optimized and commented code

Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
2025-06-14 19:02:51 +02:00
parent 4aa3e2cbeb
commit 52a49363eb
10 changed files with 494 additions and 134 deletions

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@@ -1,20 +1,33 @@
// Prevents multiple inclusions of this header file
#pragma once
// Standard libraries for function objects and smart pointers
#include <functional>
#include <memory>
// Project-specific headers
#include "common/Widget.h"
#include "u8g2.h"
class Widget;
// Structure for menu options and callback functions
typedef struct
{
// Pointer to u8g2 display object for graphics output
u8g2_t *u8g2;
// Callback function to set the current screen
// Parameter: Smart pointer to a Widget object
std::function<void(std::shared_ptr<Widget>)> setScreen;
// Callback function to add a new screen to the stack
// Parameter: Smart pointer to a Widget object
std::function<void(std::shared_ptr<Widget>)> pushScreen;
// Callback function to remove the top screen from the stack
// No parameters required
std::function<void()> popScreen;
// Callback function to handle button presses
// Parameter: 8-bit button ID/status
std::function<void(uint8_t button)> onButtonClicked;
} menu_options_t;

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@@ -2,6 +2,20 @@
#include <functional>
enum class ButtonType { NONE, UP, DOWN, LEFT, RIGHT, SELECT, BACK };
// Enumeration defining the different types of buttons available in the system
// NONE represents no button pressed or an invalid button state
enum class ButtonType {
NONE, // No button or invalid state
UP, // Up directional button
DOWN, // Down directional button
LEFT, // Left directional button
RIGHT, // Right directional button
SELECT, // Select/confirm button
BACK // Back/cancel button
};
// Type alias for button event callback function
// Parameters:
// - uint8_t: Button identifier or additional data
// - ButtonType: The type of button that was pressed
typedef std::function<void(uint8_t, ButtonType)> ButtonCallback;

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@@ -7,35 +7,131 @@
#include "Widget.h"
#include "data/MenuItem.h"
/**
* PSMenu - A menu widget class
*
* This class extends the Widget base class to provide a customizable menu system
* with various types of interactive menu items including text buttons, selections,
* number inputs, and toggles.
*/
class PSMenu : public Widget
{
public:
/**
* Constructor - Creates a new PSMenu instance
* @param options Pointer to menu configuration options
*/
explicit PSMenu(menu_options_t *options);
/**
* Destructor - Cleans up resources when menu is destroyed
*/
~PSMenu() override;
/**
* Adds a text-based menu item (button) to the menu
* @param id Unique identifier for this menu item
* @param text Display text shown on the menu
* @param callback Function to call when this item is selected
*/
void addText(uint8_t id, const std::string &text, const ButtonCallback &callback);
/**
* Adds a selection menu item (dropdown/list selection)
* @param id Unique identifier for this menu item
* @param text Display text/label for the selection
* @param value Reference to current selected value (will be modified)
* @param values Vector of all available options to choose from
* @param callback Function to call when selection changes
*/
void addSelection(uint8_t id, const std::string &text, std::string &value, const std::vector<std::string>& values,
const ButtonCallback &callback);
/**
* Adds a numeric input menu item
* @param id Unique identifier for this menu item
* @param text Display text/label for the number input
* @param value Reference to current numeric value as string (will be modified)
* @param callback Function to call when value changes
*/
void addNumber(uint8_t id, const std::string &text, std::string &value, const ButtonCallback &callback);
/**
* Adds a toggle/checkbox menu item
* @param id Unique identifier for this menu item
* @param text Display text/label for the toggle
* @param selected Current state of the toggle (true = on, false = off)
* @param callback Function to call when toggle state changes
*/
void addToggle(uint8_t id, const std::string &text, bool selected, const ButtonCallback &callback);
private:
/**
* Renders the entire menu on screen
* Override from Widget base class
*/
void render() override;
/**
* Handles button press events from the controller/input system
* @param button The button that was pressed
* Override from Widget base class
*/
void onButtonClicked(uint8_t button) override;
// Navigation event handlers
/**
* Handles down arrow/stick input - moves selection down
*/
void onPressedDown();
/**
* Handles up arrow/stick input - moves selection up
*/
void onPressedUp();
/**
* Handles left arrow/stick input - decreases value for current item
*/
void onPressedLeft() const;
/**
* Handles right arrow/stick input - increases value for current item
*/
void onPressedRight() const;
/**
* Handles select/confirm button (X on PlayStation controller)
*/
void onPressedSelect() const;
/**
* Handles back/cancel button (Circle on PlayStation controller)
*/
void onPressedBack() const;
// Rendering helper methods
/**
* Draws the scroll bar indicating position in long menus
*/
void drawScrollBar() const;
/**
* Draws the selection highlight box around current menu item
*/
void drawSelectionBox() const;
/**
* Renders an individual menu item widget
* @param item Pointer to the menu item to render
* @param font Font to use for rendering text
* @param x X coordinate for rendering position
* @param y Y coordinate for rendering position
*/
void renderWidget(const MenuItem *item, const uint8_t *font, int x, int y) const;
size_t m_selected_item = 0;
std::vector<MenuItem> m_items;
menu_options_t *m_options;
// Member variables
size_t m_selected_item = 0; ///< Index of currently selected menu item
std::vector<MenuItem> m_items; ///< Collection of all menu items
menu_options_t *m_options; ///< Pointer to menu configuration options
};

