
||||
* Handles up arrow/stick input - moves selection up
|
||||
*/
|
||||
void onPressedUp();
|
||||
|
||||
/**
|
||||
* Handles left arrow/stick input - decreases value for current item
|
||||
*/
|
||||
void onPressedLeft() const;
|
||||
|
||||
/**
|
||||
* Handles right arrow/stick input - increases value for current item
|
||||
*/
|
||||
void onPressedRight() const;
|
||||
|
||||
/**
|
||||
* Handles select/confirm button (X on PlayStation controller)
|
||||
*/
|
||||
void onPressedSelect() const;
|
||||
|
||||
/**
|
||||
* Handles back/cancel button (Circle on PlayStation controller)
|
||||
*/
|
||||
void onPressedBack() const;
|
||||
|
||||
// Rendering helper methods
|
||||
/**
|
||||
* Draws the scroll bar indicating position in long menus
|
||||
*/
|
||||
void drawScrollBar() const;
|
||||
|
||||
/**
|
||||
* Draws the selection highlight box around current menu item
|
||||
*/
|
||||
void drawSelectionBox() const;
|
||||
|
||||
/**
|
||||
* Renders an individual menu item widget
|
||||
* @param item Pointer to the menu item to render
|
||||
* @param font Font to use for rendering text
|
||||
* @param x X coordinate for rendering position
|
||||
* @param y Y coordinate for rendering position
|
||||
*/
|
||||
void renderWidget(const MenuItem *item, const uint8_t *font, int x, int y) const;
|
||||
|
||||
// Member variables
|
||||
size_t m_selected_item = 0; ///< Index of currently selected menu item
|
||||
std::vector<MenuItem> m_items; ///< Collection of all menu items
|
||||
menu_options_t *m_options; ///< Pointer to menu configuration options
|
||||
};
|
@@ -1,52 +1,106 @@
|
||||
/**
|
||||
* @file ScrollBar.h
|
||||
* @brief Vertical scrollbar widget for indicating scroll position in long content
|
||||
* @details This header defines the ScrollBar class which provides a visual scrollbar
|
||||
* widget for indicating the current position within scrollable content.
|
||||
* The scrollbar displays a thumb that moves proportionally to represent
|
||||
* the current scroll position and visible area relative to the total content.
|
||||
* @author System Control Team
|
||||
* @date 2025-06-14
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "MenuOptions.h"
|
||||
#include "Widget.h"
|
||||
|
||||
/**
|
||||
* ScrollBar class that represents a vertical scrollbar widget
|
||||
* Inherits from Widget base class and provides scrolling functionality
|
||||
* @class ScrollBar
|
||||
* @brief A vertical scrollbar widget that represents scroll position and range
|
||||
* @details This final class inherits from Widget and provides visual feedback for
|
||||
* scrollable content. It displays a vertical track with a movable thumb
|
||||
* that indicates the current position within a scrollable range. The thumb
|
||||
* size is proportional to the visible area relative to the total content,
|
||||
* and its position reflects the current scroll offset.
|
||||
*
|
||||
* The scrollbar automatically calculates thumb dimensions and position based on
|
||||
* the provided scroll values (current, minimum, maximum). It is designed to be
|
||||
* used alongside scrollable content like menus or lists to provide visual
|
||||
* feedback about scroll state.
|
||||
*
|
||||
* @note This class is marked as final and cannot be inherited from.
|
||||
*
|
||||
* @see Widget
|
||||
* @see menu_options_t
|
||||
*/
|
||||
class ScrollBar final : public Widget
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* Constructor for ScrollBar
|
||||
* @param options Pointer to menu options configuration
|
||||
* @param x X coordinate position of the scrollbar
|
||||
* @param y Y coordinate position of the scrollbar
|
||||
* @param width Width of the scrollbar
|
||||
* @param height Height of the scrollbar
|
||||
* @brief Constructs a ScrollBar with specified position and dimensions
|
||||
* @param options Pointer to menu options configuration structure
|
||||
* @param x X coordinate position of the scrollbar on screen
|
||||
* @param y Y coordinate position of the scrollbar on screen
|
||||
* @param width Width of the scrollbar in pixels
|
||||
* @param height Height of the scrollbar in pixels
|
||||
*
|
||||
* @pre options must not be nullptr and must remain valid for the scrollbar's lifetime
|
||||
* @pre width and height must be greater than 0
|
||||
* @pre x and y must be valid screen coordinates
|
||||
* @post ScrollBar is initialized with the specified geometry and ready for use
|
||||
*
|
||||
* @note The scrollbar does not take ownership of the options structure and
|
||||
* assumes it remains valid throughout the scrollbar's lifetime.
|
||||
*/
|
||||
ScrollBar(const menu_options_t *options, size_t x, size_t y, size_t width, size_t height);
|
||||
|
||||
/**
|
||||
* Renders the scrollbar to the screen
|
||||
* Overrides the base Widget render method
|
||||
* @brief Renders the scrollbar to the screen
|
||||
* @details Overrides the base Widget render method to draw the scrollbar track
|
||||
* and thumb. The appearance is determined by the current scroll state
|
||||
* and the menu options configuration.
|
||||
*
|
||||
* @pre u8g2 display context must be initialized and ready for drawing
|
||||
* @post Scrollbar's visual representation is drawn to the display buffer
|
||||
*
|
||||
* @note This method is called during each frame's render cycle. The scrollbar
|
||||
* track and thumb are drawn based on the current scroll values set by refresh().
|
||||
*/
|
||||
void render() override;
|
||||
|
||||
/**
|
||||
* Updates the scrollbar state with new values
|
||||
* @param value Current scroll position value
|
||||
* @param max Maximum scroll value
|
||||
* @param min Minimum scroll value (default: 0)
|
||||
* @brief Updates the scrollbar state with new scroll values
|
||||
* @param value Current scroll position value (must be between min and max)
|
||||
* @param max Maximum scroll value (total content size)
|
||||
* @param min Minimum scroll value (default: 0, typically the start of content)
|
||||
*
|
||||
* @pre value must be between min and max (inclusive)
|
||||
* @pre max must be greater than or equal to min
|
||||
* @post Scrollbar thumb position and size are recalculated based on new values
|
||||
*
|
||||
* @details This method recalculates the thumb's height and vertical position
|
||||
* based on the provided scroll range and current position. The thumb
|
||||
* height represents the proportion of visible content to total content,
|
||||
* while its position represents the current scroll offset within the range.
|
||||
*
|
||||
* @note Call this method whenever the scroll state changes to keep the
|
||||
* scrollbar visualization synchronized with the actual content position.
|
||||
*/
|
||||
void refresh(size_t value, size_t max, size_t min = 0);
|
||||
|
||||
private:
|
||||
// Position and dimensions
|
||||
size_t m_x; // X coordinate of the scrollbar
|
||||
size_t m_y; // Y coordinate of the scrollbar
|
||||
size_t m_width; // Width of the scrollbar
|
||||
size_t m_height; // Height of the scrollbar
|
||||
size_t m_x; ///< X coordinate of the scrollbar's left edge
|
||||
size_t m_y; ///< Y coordinate of the scrollbar's top edge
|
||||
size_t m_width; ///< Width of the scrollbar track in pixels
|
||||
size_t m_height; ///< Height of the scrollbar track in pixels
|
||||
|
||||
// Scroll state values
|
||||
size_t m_value; // Current scroll position
|
||||
size_t m_max; // Maximum scroll value
|
||||
size_t m_min; // Minimum scroll value
|
||||
size_t m_value; ///< Current scroll position within the range [m_min, m_max]
|
||||
size_t m_max; ///< Maximum scroll value representing the end of content
|
||||
size_t m_min; ///< Minimum scroll value representing the start of content
|
||||
|
||||
// Calculated thumb properties
|
||||
size_t m_thumbHeight; // Height of the scroll thumb
|
||||
size_t m_thumbY; // Y position of the scroll thumb
|
||||
// Calculated thumb properties (updated by refresh())
|
||||
size_t m_thumbHeight; ///< Calculated height of the scroll thumb in pixels
|
||||
size_t m_thumbY; ///< Calculated Y position of the scroll thumb relative to track
|
||||
};
|
@@ -1,52 +1,114 @@
|
||||
/**
|
||||
* @file Widget.h
|
||||
* @brief Base widget class for UI components in the INSA system
|
||||
* @details This header defines the Widget base class that serves as the foundation
|
||||
* for all UI components in the system. It provides a standardized interface
|
||||
* for rendering, updating, and handling user input using the u8g2 graphics library.
|
||||
* @author System Control Team
|
||||
* @date 2025-06-14
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "u8g2.h"
|
||||
|
||||
#include "common/Common.h"
|
||||
|
||||
/**
|
||||
* Base class for UI widgets that can be rendered and interact with user input.
|
||||
* This class provides a common interface for all widgets in the system.
|
||||
* @class Widget
|
||||
* @brief Base class for UI widgets that can be rendered and interact with user input
|
||||
* @details This abstract base class provides a common interface for all widgets in the system.
|
||||
* It manages the u8g2 display context and defines the core methods that all widgets
|
||||
* must implement or can override. The class follows the template method pattern,
|
||||
* allowing derived classes to customize behavior while maintaining a consistent
|
||||
* interface for the UI system.
|
||||
*
|
||||
* @note All widgets should inherit from this class to ensure compatibility with
|
||||
* the UI management system.
|
||||
*
|
||||
* @see u8g2_t
|
||||
* @see ButtonType
|
||||
*/
|
||||
class Widget
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* Constructs a widget with the given u8g2 display context.
|
||||
* @param u8g2 Pointer to the u8g2 display context used for rendering
|
||||
* @brief Constructs a widget with the given u8g2 display context
|
||||
* @param u8g2 Pointer to the u8g2 display context used for rendering operations
|
||||
*
|
||||
* @pre u8g2 must not be nullptr
|
||||
* @post Widget is initialized with the provided display context
|
||||
*
|
||||
* @note The widget does not take ownership of the u8g2 context and assumes
|
||||
* it remains valid for the lifetime of the widget.
|
||||
*/
|
||||
explicit Widget(u8g2_t *u8g2);
|
||||
|
||||
/**
|
||||
* Virtual destructor to ensure proper cleanup of derived classes.
|
||||
* @brief Virtual destructor to ensure proper cleanup of derived classes
|
||||
* @details Ensures that derived class destructors are called correctly when
|
||||
* a widget is destroyed through a base class pointer.
|
||||
*/
|
||||
virtual ~Widget() = default;
|
||||
|
||||
/**
|
||||
* Updates the widget's internal state based on elapsed time.
|
||||
* This method is called once per frame to handle animations,
|
||||
* timers, or other time-dependent behavior.
|
||||
* @param dt Delta time in milliseconds since last update
|
||||
* @brief Updates the widget's internal state based on elapsed time
|
||||
* @param dt Delta time in milliseconds since the last update call
|
||||
*
|
||||
* @details This method is called once per frame by the UI system to handle
|
||||
* animations, timers, state transitions, or other time-dependent behavior.
|
||||
* The base implementation is empty, allowing derived classes to override
|
||||
* only if time-based updates are needed.
|
||||
*
|
||||
* @note Override this method in derived classes to implement time-based behavior
|
||||
* such as animations, blinking effects, or timeout handling.
|
||||
*/
|
||||
virtual void update(uint64_t dt);
|
||||
|
||||
/**
|
||||
* Renders the widget to the display.
|
||||
* This method should be overridden by derived classes to implement
|
||||
* their specific rendering logic using the u8g2 display context.
|
||||
* @brief Renders the widget to the display
|
||||
* @details This method should be overridden by derived classes to implement
|
||||
* their specific rendering logic using the u8g2 display context.
|
||||
* The base implementation is empty, requiring derived classes to
|
||||
* provide their own rendering code.
|
||||
*
|
||||
* @pre u8g2 context must be initialized and ready for drawing operations
|
||||
* @post Widget's visual representation is drawn to the display buffer
|
||||
*
|
||||
* @note This method is called during the rendering phase of each frame.
|
||||
* Derived classes should use the u8g2 member variable to perform
|
||||
* drawing operations.
|
||||
*/
|
||||
virtual void render();
|
||||
|
||||
/**
|
||||
* Handles button click events.
|
||||
* This method is called when a button is pressed and allows
|
||||
* the widget to respond to user input.
|
||||
* @param button The identifier of the button that was clicked
|
||||
* @brief Handles button press events
|
||||
* @param button The type of button that was pressed
|
||||
*
|
||||
* @details This method is called when a button press event occurs and allows
|
||||
* the widget to respond to user input. The base implementation is empty,
|
||||
* allowing derived classes to override only if input handling is needed.
|
||||
*
|
||||
* @note Override this method in derived classes to implement button-specific
|
||||
* behavior such as navigation, selection, or state changes.
|
||||
*
|
||||
* @see ButtonType for available button types
|
||||
*/
|
||||
virtual void onButtonClicked(uint8_t button);
|
||||
virtual void onButtonClicked(ButtonType button);
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Pointer to the u8g2 display context used for rendering operations.
|
||||
* This provides access to drawing functions for text, graphics, and other UI elements.
|
||||
* @brief Pointer to the u8g2 display context used for rendering operations
|
||||
* @details This member provides access to the u8g2 graphics library functions
|
||||
* for drawing text, shapes, bitmaps, and other UI elements. It is
|
||||
* initialized during construction and remains valid for the widget's lifetime.
|
||||
*
|
||||
* @note This member is protected to allow derived classes direct access while
|
||||
* preventing external modification. Derived classes should use this
|
||||
* context for all rendering operations.
|
||||
*
|
||||
* @warning Do not modify or delete this pointer. The widget does not own
|
||||
* the u8g2 context and assumes it is managed externally.
|
||||
*/
|
||||
u8g2_t *u8g2;
|
||||
};
|
@@ -1,107 +1,337 @@
|
||||
/**
|
||||
* @file MenuItem.h
|
||||
* @brief Menu item data structure for user interface menu systems
|
||||
* @details This header defines the MenuItem class which represents individual menu
|
||||
* items that can be displayed and interacted with in user interface menus.
|
||||
* It supports various types of menu items including simple buttons, toggles,
|
||||
* value selectors, and multi-option selections with flexible callback handling.
|
||||
* @author System Control Team
|
||||
* @date 2025-06-14
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "common/Common.h"
|
||||
|
||||
/**
|
||||
* Represents a menu item that can be displayed in a user interface.
|
||||
* Supports different types of menu items with various interaction capabilities.
|
||||
* @class MenuItem
|
||||
* @brief Flexible menu item class supporting various interaction types and behaviors
|
||||
* @details This class represents individual menu items that can be displayed in user
|
||||
* interface menus. It provides a flexible foundation for different types of
|
||||
* menu interactions including simple navigation buttons, toggle switches,
|
||||
* value adjustments, and multi-option selections.
|
||||
*
|
||||
* The MenuItem class supports multiple interaction patterns:
|
||||
* - **Simple Actions**: Basic menu items that execute a function when activated
|
||||
* - **Value Display**: Items that show a current value (read-only or editable)
|
||||
* - **Selection Lists**: Items that cycle through multiple predefined values
|
||||
* - **Toggle States**: Boolean items that can be switched on/off
|
||||
* - **Custom Behaviors**: Flexible callback system for specialized interactions
|
||||
*
|
||||
* Each menu item is identified by a unique ID and has a type that defines its
|
||||
* visual appearance and interaction behavior. The callback system allows for
|
||||
* flexible event handling while maintaining type safety through std::function.
|
||||
*
|
||||
* Key features include:
|
||||
* - Multiple constructor overloads for different menu item types
|
||||
* - Type-safe callback system with ButtonCallback function objects
|
||||
* - Support for both single values and value lists
|
||||
* - Flexible text and value management
|
||||
* - Efficient state management and validation
|
||||
*
|
||||
* @note This class is designed to be lightweight and efficient for embedded
|
||||
* systems while providing rich functionality for complex user interfaces.
|
||||
*
|
||||
* @see ButtonCallback for callback function signature
|
||||
* @see ButtonType for available button types
|
||||
* @see Menu for menu container functionality
|
||||
*/
|
||||
class MenuItem
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* Constructor for a simple menu item with text and callback.
|
||||
* @param id Unique identifier for this menu item
|
||||
* @param type Type of the menu item (defines behavior and appearance)
|
||||
* @param text Display text for the menu item
|
||||
* @brief Constructs a simple action menu item with text and callback
|
||||
* @param id Unique identifier for this menu item within its parent menu
|
||||
* @param type Type identifier defining the item's behavior and visual appearance
|
||||
* @param text Display text shown to the user for this menu item
|
||||
* @param callback Function to call when the item is activated
|
||||
*
|
||||
* @pre id must be unique within the parent menu context
|
||||
* @pre text should not be empty for proper user interface display
|
||||
* @pre callback should be a valid callable object
|
||||
* @post MenuItem is initialized as a simple action item ready for display
|
||||
*
|
||||
* @details Creates a basic menu item that displays text and executes a callback
|
||||
* when activated. This is the most common type of menu item used for
|
||||
* navigation, simple actions, and command execution.
|
||||
*
|
||||
* Typical use cases include:
|
||||
* - Navigation items (e.g., "Settings", "Back", "Exit")
|
||||
* - Action items (e.g., "Save", "Reset", "Start")
|
||||
* - Sub-menu entries (e.g., "Light Control", "System Info")
|
||||
*
|
||||
* @note The callback is stored as a std::function and can be a lambda,
|
||||
* function pointer, or any callable object matching the ButtonCallback signature.
|
||||
*/
|
||||
MenuItem(uint8_t id, uint8_t type, std::string text, ButtonCallback callback);
|
||||
|
||||
|
||||
/**
|
||||
* Constructor for a menu item with a value field.
|
||||
* @param id Unique identifier for this menu item
|
||||
* @param type Type of the menu item
|
||||
* @param text Display text for the menu item
|
||||
* @param value Current value associated with this item
|
||||
* @brief Constructs a value-displaying menu item with text, value, and callback
|
||||
* @param id Unique identifier for this menu item within its parent menu
|
||||
* @param type Type identifier defining the item's behavior and visual appearance
|
||||
* @param text Display text shown to the user for this menu item
|
||||
* @param value Current value associated with this item (displayed to user)
|
||||
* @param callback Function to call when the item is activated
|
||||
*
|
||||
* @pre id must be unique within the parent menu context
|
||||
* @pre text should not be empty for proper user interface display
|
||||
* @pre callback should be a valid callable object
|
||||
* @post MenuItem is initialized with text and value display capabilities
|
||||
*
|
||||
* @details Creates a menu item that displays both text and a current value.
|
||||
* This type is commonly used for settings display, status information,
|
||||
* or items where the current state needs to be visible to the user.
|
||||
*
|
||||
* Typical use cases include:
|
||||
* - Setting displays (e.g., "Brightness: 75%")
|
||||
* - Status information (e.g., "Connection: WiFi")
|
||||
* - Editable values (e.g., "Timeout: 30s")
|
||||
* - Current selections (e.g., "Mode: Auto")
|
||||
*
|
||||
* @note The value can be updated later using setValue() to reflect changes
|
||||
* in the underlying system state.
|
||||
*/
|
||||
MenuItem(uint8_t id, uint8_t type, std::string text, std::string value, ButtonCallback callback);
|
||||
|
||||
|
||||
/**
|
||||
* Constructor for a menu item with multiple selectable values.
|
||||
* @param id Unique identifier for this menu item
|
||||
* @param type Type of the menu item
|
||||
* @param text Display text for the menu item
|
||||
* @param value Currently selected value
|
||||
* @param values List of all available values for selection
|
||||
* @brief Constructs a multi-selection menu item with selectable values
|
||||
* @param id Unique identifier for this menu item within its parent menu
|
||||
* @param type Type identifier defining the item's behavior and visual appearance
|
||||
* @param text Display text shown to the user for this menu item
|
||||
* @param values List of all available values that can be selected
|
||||
* @param index Currently selected value from the available options
|
||||
* @param callback Function to call when the item is activated
|
||||
*
|
||||
* @pre id must be unique within the parent menu context
|
||||
* @pre text should not be empty for proper user interface display
|
||||
* @pre value should be present in the values vector
|
||||
* @pre values should not be empty and should contain valid options
|
||||
* @pre callback should be a valid callable object
|
||||
* @post MenuItem is initialized with multiple selectable values
|
||||
*
|
||||
* @details Creates a menu item that allows selection from multiple predefined
|
||||
* values. This type enables cycling through options or displaying
|
||||
* selection dialogs, making it ideal for configuration settings
|
||||
* with discrete choices.
|
||||
*
|
||||
* Typical use cases include:
|
||||
* - Mode selection (e.g., "Display Mode: [Day, Night, Auto]")
|
||||
* - Configuration options (e.g., "Language: [English, Deutsch, Français]")
|
||||
* - Preset selection (e.g., "Profile: [Home, Office, Travel]")
|
||||
* - Format selection (e.g., "Time Format: [12H, 24H]")
|
||||
*
|
||||
* @note The callback can implement cycling logic to move through the values
|
||||
* or open a selection dialog for user choice.
|
||||
* @note The values vector is stored by copy, so modifications to the original
|
||||
* vector after construction do not affect the menu item.
|
||||
*/
|
||||
MenuItem(uint8_t id, uint8_t type, std::string text, std::string value, std::vector<std::string> values,
|
||||
MenuItem(uint8_t id, uint8_t type, std::string text, std::vector<std::string> values, int index,
|
||||
ButtonCallback callback);
|
||||
|
||||
|
||||
/**
|
||||
* Constructor for a boolean/toggle menu item.
|
||||
* @param id Unique identifier for this menu item
|
||||
* @param type Type of the menu item
|
||||
* @param text Display text for the menu item
|
||||
* @param selected Whether this item is currently selected/checked
|
||||
* @brief Constructs a boolean/toggle menu item with on/off state
|
||||
* @param id Unique identifier for this menu item within its parent menu
|
||||
* @param type Type identifier defining the item's behavior and visual appearance
|
||||
* @param text Display text shown to the user for this menu item
|
||||
* @param selected Whether this item is currently selected/enabled/checked
|
||||
* @param callback Function to call when the item is activated
|
||||
*
|
||||
* @pre id must be unique within the parent menu context
|
||||
* @pre text should not be empty for proper user interface display
|
||||
* @pre callback should be a valid callable object
|
||||
* @post MenuItem is initialized as a boolean toggle item
|
||||
*
|
||||
* @details Creates a menu item that represents a boolean state (on/off, enabled/disabled,
|
||||
* checked/unchecked). This type is ideal for settings that have binary states
|
||||
* and need to show their current status visually.
|
||||
*
|
||||
* Typical use cases include:
|
||||
* - Feature toggles (e.g., "Auto-save: ON")
|
||||
* - Enable/disable settings (e.g., "Sound: ENABLED")
|
||||
* - Checkbox-style options (e.g., "Show notifications: ✓")
|
||||
* - Boolean configurations (e.g., "Dark mode: OFF")
|
||||
*
|
||||
* @note The selected state is converted to a string value internally for
|
||||
* consistent value handling across all menu item types.
|
||||
* @note The callback typically implements toggle logic to switch between states.
|
||||
*/
|
||||
MenuItem(uint8_t id, uint8_t type, std::string text, bool selected, ButtonCallback callback);
|
||||
|
||||
|
||||
/**
|
||||
* Gets the unique identifier of this menu item.
|
||||
* @return The menu item's ID
|
||||
* @brief Gets the unique identifier of this menu item
|
||||
* @return The menu item's unique ID as assigned during construction
|
||||
*
|
||||
* @details Returns the unique identifier that distinguishes this menu item
|
||||
* from others within the same menu context. This ID is used by
|
||||
* menu systems for item identification, event routing, and state management.
|
||||
*
|
||||
* @note The ID is immutable after construction and guaranteed to be unique
|
||||
* within the menu context where this item is used.
|
||||
*/
|
||||
[[nodiscard]] uint8_t getId() const;
|
||||
|
||||
|
||||
/**
|
||||
* Gets the type of this menu item.
|
||||
* @return The menu item's type
|
||||
* @brief Gets the type identifier of this menu item
|
||||
* @return The menu item's type identifier defining its behavior
|
||||
*
|
||||
* @details Returns the type identifier that defines how this menu item
|
||||
* behaves and appears in the user interface. The type determines
|
||||
* rendering style, interaction patterns, and event handling behavior.
|
||||
*
|
||||
* @note The type is immutable after construction and should correspond
|
||||
* to predefined menu item type constants defined in the system.
|
||||
*/
|
||||
[[nodiscard]] uint8_t getType() const;
|
||||
|
||||
|
||||
/**
|
||||
* Gets the display text of this menu item.
|
||||
* @return Reference to the menu item's text
|
||||
* @brief Gets the display text of this menu item
|
||||
* @return Const reference to the menu item's display text
|
||||
*
|
||||
* @details Returns the text that is displayed to the user for this menu item.
|
||||
* This text serves as the primary label and should be descriptive
|
||||
* enough for users to understand the item's purpose.
|
||||
*
|
||||
* @note Returns a const reference for efficiency while preventing
|
||||
* accidental modification of the text content.
|
||||
*/
|
||||
[[nodiscard]] const std::string &getText() const;
|
||||
|
||||
|
||||
/**
|
||||
* Gets the current value of this menu item.
|
||||
* @return Reference to the menu item's current value
|
||||
* @brief Gets the current value of this menu item
|
||||
* @return Const reference to the menu item's current value
|
||||
*
|
||||
* @details Returns the current value associated with this menu item.
|
||||
* For simple action items, this may be empty. For value-based
|
||||
* items, this represents the current state, selection, or setting.
|
||||
*
|
||||
* @note Returns a const reference for efficiency while preventing
|
||||
* accidental modification through the getter.
|
||||
* @note For boolean items, the value is typically "true"/"false" or similar.
|
||||
*/
|
||||
[[nodiscard]] const std::string &getValue() const;
|
||||
|
||||
|
||||
/**
|
||||
* Sets a new value for this menu item.
|
||||
* @param value The new value to set
|
||||
* @brief Sets a new value for this menu item
|
||||
* @param value The new value to assign to this menu item
|
||||
*
|
||||
* @details Updates the current value of this menu item. This is commonly
|
||||
* used to reflect changes in system state, user selections, or
|
||||
* configuration updates. The new value should be appropriate
|
||||
* for the menu item's type and purpose.
|
||||
*
|
||||
* @note For multi-selection items, the value should be one of the
|
||||
* predefined values in the values vector.
|
||||
* @note For boolean items, typical values are "true"/"false", "ON"/"OFF",
|
||||
* or other boolean representations.
|
||||
* @note The value update does not automatically trigger the callback;
|
||||
* this is purely for state management.
|
||||
*/
|
||||
void setValue(const std::string &value);
|
||||
|
||||
|
||||
/**
|
||||
* Handles button press events for this menu item.
|
||||
* Calls the associated callback function if one exists.
|
||||
* @param id The ID of the item that was pressed
|
||||
* @brief Handles button press events for this menu item
|
||||
* @param button The type of button that was pressed
|
||||
*
|
||||
* @details Processes button press events by invoking the associated callback
|
||||
* function if one exists. This method serves as the event handler
|
||||
* that connects user interactions to the menu item's functionality.
|
||||
*
|
||||
* The method performs the following actions:
|
||||
* - Validates that the ID matches this menu item
|
||||
* - Checks if a callback function is available
|
||||
* - Invokes the callback with the provided button type
|
||||
* - Handles any callback-related error conditions gracefully
|
||||
*
|
||||
* @note This method is typically called by the parent menu system when
|
||||
* user interaction occurs on this menu item.
|
||||
* @note If no callback is set, the method returns without error.
|
||||
* @note The callback is responsible for implementing the specific behavior
|
||||
* for the button press (navigation, value changes, actions, etc.).
|
||||
*/
|
||||
void onButtonPressed(uint8_t id, ButtonType button) const;
|
||||
|
||||
void onButtonPressed(ButtonType button) const;
|
||||
|
||||
/**
|
||||
* Checks if this menu item has an associated callback function.
|
||||
* @return true if a callback is set, false otherwise
|
||||
* @brief Checks if this menu item has an associated callback function
|
||||
* @return true if a callback function is set, false otherwise
|
||||
*
|
||||
* @details Determines whether this menu item has a valid callback function
|
||||
* that can be invoked when the item is activated. This is useful
|
||||
* for menu systems that need to distinguish between interactive
|
||||
* and non-interactive items.
|
||||
*
|
||||
* @note Menu items without callbacks are typically used for display-only
|
||||
* purposes such as headers, separators, or status information.
|
||||
* @note Interactive menu items should always have callbacks to provide
|
||||
* meaningful user interaction.
|
||||
*/
|
||||
[[nodiscard]] bool hasCallback() const;
|
||||
|
||||
[[nodiscard]] int getIndex() const;
|
||||
|
||||
std::vector<std::string> getValues() const;
|
||||
|
||||
[[nodiscard]] size_t getItemCount() const;
|
||||
|
||||
[[nodiscard]] MenuItem copyWith(size_t index) const;
|
||||
|
||||
private:
|
||||
uint8_t m_id; // Unique identifier for this menu item
|
||||
uint8_t m_type; // Type defining the item's behavior
|
||||
std::string m_text; // Display text shown to the user
|
||||
std::string m_value; // Current value (for value-based items)
|
||||
std::vector<std::string> m_values; // Available values (for selection items)
|
||||
ButtonCallback m_callback; // Function to call when activated
|
||||
/**
|
||||
* @brief Unique identifier for this menu item
|
||||
* @details Stores the unique ID that distinguishes this menu item from others
|
||||
* within the same menu context. Used for event routing and item identification.
|
||||
*/
|
||||
uint8_t m_id;
|
||||
|
||||
/**
|
||||
* @brief Type identifier defining the item's behavior and appearance
|
||||
* @details Stores the type that determines how this menu item behaves,
|
||||
* how it's rendered, and what interaction patterns it supports.
|
||||
*/
|
||||
uint8_t m_type;
|
||||
|
||||
/**
|
||||
* @brief Display text shown to the user
|
||||
* @details Stores the primary text label that is displayed to users,
|
||||
* serving as the main identifier and description of the menu item's purpose.
|
||||
*/
|
||||
std::string m_text;
|
||||
|
||||
/**
|
||||
* @brief Current value associated with this menu item
|
||||
* @details Stores the current value for value-based menu items, representing
|
||||
* the current state, selection, or setting that should be displayed to the user.
|
||||
*/
|
||||
std::string m_value;
|
||||
|
||||
/**
|
||||
* @brief Available values for selection-based menu items
|
||||
* @details Stores the list of all possible values that can be selected for
|
||||
* multi-option menu items. Used for cycling through options or
|
||||
* displaying selection dialogs.
|
||||
*/
|
||||
std::vector<std::string> m_values;
|
||||
|
||||
int m_index = -1;
|
||||
|
||||
/**
|
||||
* @brief Callback function invoked when the menu item is activated
|
||||
* @details Stores the function object that implements the menu item's behavior
|
||||
* when activated by user interaction. Uses std::function for flexibility
|
||||
* and type safety.
|
||||
*/
|
||||
ButtonCallback m_callback;
|
||||
};
|
@@ -1,14 +1,141 @@
|
||||
/**
|
||||
* @file LightMenu.h
|
||||
* @brief Light control menu implementation for lighting system management
|
||||
* @details This header defines the LightMenu class which provides a specialized
|
||||
* user interface for controlling lighting systems and illumination features.
|
||||
* It extends the Menu base class to offer comprehensive light control
|
||||
* functionality including brightness adjustment, color selection, and
|
||||
* lighting mode configuration.
|
||||
* @author System Control Team
|
||||
* @date 2025-06-14
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/PSMenu.h"
|
||||
#include "common/Menu.h"
|
||||
|
||||
class LightMenu final : public PSMenu
|
||||
/**
|
||||
* @class LightMenu
|
||||
* @brief Light control menu interface class for illumination system management
|
||||
* @details This final class inherits from Menu and provides a comprehensive interface
|
||||
* for controlling various aspects of the lighting system. It allows users to
|
||||
* adjust brightness levels, select colors, configure lighting modes, and
|
||||
* manage automated lighting behaviors.
|
||||
*
|
||||
* The LightMenu class extends the base Menu functionality by:
|
||||
* - Providing light-specific control options (brightness, color, modes)
|
||||
* - Implementing real-time lighting preview and feedback
|
||||
* - Managing lighting presets and custom configurations
|
||||
* - Handling immediate lighting adjustments and scheduled operations
|
||||
*
|
||||
* Typical lighting control features include:
|
||||
* - Brightness adjustment (0-100% or similar range)
|
||||
* - Color selection (RGB, HSV, or predefined colors)
|
||||
* - Lighting modes (solid, fade, strobe, custom patterns)
|
||||
* - Timer-based automation (on/off schedules)
|
||||
* - Preset management (save/load favorite configurations)
|
||||
* - Zone-based control (if multiple light zones are supported)
|
||||
*
|
||||
* The menu provides immediate visual feedback by applying changes to the
|
||||
* connected lighting hardware in real-time as users navigate through options.
|
||||
*
|
||||
* @note This class is marked as final and cannot be inherited from.
|
||||
* @note Lighting changes are typically applied immediately for instant feedback,
|
||||
* with the option to save configurations as presets.
|
||||
*
|
||||
* @see Menu for base menu functionality
|
||||
* @see menu_options_t for configuration structure
|
||||
* @see MainMenu for navigation back to main interface
|
||||
*/
|
||||
class LightMenu final : public Menu
|
||||
{
|
||||
public:
|
||||
public:
|
||||
/**
|
||||
* @brief Constructs the light control menu with the specified configuration
|
||||
* @param options Pointer to menu options configuration structure
|
||||
*
|
||||
* @pre options must not be nullptr and must remain valid for the menu's lifetime
|
||||
* @pre options->u8g2 must be initialized and ready for graphics operations
|
||||
* @pre All callback functions in options must be properly configured
|
||||
* @pre Lighting hardware must be initialized and responsive
|
||||
* @post LightMenu is initialized with current lighting state and ready for user interaction
|
||||
*
|
||||
* @details The constructor initializes the light control menu by:
|
||||
* - Reading current lighting system state and parameters
|
||||
* - Creating appropriate menu items for available lighting features
|
||||
* - Setting up real-time preview capabilities
|
||||
* - Loading saved lighting presets and configurations
|
||||
* - Configuring value ranges and validation for lighting parameters
|
||||
*
|
||||
* The menu automatically detects available lighting capabilities and presents
|
||||
* only the controls that are supported by the connected hardware. This ensures
|
||||
* a consistent user experience across different lighting system configurations.
|
||||
*
|
||||
* @note The menu does not take ownership of the options structure and assumes
|
||||
* it remains valid throughout the menu's lifetime.
|
||||
* @note Current lighting state is preserved and can be restored if the user
|
||||
* exits without saving changes.
|
||||
*
|
||||
* @see Menu::Menu for base class construction details
|
||||
*/
|
||||
explicit LightMenu(menu_options_t *options);
|
||||
|
||||
private:
|
||||
void onButtonPressed(uint8_t id, ButtonType button) const;
|
||||
/**
|
||||
* @brief Handles button press events specific to light control menu items
|
||||
* @param menuItem
|
||||
* @param button Type of button that was pressed
|
||||
*
|
||||
* @details Overrides the base Menu class method to provide light control-specific
|
||||
* button handling logic. This method processes user interactions with
|
||||
* lighting control items and performs appropriate actions such as:
|
||||
* - Adjusting brightness levels (increment/decrement)
|
||||
* - Changing color values or selecting predefined colors
|
||||
* - Switching between lighting modes and patterns
|
||||
* - Saving/loading lighting presets
|
||||
* - Toggling lighting zones on/off
|
||||
* - Applying lighting changes immediately to hardware
|
||||
*
|
||||
* The method provides real-time feedback by immediately applying lighting
|
||||
* changes to the connected hardware, allowing users to see the effects of
|
||||
* their adjustments instantly. It also handles validation to ensure that
|
||||
* lighting parameters remain within safe and supported ranges.
|
||||
*
|
||||
* Special handling includes:
|
||||
* - Smooth transitions for brightness adjustments
|
||||
* - Color wheel navigation for color selection
|
||||
* - Mode cycling for lighting patterns
|
||||
* - Confirmation prompts for preset operations
|
||||
*
|
||||
* @note This method is called by the base Menu class when a button press
|
||||
* occurs on a menu item, after the base class has handled standard
|
||||
* navigation operations.
|
||||
* @note Changes are applied immediately to provide instant visual feedback,
|
||||
* but can be reverted if the user cancels or exits without saving.
|
||||
*
|
||||
* @see Menu::onButtonPressed for the base implementation
|
||||
* @see ButtonType for available button types
|
||||
*/
|
||||
void onButtonPressed(const MenuItem& menuItem, ButtonType button) override;
|
||||
|
||||
/**
|
||||
* @brief Pointer to menu options configuration structure
|
||||
* @details Stores a reference to the menu configuration passed during construction.
|
||||
* This pointer provides access to the display context and callback functions
|
||||
* needed for menu operations, screen transitions, and lighting control
|
||||
* communication with the hardware subsystem.
|
||||
*
|
||||
* The configuration enables:
|
||||
* - Display context for rendering lighting control interface
|
||||
* - Screen management callbacks for navigation to other menus
|
||||
* - Hardware communication for real-time lighting control
|
||||
* - System callbacks for lighting state persistence
|
||||
*
|
||||
* @note This pointer is not owned by the LightMenu and must remain valid
|
||||
* throughout the menu's lifetime. It is managed by the application framework.
|
||||
*
|
||||
* @warning Must not be modified after construction as it may be shared
|
||||
* with other components and contains critical system callbacks.
|
||||
*/
|
||||
menu_options_t *m_options;
|
||||
};
|
||||
};
|
14
components/insa/include/ui/LightSettingsMenu.h
Normal file
14
components/insa/include/ui/LightSettingsMenu.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "common/Menu.h"
|
||||
|
||||
class LightSettingsMenu final : public Menu
|
||||
{
|
||||
public:
|
||||
explicit LightSettingsMenu(menu_options_t *options);
|
||||
|
||||
private:
|
||||
void onButtonPressed(const MenuItem& menuItem, ButtonType button) override;
|
||||
|
||||
menu_options_t *m_options;
|
||||
};
|
@@ -1,31 +1,104 @@
|
||||
/**
|
||||
* @file MainMenu.h
|
||||
* @brief Main menu implementation for the application's primary interface
|
||||
* @details This header defines the MainMenu class which serves as the primary
|
||||
* user interface entry point for the application. It extends the Menu
|
||||
* base class to provide a customized main menu experience with
|
||||
* application-specific menu items and navigation behavior.
|
||||
* @author System Control Team
|
||||
* @date 2025-06-14
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/PSMenu.h"
|
||||
#include "common/Menu.h"
|
||||
|
||||
/**
|
||||
* MainMenu class - represents the main menu interface of the application
|
||||
* Inherits from PSMenu to provide menu functionality
|
||||
* @class MainMenu
|
||||
* @brief Main menu interface class providing the primary application navigation
|
||||
* @details This final class inherits from Menu and represents the main menu interface
|
||||
* of the application. It serves as the primary entry point for user interaction
|
||||
* and provides navigation to all major application features and sub-menus.
|
||||
*
|
||||
* The MainMenu class customizes the base Menu functionality by:
|
||||
* - Defining application-specific menu items during construction
|
||||
* - Implementing custom button handling for main menu navigation
|
||||
* - Managing transitions to sub-menus and application features
|
||||
*
|
||||
* This class is typically the first screen presented to users after the splash
|
||||
* screen and serves as the central hub for all application functionality.
|
||||
*
|
||||
* @note This class is marked as final and cannot be inherited from.
|
||||
*
|
||||
* @see Menu for base menu functionality
|
||||
* @see menu_options_t for configuration structure
|
||||
*/
|
||||
class MainMenu final : public PSMenu
|
||||
class MainMenu final : public Menu
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* Constructor - initializes the main menu with given options
|
||||
* @param options Pointer to menu options configuration
|
||||
* @brief Constructs the main menu with the specified configuration
|
||||
* @param options Pointer to menu options configuration structure
|
||||
*
|
||||
* @pre options must not be nullptr and must remain valid for the menu's lifetime
|
||||
* @pre options->u8g2 must be initialized and ready for graphics operations
|
||||
* @pre All callback functions in options must be properly configured
|
||||
* @post MainMenu is initialized with application-specific menu items and ready for use
|
||||
*
|
||||
* @details The constructor initializes the main menu by setting up all the
|
||||
* primary application menu items such as:
|
||||
* - Settings access
|
||||
* - Feature-specific menus
|
||||
* - System controls
|
||||
* - Application exit options
|
||||
*
|
||||
* @note The menu does not take ownership of the options structure and assumes
|
||||
* it remains valid throughout the menu's lifetime.
|
||||
*/
|
||||
explicit MainMenu(menu_options_t *options);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Handles button press events from the menu interface
|
||||
* @param id Button identifier that was pressed
|
||||
* @brief Handles button press events specific to main menu items
|
||||
* @param menuItem
|
||||
* @param button Type of button that was pressed
|
||||
*
|
||||
* @details Overrides the base Menu class method to provide main menu-specific
|
||||
* button handling logic. This method processes user interactions with
|
||||
* main menu items and initiates appropriate actions such as:
|
||||
* - Navigation to sub-menus (Settings, Light Control, etc.)
|
||||
* - Direct feature activation
|
||||
* - System operations
|
||||
*
|
||||
* The method uses the menu item ID to determine which action to take and
|
||||
* utilizes the callback functions provided in m_options to perform screen
|
||||
* transitions or other application-level operations.
|
||||
*
|
||||
* @note This method is called by the base Menu class when a button press
|
||||
* occurs on a menu item, after the base class has handled standard
|
||||
* navigation operations.
|
||||
*
|
||||
* @see Menu::onButtonPressed for the base implementation
|
||||
* @see ButtonType for available button types
|
||||
*/
|
||||
void onButtonPressed(uint8_t id, ButtonType button) const;
|
||||
void onButtonPressed(const MenuItem& menuItem, ButtonType button) override;
|
||||
|
||||
/**
|
||||
* Pointer to menu options configuration
|
||||
* Stores the menu configuration passed during construction
|
||||
* @brief Pointer to menu options configuration structure
|
||||
* @details Stores a reference to the menu configuration passed during construction.
|
||||
* This pointer provides access to the display context and callback functions
|
||||
* needed for menu operations, screen transitions, and user interaction handling.
|
||||
*
|
||||
* The configuration includes:
|
||||
* - Display context for rendering operations
|
||||
* - Screen management callbacks for navigation
|
||||
* - Input handling callbacks for button events
|
||||
*
|
||||
* @note This pointer is not owned by the MainMenu and must remain valid
|
||||
* throughout the menu's lifetime. It is managed by the application framework.
|
||||
*
|
||||
* @warning Must not be modified after construction as it may be shared
|
||||
* with other components.
|
||||
*/
|
||||
menu_options_t *m_options;
|
||||
};
|
@@ -1,9 +1,77 @@
|
||||
/**
|
||||
* @file SettingsMenu.h
|
||||
* @brief Settings menu implementation for application configuration
|
||||
* @details This header defines the SettingsMenu class which provides a user interface
|
||||
* for configuring application settings and preferences. It extends the Menu
|
||||
* base class to offer a specialized settings management interface with
|
||||
* various configuration options and system parameters.
|
||||
* @author System Control Team
|
||||
* @date 2025-06-14
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/PSMenu.h"
|
||||
#include "common/Menu.h"
|
||||
|
||||
class SettingsMenu final : public PSMenu
|
||||
/**
|
||||
* @class SettingsMenu
|
||||
* @brief Settings menu interface class for application configuration management
|
||||
* @details This final class inherits from Menu and provides a comprehensive settings
|
||||
* interface for the application. It allows users to configure various aspects
|
||||
* of the system including display preferences, system behavior, network
|
||||
* settings, and other configurable parameters.
|
||||
*
|
||||
* The SettingsMenu class extends the base Menu functionality by:
|
||||
* - Providing settings-specific menu items (toggles, selections, number inputs)
|
||||
* - Managing configuration persistence and validation
|
||||
* - Organizing settings into logical categories and sections
|
||||
* - Implementing real-time preview of setting changes where applicable
|
||||
*
|
||||
* Typical settings categories include:
|
||||
* - Display settings (brightness, contrast, theme)
|
||||
* - System preferences (timeouts, auto-save, etc.)
|
||||
* - Network configuration (if applicable)
|
||||
* - User interface preferences
|
||||
* - Hardware-specific parameters
|
||||
*
|
||||
* @note This class is marked as final and cannot be inherited from.
|
||||
* @note Settings changes are typically applied immediately or after confirmation,
|
||||
* depending on the specific setting type and system requirements.
|
||||
*
|
||||
* @see Menu for base menu functionality
|
||||
* @see menu_options_t for configuration structure
|
||||
* @see MainMenu for navigation back to main interface
|
||||
*/
|
||||
class SettingsMenu final : public Menu
|
||||
{
|
||||
public:
|
||||
public:
|
||||
/**
|
||||
* @brief Constructs the settings menu with the specified configuration
|
||||
* @param options Pointer to menu options configuration structure
|
||||
*
|
||||
* @pre options must not be nullptr and must remain valid for the menu's lifetime
|
||||
* @pre options->u8g2 must be initialized and ready for graphics operations
|
||||
* @pre All callback functions in options must be properly configured
|
||||
* @post SettingsMenu is initialized with all available configuration options and ready for use
|
||||
*
|
||||
* @details The constructor initializes the settings menu by creating all the
|
||||
* configuration menu items based on the current system state and
|
||||
* available options. This includes:
|
||||
* - Loading current setting values from persistent storage
|
||||
* - Creating appropriate menu items (toggles, selections, number inputs)
|
||||
* - Setting up validation ranges and allowed values
|
||||
* - Organizing items in a logical, user-friendly order
|
||||
*
|
||||
* The menu automatically detects which settings are available based on
|
||||
* hardware capabilities and system configuration, ensuring only relevant
|
||||
* options are presented to the user.
|
||||
*
|
||||
* @note The menu does not take ownership of the options structure and assumes
|
||||
* it remains valid throughout the menu's lifetime.
|
||||
* @note Setting values are loaded from persistent storage during construction
|
||||
* and changes are typically saved automatically or on confirmation.
|
||||
*
|
||||
* @see Menu::Menu for base class construction details
|
||||
*/
|
||||
explicit SettingsMenu(menu_options_t *options);
|
||||
};
|
||||
};
|
@@ -1,50 +1,177 @@
|
||||
/**
|
||||
* @file SplashScreen.h
|
||||
* @brief Application splash screen implementation for startup presentation
|
||||
* @details This header defines the SplashScreen class which provides the initial
|
||||
* visual presentation when the application starts. It serves as a loading
|
||||
* screen that displays branding information, initialization progress, and
|
||||
* provides visual feedback during the application startup sequence.
|
||||
* @author System Control Team
|
||||
* @date 2025-06-14
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "MenuOptions.h"
|
||||
#include "common/Widget.h"
|
||||
|
||||
/**
|
||||
* @brief SplashScreen class represents the initial screen shown when the application starts
|
||||
* @class SplashScreen
|
||||
* @brief Application startup screen widget with branding and initialization feedback
|
||||
* @details This final class inherits from Widget and represents the initial screen
|
||||
* displayed when the application starts. It serves multiple purposes including
|
||||
* brand presentation, system initialization feedback, and smooth transition
|
||||
* preparation to the main application interface.
|
||||
*
|
||||
* This class inherits from Widget and is responsible for displaying the splash screen
|
||||
* that typically shows application branding, loading status, or initialization messages.
|
||||
* It's marked as final to prevent further inheritance.
|
||||
* The SplashScreen class provides:
|
||||
* - Brand identity display (logos, company information, product name)
|
||||
* - System initialization progress indication
|
||||
* - Smooth animations and visual effects for professional appearance
|
||||
* - Automatic transition timing to main menu after initialization
|
||||
* - Error indication if initialization fails
|
||||
*
|
||||
* Key features include:
|
||||
* - Time-based automatic progression to main menu
|
||||
* - Animated elements (fade-in effects, progress indicators)
|
||||
* - Version information display
|
||||
* - Loading status messages
|
||||
* - Graceful handling of initialization delays
|
||||
*
|
||||
* The splash screen typically displays for a minimum duration to ensure users
|
||||
* can read branding information, even if system initialization completes quickly.
|
||||
* It automatically transitions to the main menu once both the minimum display
|
||||
* time and system initialization are complete.
|
||||
*
|
||||
* @note This class is marked as final and cannot be inherited from.
|
||||
* @note The splash screen does not handle user input - it operates on timing
|
||||
* and system state rather than user interaction.
|
||||
*
|
||||
* @see Widget for base widget functionality
|
||||
* @see menu_options_t for configuration structure
|
||||
* @see MainMenu for the target transition screen
|
||||
*/
|
||||
class SplashScreen final : public Widget
|
||||
{
|
||||
public:
|
||||
public:
|
||||
/**
|
||||
* @brief Constructs a new SplashScreen object
|
||||
* @brief Constructs the splash screen with specified configuration
|
||||
* @param options Pointer to menu options configuration structure
|
||||
*
|
||||
* @param options Pointer to menu options configuration that controls
|
||||
* the behavior and appearance of the splash screen
|
||||
* @pre options must not be nullptr and must remain valid for the splash screen's lifetime
|
||||
* @pre options->u8g2 must be initialized and ready for graphics operations
|
||||
* @pre Screen transition callbacks in options must be properly configured
|
||||
* @post SplashScreen is initialized and ready to display startup sequence
|
||||
*
|
||||
* @details The constructor initializes the splash screen by:
|
||||
* - Setting up the initial display state and animations
|
||||
* - Preparing branding elements (logos, text, version info)
|
||||
* - Initializing timing controls for minimum display duration
|
||||
* - Configuring transition parameters for smooth progression
|
||||
* - Loading any required graphics resources or assets
|
||||
*
|
||||
* The splash screen prepares all visual elements during construction to
|
||||
* ensure smooth rendering performance during the critical startup phase.
|
||||
* It also establishes the timing framework for controlling display duration
|
||||
* and transition timing.
|
||||
*
|
||||
* @note The splash screen does not take ownership of the options structure
|
||||
* and assumes it remains valid throughout the screen's lifetime.
|
||||
* @note Graphics resources are loaded during construction, so any required
|
||||
* assets must be available at initialization time.
|
||||
*
|
||||
* @see Widget::Widget for base class construction details
|
||||
*/
|
||||
explicit SplashScreen(menu_options_t *options);
|
||||
|
||||
/**
|
||||
* @brief Updates the splash screen state and animations
|
||||
* @brief Updates the splash screen state, animations, and timing logic
|
||||
* @param dt Delta time in milliseconds since the last update call
|
||||
*
|
||||
* This method is called every frame to update the splash screen's
|
||||
* internal state, handle timing, animations, or transitions.
|
||||
* @details Overrides the base Widget update method to handle splash screen-specific
|
||||
* logic including:
|
||||
* - Animation progression (fade effects, transitions, progress indicators)
|
||||
* - Timing control for minimum display duration
|
||||
* - System initialization status monitoring
|
||||
* - Automatic transition preparation to main menu
|
||||
* - Loading progress updates and status message changes
|
||||
*
|
||||
* @param dt Delta time in milliseconds since the last update
|
||||
* The update method manages the splash screen's lifecycle by tracking
|
||||
* elapsed time and system readiness state. It ensures the splash screen
|
||||
* remains visible for a minimum duration while also monitoring system
|
||||
* initialization completion. Once both conditions are met, it initiates
|
||||
* the transition to the main application interface.
|
||||
*
|
||||
* Animation updates include:
|
||||
* - Fade-in effects for branding elements
|
||||
* - Progress bar or spinner animations
|
||||
* - Text transitions for status messages
|
||||
* - Smooth preparation for screen transition
|
||||
*
|
||||
* @note This method is called every frame during the splash screen display
|
||||
* and must be efficient to maintain smooth visual presentation.
|
||||
* @note The method automatically handles transition to the main menu when
|
||||
* appropriate, using the callback functions provided in m_options.
|
||||
*
|
||||
* @see Widget::update for the base update interface
|
||||
*/
|
||||
void update(uint64_t dt) override;
|
||||
|
||||
/**
|
||||
* @brief Renders the splash screen to the display
|
||||
* @brief Renders the splash screen visual elements to the display
|
||||
*
|
||||
* This method handles all the drawing operations for the splash screen,
|
||||
* including background, logos, text, and any visual effects.
|
||||
* @details Overrides the base Widget render method to draw all splash screen
|
||||
* elements including branding, status information, and visual effects.
|
||||
* The rendering includes:
|
||||
* - Company/product logos and branding elements
|
||||
* - Application name and version information
|
||||
* - Loading progress indicators (progress bars, spinners, etc.)
|
||||
* - Status messages indicating initialization progress
|
||||
* - Background graphics and visual effects
|
||||
*
|
||||
* The render method creates a professional, polished appearance that
|
||||
* reinforces brand identity while providing useful feedback about the
|
||||
* application startup process. All elements are positioned and styled
|
||||
* to create a cohesive, attractive presentation.
|
||||
*
|
||||
* Rendering features include:
|
||||
* - Centered layout with balanced visual hierarchy
|
||||
* - Smooth animations and transitions
|
||||
* - Consistent typography and color scheme
|
||||
* - Progress feedback elements
|
||||
* - Error indication if initialization problems occur
|
||||
*
|
||||
* @pre u8g2 display context must be initialized and ready for drawing
|
||||
* @post All splash screen visual elements are drawn to the display buffer
|
||||
*
|
||||
* @note This method is called every frame and must be efficient to maintain
|
||||
* smooth visual presentation during the startup sequence.
|
||||
* @note The visual design should be consistent with the overall application
|
||||
* theme and branding guidelines.
|
||||
*
|
||||
* @see Widget::render for the base render interface
|
||||
*/
|
||||
void render() override;
|
||||
|
||||
private:
|
||||
private:
|
||||
/**
|
||||
* @brief Pointer to menu options configuration
|
||||
* @brief Pointer to menu options configuration structure
|
||||
* @details Stores a reference to the menu configuration passed during construction.
|
||||
* This provides access to the display context for rendering operations
|
||||
* and screen transition callbacks for automatic progression to the main menu.
|
||||
*
|
||||
* Stores the configuration options that control various aspects
|
||||
* of the splash screen's behavior and appearance.
|
||||
* The configuration enables:
|
||||
* - Display context (u8g2) for graphics rendering operations
|
||||
* - Screen transition callbacks for automatic progression to main menu
|
||||
* - System integration for initialization status monitoring
|
||||
*
|
||||
* The splash screen uses the setScreen callback to automatically transition
|
||||
* to the main menu once the startup sequence is complete. This ensures a
|
||||
* seamless user experience from application launch to main interface.
|
||||
*
|
||||
* @note This pointer is not owned by the SplashScreen and must remain valid
|
||||
* throughout the screen's lifetime. It is managed by the application framework.
|
||||
*
|
||||
* @warning Must not be modified after construction as it contains critical
|
||||
* system callbacks required for proper application flow.
|
||||
*/
|
||||
menu_options_t *m_options;
|
||||
};
|
308
components/insa/src/common/Menu.cpp
Normal file
308
components/insa/src/common/Menu.cpp
Normal file
@@ -0,0 +1,308 @@
|
||||
#include "common/Menu.h"
|
||||
|
||||
#include "common/ScrollBar.h"
|
||||
#include "u8g2.h"
|
||||
|
||||
// Menu item type constants for better readability
|
||||
namespace MenuItemTypes
|
||||
{
|
||||
constexpr uint8_t TEXT = 0;
|
||||
constexpr uint8_t SELECTION = 1;
|
||||
constexpr uint8_t TOGGLE = 2;
|
||||
}
|
||||
|
||||
// UI layout constants
|
||||
namespace UIConstants
|
||||
{
|
||||
constexpr int LEFT_MARGIN = 8;
|
||||
constexpr int RIGHT_PADDING = 8;
|
||||
constexpr int SCROLLBAR_WIDTH = 3;
|
||||
constexpr int FRAME_BOX_SIZE = 14;
|
||||
constexpr int FRAME_OFFSET = 11;
|
||||
constexpr int SELECTION_MARGIN = 10;
|
||||
constexpr int CORNER_RADIUS = 3;
|
||||
constexpr int LINE_SPACING = 14;
|
||||
constexpr int BOTTOM_OFFSET = 10;
|
||||
}
|
||||
|
||||
Menu::Menu(menu_options_t *options) : Widget(options->u8g2), m_options(options)
|
||||
{
|
||||
// Set up button callback using lambda to forward to member function
|
||||
m_options->onButtonClicked = [this](const ButtonType button) {
|
||||
onButtonClicked(button);
|
||||
};
|
||||
}
|
||||
|
||||
Menu::~Menu()
|
||||
{
|
||||
// Clean up callback to prevent dangling pointer
|
||||
if (m_options)
|
||||
{
|
||||
m_options->onButtonClicked = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
MenuItem Menu::getItem(const int index)
|
||||
{
|
||||
return m_items.at(index);
|
||||
}
|
||||
|
||||
size_t Menu::getItemCount() const
|
||||
{
|
||||
return m_items.size();
|
||||
}
|
||||
|
||||
void Menu::setItemSize(const size_t size)
|
||||
{
|
||||
if ((m_items.size() - 1) < size)
|
||||
{
|
||||
for (size_t i = m_items.size() - 1; i < size; i++)
|
||||
{
|
||||
auto caption = std::string("Section ") + std::to_string(i + 1);
|
||||
addSelection(i + 1, caption, m_items.at(0).getValues(), 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_items.erase(m_items.begin() + static_cast<int>(size + 1), m_items.end());
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::replaceItem(const int index, const MenuItem &item)
|
||||
{
|
||||
m_items.at(index) = item;
|
||||
}
|
||||
|
||||
void Menu::render()
|
||||
{
|
||||
// Initialize selection if not set
|
||||
if (m_selected_item >= m_items.size() && !m_items.empty())
|
||||
{
|
||||
m_selected_item = 0;
|
||||
}
|
||||
|
||||
// Early return if no items to render
|
||||
if (m_items.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear screen with black background
|
||||
u8g2_SetDrawColor(u8g2, 0);
|
||||
u8g2_DrawBox(u8g2, 0, 0, u8g2->width, u8g2->height);
|
||||
|
||||
// Set white foreground color for drawing
|
||||
u8g2_SetDrawColor(u8g2, 1);
|
||||
|
||||
// Draw UI components
|
||||
drawScrollBar();
|
||||
drawSelectionBox();
|
||||
|
||||
// Calculate center position for main item
|
||||
const int centerY = u8g2->height / 2 + 3;
|
||||
|
||||
// Render the currently selected item (main/center item)
|
||||
const auto &selectedItem = m_items[m_selected_item];
|
||||
renderWidget(&selectedItem, u8g2_font_helvB08_tr, UIConstants::LEFT_MARGIN, centerY);
|
||||
|
||||
// Render previous item (above) if available
|
||||
if (m_selected_item > 0)
|
||||
{
|
||||
const auto &prevItem = m_items[m_selected_item - 1];
|
||||
renderWidget(&prevItem, u8g2_font_haxrcorp4089_tr, UIConstants::LEFT_MARGIN, UIConstants::LINE_SPACING);
|
||||
}
|
||||
|
||||
// Render next item (below) if available
|
||||
if (m_selected_item < m_items.size() - 1)
|
||||
{
|
||||
const auto &nextItem = m_items[m_selected_item + 1];
|
||||
renderWidget(&nextItem, u8g2_font_haxrcorp4089_tr, UIConstants::LEFT_MARGIN,
|
||||
u8g2->height - UIConstants::BOTTOM_OFFSET);
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::renderWidget(const MenuItem *item, const uint8_t *font, const int x, const int y) const
|
||||
{
|
||||
// Set font and draw main text
|
||||
u8g2_SetFont(u8g2, font);
|
||||
u8g2_DrawStr(u8g2, x, y, item->getText().c_str());
|
||||
|
||||
// Render type-specific elements
|
||||
switch (item->getType())
|
||||
{
|
||||
case MenuItemTypes::SELECTION: {
|
||||
// Format selection value with angle brackets
|
||||
const std::string formattedValue = "< " + item->getValue() + " >";
|
||||
const u8g2_uint_t textWidth = u8g2_GetStrWidth(u8g2, formattedValue.c_str());
|
||||
u8g2_DrawStr(u8g2, u8g2->width - textWidth - UIConstants::SELECTION_MARGIN, y, formattedValue.c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
case MenuItemTypes::TOGGLE: {
|
||||
// Draw checkbox frame
|
||||
const int frameX = u8g2->width - UIConstants::FRAME_BOX_SIZE - UIConstants::SELECTION_MARGIN;
|
||||
const int frameY = y - UIConstants::FRAME_OFFSET;
|
||||
u8g2_DrawFrame(u8g2, frameX, frameY, UIConstants::FRAME_BOX_SIZE, UIConstants::FRAME_BOX_SIZE);
|
||||
|
||||
// Draw checkmark (X) if toggle is true
|
||||
if (item->getValue() == "true")
|
||||
{
|
||||
const int checkX1 = frameX + 2;
|
||||
const int checkY1 = frameY + 2;
|
||||
const int checkX2 = frameX + UIConstants::FRAME_BOX_SIZE - 3;
|
||||
const int checkY2 = frameY + UIConstants::FRAME_BOX_SIZE - 3;
|
||||
|
||||
// Draw X pattern for checked state
|
||||
u8g2_DrawLine(u8g2, checkX1, checkY1, checkX2, checkY2);
|
||||
u8g2_DrawLine(u8g2, checkX1, checkY2, checkX2, checkY1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case MenuItemTypes::TEXT:
|
||||
default:
|
||||
// No additional rendering needed for text and number types
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::onButtonClicked(const ButtonType button)
|
||||
{
|
||||
// Map button input to navigation functions
|
||||
switch (button)
|
||||
{
|
||||
case ButtonType::UP:
|
||||
onPressedUp();
|
||||
break;
|
||||
|
||||
case ButtonType::DOWN:
|
||||
onPressedDown();
|
||||
break;
|
||||
|
||||
case ButtonType::LEFT:
|
||||
onPressedLeft();
|
||||
break;
|
||||
|
||||
case ButtonType::RIGHT:
|
||||
onPressedRight();
|
||||
break;
|
||||
|
||||
case ButtonType::SELECT:
|
||||
onPressedSelect();
|
||||
break;
|
||||
|
||||
case ButtonType::BACK:
|
||||
onPressedBack();
|
||||
break;
|
||||
|
||||
default:
|
||||
// Ignore unknown button inputs
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::onPressedDown()
|
||||
{
|
||||
if (m_items.empty())
|
||||
return;
|
||||
|
||||
// Wrap around to first item when at the end
|
||||
m_selected_item = (m_selected_item + 1) % m_items.size();
|
||||
}
|
||||
|
||||
void Menu::onPressedUp()
|
||||
{
|
||||
if (m_items.empty())
|
||||
return;
|
||||
|
||||
// Wrap around to last item when at the beginning
|
||||
m_selected_item = (m_selected_item == 0) ? m_items.size() - 1 : m_selected_item - 1;
|
||||
}
|
||||
|
||||
void Menu::onPressedLeft() const
|
||||
{
|
||||
if (m_selected_item < m_items.size())
|
||||
{
|
||||
const auto &item = m_items.at(m_selected_item);
|
||||
item.onButtonPressed(ButtonType::LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::onPressedRight() const
|
||||
{
|
||||
if (m_selected_item < m_items.size())
|
||||
{
|
||||
const auto &item = m_items.at(m_selected_item);
|
||||
item.onButtonPressed(ButtonType::RIGHT);
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::onPressedSelect() const
|
||||
{
|
||||
if (m_selected_item < m_items.size())
|
||||
{
|
||||
const auto &item = m_items.at(m_selected_item);
|
||||
item.onButtonPressed(ButtonType::SELECT);
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::onPressedBack() const
|
||||
{
|
||||
// Navigate back to previous screen if callback is available
|
||||
if (m_options && m_options->popScreen)
|
||||
{
|
||||
m_options->popScreen();
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::addText(uint8_t id, const std::string &text)
|
||||
{
|
||||
auto callback = [this](const MenuItem &menuItem, const ButtonType button) -> void {
|
||||
onButtonPressed(menuItem, button);
|
||||
};
|
||||
m_items.emplace_back(id, MenuItemTypes::TEXT, text, callback);
|
||||
}
|
||||
|
||||
void Menu::addSelection(uint8_t id, const std::string &text, const std::vector<std::string> &values, const int index)
|
||||
{
|
||||
auto callback = [this](const MenuItem &menuItem, const ButtonType button) -> void {
|
||||
onButtonPressed(menuItem, button);
|
||||
};
|
||||
m_items.emplace_back(id, MenuItemTypes::SELECTION, text, values, index, callback);
|
||||
}
|
||||
|
||||
void Menu::addToggle(uint8_t id, const std::string &text, bool selected)
|
||||
{
|
||||
auto callback = [this](const MenuItem &menuItem, const ButtonType button) -> void {
|
||||
onButtonPressed(menuItem, button);
|
||||
};
|
||||
m_items.emplace_back(id, MenuItemTypes::TOGGLE, text, selected, callback);
|
||||
}
|
||||
|
||||
void Menu::drawScrollBar() const
|
||||
{
|
||||
// Create scrollbar instance
|
||||
ScrollBar scrollBar(m_options, u8g2->width - UIConstants::SCROLLBAR_WIDTH, 3, 1, u8g2->height - 6);
|
||||
scrollBar.refresh(m_selected_item, m_items.size());
|
||||
scrollBar.render();
|
||||
}
|
||||
|
||||
void Menu::drawSelectionBox() const
|
||||
{
|
||||
// Calculate dimensions for the selection box
|
||||
const auto displayHeight = u8g2->height;
|
||||
const auto displayWidth = u8g2->width;
|
||||
const auto boxHeight = displayHeight / 3;
|
||||
const auto y = boxHeight * 2 - 2;
|
||||
const auto x = displayWidth - UIConstants::RIGHT_PADDING;
|
||||
|
||||
// Draw the rounded frame for the selection box
|
||||
u8g2_DrawRFrame(u8g2, 2, boxHeight, displayWidth - UIConstants::RIGHT_PADDING, boxHeight,
|
||||
UIConstants::CORNER_RADIUS);
|
||||
|
||||
// Draw horizontal line separator
|
||||
u8g2_DrawLine(u8g2, 4, y, displayWidth - UIConstants::RIGHT_PADDING, y);
|
||||
|
||||
// Draw vertical line on the right side
|
||||
u8g2_DrawLine(u8g2, x, y - boxHeight + 3, x, y - 1);
|
||||
}
|
@@ -1,260 +0,0 @@
|
||||
#include "common/PSMenu.h"
|
||||
|
||||
#include "PushButton.h"
|
||||
#include "common/ScrollBar.h"
|
||||
#include "u8g2.h"
|
||||
|
||||
// Menu item type constants for better readability
|
||||
namespace MenuItemTypes {
|
||||
constexpr uint8_t TEXT = 0;
|
||||
constexpr uint8_t SELECTION = 1;
|
||||
constexpr uint8_t NUMBER = 2;
|
||||
constexpr uint8_t TOGGLE = 3;
|
||||
}
|
||||
|
||||
// UI layout constants
|
||||
namespace UIConstants {
|
||||
constexpr int LEFT_MARGIN = 8;
|
||||
constexpr int RIGHT_PADDING = 8;
|
||||
constexpr int SCROLLBAR_WIDTH = 3;
|
||||
constexpr int FRAME_BOX_SIZE = 14;
|
||||
constexpr int FRAME_OFFSET = 11;
|
||||
constexpr int SELECTION_MARGIN = 10;
|
||||
constexpr int CORNER_RADIUS = 3;
|
||||
constexpr int LINE_SPACING = 14;
|
||||
constexpr int BOTTOM_OFFSET = 10;
|
||||
}
|
||||
|
||||
PSMenu::PSMenu(menu_options_t *options) : Widget(options->u8g2), m_options(options)
|
||||
{
|
||||
// Set up button callback using lambda to forward to member function
|
||||
m_options->onButtonClicked = [this](const uint8_t button) {
|
||||
onButtonClicked(button);
|
||||
};
|
||||
}
|
||||
|
||||
PSMenu::~PSMenu()
|
||||
{
|
||||
// Clean up callback to prevent dangling pointer
|
||||
if (m_options) {
|
||||
m_options->onButtonClicked = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::render()
|
||||
{
|
||||
// Initialize selection if not set
|
||||
if (m_selected_item >= m_items.size() && !m_items.empty()) {
|
||||
m_selected_item = 0;
|
||||
}
|
||||
|
||||
// Early return if no items to render
|
||||
if (m_items.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear screen with black background
|
||||
u8g2_SetDrawColor(u8g2, 0);
|
||||
u8g2_DrawBox(u8g2, 0, 0, u8g2->width, u8g2->height);
|
||||
|
||||
// Set white foreground color for drawing
|
||||
u8g2_SetDrawColor(u8g2, 1);
|
||||
|
||||
// Draw UI components
|
||||
drawScrollBar();
|
||||
drawSelectionBox();
|
||||
|
||||
// Calculate center position for main item
|
||||
const int centerY = u8g2->height / 2 + 3;
|
||||
|
||||
// Render the currently selected item (main/center item)
|
||||
const auto& selectedItem = m_items[m_selected_item];
|
||||
renderWidget(&selectedItem, u8g2_font_helvB08_tr, UIConstants::LEFT_MARGIN, centerY);
|
||||
|
||||
// Render previous item (above) if available
|
||||
if (m_selected_item > 0) {
|
||||
const auto& prevItem = m_items[m_selected_item - 1];
|
||||
renderWidget(&prevItem, u8g2_font_haxrcorp4089_tr, UIConstants::LEFT_MARGIN, UIConstants::LINE_SPACING);
|
||||
}
|
||||
|
||||
// Render next item (below) if available
|
||||
if (m_selected_item < m_items.size() - 1) {
|
||||
const auto& nextItem = m_items[m_selected_item + 1];
|
||||
renderWidget(&nextItem, u8g2_font_haxrcorp4089_tr, UIConstants::LEFT_MARGIN, u8g2->height - UIConstants::BOTTOM_OFFSET);
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::renderWidget(const MenuItem *item, const uint8_t *font, const int x, const int y) const
|
||||
{
|
||||
// Set font and draw main text
|
||||
u8g2_SetFont(u8g2, font);
|
||||
u8g2_DrawStr(u8g2, x, y, item->getText().c_str());
|
||||
|
||||
// Render type-specific elements
|
||||
switch (item->getType()) {
|
||||
case MenuItemTypes::SELECTION: {
|
||||
// Format selection value with angle brackets
|
||||
const std::string formattedValue = "< " + item->getValue() + " >";
|
||||
const u8g2_uint_t textWidth = u8g2_GetStrWidth(u8g2, formattedValue.c_str());
|
||||
u8g2_DrawStr(u8g2, u8g2->width - textWidth - UIConstants::SELECTION_MARGIN, y, formattedValue.c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
case MenuItemTypes::TOGGLE: {
|
||||
// Draw checkbox frame
|
||||
const int frameX = u8g2->width - UIConstants::FRAME_BOX_SIZE - UIConstants::SELECTION_MARGIN;
|
||||
const int frameY = y - UIConstants::FRAME_OFFSET;
|
||||
u8g2_DrawFrame(u8g2, frameX, frameY, UIConstants::FRAME_BOX_SIZE, UIConstants::FRAME_BOX_SIZE);
|
||||
|
||||
// Draw checkmark (X) if toggle is true
|
||||
if (item->getValue() == "true") {
|
||||
const int checkX1 = frameX + 2;
|
||||
const int checkY1 = frameY + 2;
|
||||
const int checkX2 = frameX + UIConstants::FRAME_BOX_SIZE - 3;
|
||||
const int checkY2 = frameY + UIConstants::FRAME_BOX_SIZE - 3;
|
||||
|
||||
// Draw X pattern for checked state
|
||||
u8g2_DrawLine(u8g2, checkX1, checkY1, checkX2, checkY2);
|
||||
u8g2_DrawLine(u8g2, checkX1, checkY2, checkX2, checkY1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case MenuItemTypes::TEXT:
|
||||
case MenuItemTypes::NUMBER:
|
||||
default:
|
||||
// No additional rendering needed for text and number types
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::onButtonClicked(const uint8_t button)
|
||||
{
|
||||
// Map button input to navigation functions
|
||||
switch (button) {
|
||||
case BUTTON_UP:
|
||||
onPressedUp();
|
||||
break;
|
||||
|
||||
case BUTTON_DOWN:
|
||||
onPressedDown();
|
||||
break;
|
||||
|
||||
case BUTTON_LEFT:
|
||||
onPressedLeft();
|
||||
break;
|
||||
|
||||
case BUTTON_RIGHT:
|
||||
onPressedRight();
|
||||
break;
|
||||
|
||||
case BUTTON_SELECT:
|
||||
onPressedSelect();
|
||||
break;
|
||||
|
||||
case BUTTON_BACK:
|
||||
onPressedBack();
|
||||
break;
|
||||
|
||||
default:
|
||||
// Ignore unknown button inputs
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::onPressedDown()
|
||||
{
|
||||
if (m_items.empty()) return;
|
||||
|
||||
// Wrap around to first item when at the end
|
||||
m_selected_item = (m_selected_item + 1) % m_items.size();
|
||||
}
|
||||
|
||||
void PSMenu::onPressedUp()
|
||||
{
|
||||
if (m_items.empty()) return;
|
||||
|
||||
// Wrap around to last item when at the beginning
|
||||
m_selected_item = (m_selected_item == 0) ? m_items.size() - 1 : m_selected_item - 1;
|
||||
}
|
||||
|
||||
void PSMenu::onPressedLeft() const
|
||||
{
|
||||
if (m_selected_item < m_items.size()) {
|
||||
const auto& item = m_items[m_selected_item];
|
||||
item.onButtonPressed(item.getId(), ButtonType::LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::onPressedRight() const
|
||||
{
|
||||
if (m_selected_item < m_items.size()) {
|
||||
const auto& item = m_items[m_selected_item];
|
||||
item.onButtonPressed(item.getId(), ButtonType::RIGHT);
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::onPressedSelect() const
|
||||
{
|
||||
if (m_selected_item < m_items.size()) {
|
||||
const auto& item = m_items[m_selected_item];
|
||||
item.onButtonPressed(item.getId(), ButtonType::SELECT);
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::onPressedBack() const
|
||||
{
|
||||
// Navigate back to previous screen if callback is available
|
||||
if (m_options && m_options->popScreen) {
|
||||
m_options->popScreen();
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::addText(uint8_t id, const std::string &text, const ButtonCallback &callback)
|
||||
{
|
||||
m_items.emplace_back(id, MenuItemTypes::TEXT, text, callback);
|
||||
}
|
||||
|
||||
void PSMenu::addSelection(uint8_t id, const std::string &text, std::string &value,
|
||||
const std::vector<std::string> &values,
|
||||
const ButtonCallback &callback)
|
||||
{
|
||||
m_items.emplace_back(id, MenuItemTypes::SELECTION, text, value, values, callback);
|
||||
}
|
||||
|
||||
void PSMenu::addNumber(uint8_t id, const std::string &text, std::string &value, const ButtonCallback &callback)
|
||||
{
|
||||
m_items.emplace_back(id, MenuItemTypes::NUMBER, text, value, callback);
|
||||
}
|
||||
|
||||
void PSMenu::addToggle(uint8_t id, const std::string &text, bool selected, const ButtonCallback &callback)
|
||||
{
|
||||
m_items.emplace_back(id, MenuItemTypes::TOGGLE, text, selected, callback);
|
||||
}
|
||||
|
||||
void PSMenu::drawScrollBar() const
|
||||
{
|
||||
// Create scrollbar instance
|
||||
ScrollBar scrollBar(m_options, u8g2->width - UIConstants::SCROLLBAR_WIDTH, 3, 1, u8g2->height - 6);
|
||||
scrollBar.refresh(m_selected_item, m_items.size());
|
||||
scrollBar.render();
|
||||
}
|
||||
|
||||
void PSMenu::drawSelectionBox() const
|
||||
{
|
||||
// Calculate dimensions for the selection box
|
||||
const auto displayHeight = u8g2->height;
|
||||
const auto displayWidth = u8g2->width;
|
||||
const auto boxHeight = displayHeight / 3;
|
||||
const auto y = boxHeight * 2 - 2;
|
||||
const auto x = displayWidth - UIConstants::RIGHT_PADDING;
|
||||
|
||||
// Draw the rounded frame for the selection box
|
||||
u8g2_DrawRFrame(u8g2, 2, boxHeight, displayWidth - UIConstants::RIGHT_PADDING, boxHeight, UIConstants::CORNER_RADIUS);
|
||||
|
||||
// Draw horizontal line separator
|
||||
u8g2_DrawLine(u8g2, 4, y, displayWidth - UIConstants::RIGHT_PADDING, y);
|
||||
|
||||
// Draw vertical line on the right side
|
||||
u8g2_DrawLine(u8g2, x, y - boxHeight + 3, x, y - 1);
|
||||
}
|
@@ -12,6 +12,6 @@ void Widget::render()
|
||||
{
|
||||
}
|
||||
|
||||
void Widget::onButtonClicked(uint8_t button)
|
||||
void Widget::onButtonClicked(ButtonType button)
|
||||
{
|
||||
}
|
||||
|
@@ -11,10 +11,9 @@ MenuItem::MenuItem(const uint8_t id, const uint8_t type, std::string text, std::
|
||||
{
|
||||
}
|
||||
|
||||
MenuItem::MenuItem(const uint8_t id, const uint8_t type, std::string text, std::string value,
|
||||
std::vector<std::string> values,
|
||||
MenuItem::MenuItem(const uint8_t id, const uint8_t type, std::string text, std::vector<std::string> values, int index,
|
||||
ButtonCallback callback)
|
||||
: m_id(id), m_type(type), m_text(std::move(text)), m_value(std::move(value)), m_values(std::move(values)),
|
||||
: m_id(id), m_type(type), m_text(std::move(text)), m_values(std::move(values)), m_index(index),
|
||||
m_callback(std::move(callback))
|
||||
{
|
||||
}
|
||||
@@ -43,6 +42,10 @@ const std::string &MenuItem::getText() const
|
||||
|
||||
const std::string &MenuItem::getValue() const
|
||||
{
|
||||
if (!m_values.empty() && m_index >= 0 && m_index < m_values.size())
|
||||
{
|
||||
return m_values.at(m_index);
|
||||
}
|
||||
return m_value;
|
||||
}
|
||||
|
||||
@@ -51,15 +54,41 @@ void MenuItem::setValue(const std::string &value)
|
||||
m_value = value;
|
||||
}
|
||||
|
||||
void MenuItem::onButtonPressed(const uint8_t id, const ButtonType button) const
|
||||
void MenuItem::onButtonPressed(const ButtonType button) const
|
||||
{
|
||||
if (m_callback)
|
||||
{
|
||||
m_callback(id, button);
|
||||
m_callback(*this, button);
|
||||
}
|
||||
}
|
||||
|
||||
bool MenuItem::hasCallback() const
|
||||
{
|
||||
return (m_callback != nullptr);
|
||||
}
|
||||
|
||||
int MenuItem::getIndex() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
std::vector<std::string> MenuItem::getValues() const
|
||||
{
|
||||
return m_values;
|
||||
}
|
||||
|
||||
size_t MenuItem::getItemCount() const
|
||||
{
|
||||
return m_values.size();
|
||||
}
|
||||
|
||||
MenuItem MenuItem::copyWith(const size_t index) const
|
||||
{
|
||||
MenuItem copy = *this;
|
||||
if (index > std::numeric_limits<int>::max())
|
||||
{
|
||||
throw std::overflow_error("index is too large");
|
||||
}
|
||||
copy.m_index = static_cast<int>(index);
|
||||
return copy;
|
||||
}
|
@@ -1,28 +1,31 @@
|
||||
#include "ui/LightMenu.h"
|
||||
|
||||
LightMenu::LightMenu(menu_options_t *options) : PSMenu(options), m_options(options)
|
||||
#include "ui/LightSettingsMenu.h"
|
||||
|
||||
namespace LightMenuItem
|
||||
{
|
||||
constexpr uint8_t MODE = 1;
|
||||
constexpr uint8_t TOGGLE = 2;
|
||||
constexpr uint8_t LED_SETTINGS = 3;
|
||||
}
|
||||
|
||||
LightMenu::LightMenu(menu_options_t *options) : Menu(options), m_options(options)
|
||||
{
|
||||
std::vector<std::string> values;
|
||||
values.emplace_back("Tag");
|
||||
values.emplace_back("Nacht");
|
||||
addSelection(1, "Modus", values.front(), values, [this](const uint8_t id, const ButtonType button) {
|
||||
onButtonPressed(id, button);
|
||||
});
|
||||
addSelection(LightMenuItem::MODE, "Modus", values, 0);
|
||||
|
||||
addText(2, "LED Einstellungen", [this](const uint8_t id, const ButtonType button) {
|
||||
onButtonPressed(id, button);
|
||||
});
|
||||
|
||||
addToggle(3, "Toggle", false, nullptr);
|
||||
addText(LightMenuItem::LED_SETTINGS, "LED Einstellungen");
|
||||
}
|
||||
|
||||
void LightMenu::onButtonPressed(const uint8_t id, const ButtonType button) const
|
||||
void LightMenu::onButtonPressed(const MenuItem &menuItem, const ButtonType button)
|
||||
{
|
||||
std::shared_ptr<Widget> widget;
|
||||
switch (id)
|
||||
switch (menuItem.getId())
|
||||
{
|
||||
case 2:
|
||||
widget = std::make_shared<LightMenu>(m_options);
|
||||
case LightMenuItem::LED_SETTINGS:
|
||||
widget = std::make_shared<LightSettingsMenu>(m_options);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
65
components/insa/src/ui/LightSettingsMenu.cpp
Normal file
65
components/insa/src/ui/LightSettingsMenu.cpp
Normal file
@@ -0,0 +1,65 @@
|
||||
#include "ui/LightSettingsMenu.h"
|
||||
|
||||
namespace LightSettingsMenuItem
|
||||
{
|
||||
constexpr uint8_t SECTION_COUNTER = 0;
|
||||
}
|
||||
|
||||
LightSettingsMenu::LightSettingsMenu(menu_options_t *options) : Menu(options), m_options(options)
|
||||
{
|
||||
std::vector<std::string> values;
|
||||
for (size_t i = 1; i <= 99; i++)
|
||||
{
|
||||
values.emplace_back(std::to_string(i));
|
||||
}
|
||||
addSelection(LightSettingsMenuItem::SECTION_COUNTER, "Sektionen", values, 0);
|
||||
|
||||
addSelection(1, "Sektion 1", values, 0);
|
||||
}
|
||||
|
||||
void LightSettingsMenu::onButtonPressed(const MenuItem &menuItem, const ButtonType button)
|
||||
{
|
||||
/// change visible counter
|
||||
switch (button)
|
||||
{
|
||||
case ButtonType::LEFT:
|
||||
if (menuItem.getIndex() > 0)
|
||||
{
|
||||
const auto item = menuItem.copyWith(menuItem.getIndex() - 1);
|
||||
replaceItem(menuItem.getId(), item);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto item = menuItem.copyWith(menuItem.getItemCount() - 1);
|
||||
replaceItem(menuItem.getId(), item);
|
||||
}
|
||||
break;
|
||||
|
||||
case ButtonType::RIGHT:
|
||||
if (menuItem.getIndex() < menuItem.getItemCount() - 1)
|
||||
{
|
||||
const auto item = menuItem.copyWith(menuItem.getIndex() + 1);
|
||||
replaceItem(menuItem.getId(), item);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto item = menuItem.copyWith(0);
|
||||
replaceItem(menuItem.getId(), item);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
/// change section list
|
||||
setItemSize(std::stoull(getItem(0).getValue()));
|
||||
|
||||
/// persist section values
|
||||
if (m_options && m_options->persistence && m_options->persistence->save)
|
||||
{
|
||||
const auto key = "section_" + std::to_string(menuItem.getId());
|
||||
const auto &value = getItem(menuItem.getId()).getValue();
|
||||
m_options->persistence->save(key.c_str(), value.c_str());
|
||||
}
|
||||
}
|
@@ -4,23 +4,17 @@
|
||||
#include "ui/LightMenu.h"
|
||||
#include "ui/SettingsMenu.h"
|
||||
|
||||
MainMenu::MainMenu(menu_options_t *options) : PSMenu(options), m_options(options)
|
||||
MainMenu::MainMenu(menu_options_t *options) : Menu(options), m_options(options)
|
||||
{
|
||||
addText(1, "Lichtsteuerung", [this](const uint8_t id, const ButtonType button) {
|
||||
onButtonPressed(id, button);
|
||||
});
|
||||
addText(2, "externe Geraete", [this](const uint8_t id, const ButtonType button) {
|
||||
onButtonPressed(id, button);
|
||||
});
|
||||
addText(3, "Einstellungen", [this](const uint8_t id, const ButtonType button) {
|
||||
onButtonPressed(id, button);
|
||||
});
|
||||
addText(1, "Lichtsteuerung");
|
||||
addText(2, "externe Geraete");
|
||||
addText(3, "Einstellungen");
|
||||
}
|
||||
|
||||
void MainMenu::onButtonPressed(const uint8_t id, const ButtonType button) const
|
||||
void MainMenu::onButtonPressed(const MenuItem &menuItem, const ButtonType button)
|
||||
{
|
||||
std::shared_ptr<Widget> widget;
|
||||
switch (id)
|
||||
switch (menuItem.getId())
|
||||
{
|
||||
case 1:
|
||||
widget = std::make_shared<LightMenu>(m_options);
|
||||
|
@@ -1,11 +1,6 @@
|
||||
#include "ui/SettingsMenu.h"
|
||||
|
||||
void demo(uint8_t id, ButtonType button)
|
||||
SettingsMenu::SettingsMenu(menu_options_t *options) : Menu(options)
|
||||
{
|
||||
///
|
||||
}
|
||||
|
||||
SettingsMenu::SettingsMenu(menu_options_t *options) : PSMenu(options)
|
||||
{
|
||||
addText(1, "OTA Einspielen", demo);
|
||||
addText(1, "OTA Einspielen");
|
||||
}
|
Reference in New Issue
Block a user