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@@ -3,22 +3,50 @@
#include "MenuOptions.h"
#include "Widget.h"
/**
* ScrollBar class that represents a vertical scrollbar widget
* Inherits from Widget base class and provides scrolling functionality
*/
class ScrollBar final : public Widget
{
public:
public:
/**
* Constructor for ScrollBar
* @param options Pointer to menu options configuration
* @param x X coordinate position of the scrollbar
* @param y Y coordinate position of the scrollbar
* @param width Width of the scrollbar
* @param height Height of the scrollbar
*/
ScrollBar(const menu_options_t *options, size_t x, size_t y, size_t width, size_t height);
/**
* Renders the scrollbar to the screen
* Overrides the base Widget render method
*/
void render() override;
/**
* Updates the scrollbar state with new values
* @param value Current scroll position value
* @param max Maximum scroll value
* @param min Minimum scroll value (default: 0)
*/
void refresh(size_t value, size_t max, size_t min = 0);
private:
size_t m_x;
size_t m_y;
size_t m_width;
size_t m_height;
size_t m_value;
size_t m_max;
size_t m_min;
private:
// Position and dimensions
size_t m_x; // X coordinate of the scrollbar
size_t m_y; // Y coordinate of the scrollbar
size_t m_width; // Width of the scrollbar
size_t m_height; // Height of the scrollbar
size_t m_thumbHeight;
size_t m_thumbY;
// Scroll state values
size_t m_value; // Current scroll position
size_t m_max; // Maximum scroll value
size_t m_min; // Minimum scroll value
// Calculated thumb properties
size_t m_thumbHeight; // Height of the scroll thumb
size_t m_thumbY; // Y position of the scroll thumb
};

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@@ -1,22 +1,52 @@
#pragma once
#include <cstdint>
#include "u8g2.h"
/**
* Base class for UI widgets that can be rendered and interact with user input.
* This class provides a common interface for all widgets in the system.
*/
class Widget
{
public:
/**
* Constructs a widget with the given u8g2 display context.
* @param u8g2 Pointer to the u8g2 display context used for rendering
*/
explicit Widget(u8g2_t *u8g2);
/**
* Virtual destructor to ensure proper cleanup of derived classes.
*/
virtual ~Widget() = default;
/**
* Updates the widget's internal state based on elapsed time.
* This method is called once per frame to handle animations,
* timers, or other time-dependent behavior.
* @param dt Delta time in milliseconds since last update
*/
virtual void update(uint64_t dt);
/**
* Renders the widget to the display.
* This method should be overridden by derived classes to implement
* their specific rendering logic using the u8g2 display context.
*/
virtual void render();
/**
* Handles button click events.
* This method is called when a button is pressed and allows
* the widget to respond to user input.
* @param button The identifier of the button that was clicked
*/
virtual void onButtonClicked(uint8_t button);
protected:
/**
* Pointer to the u8g2 display context used for rendering operations.
* This provides access to drawing functions for text, graphics, and other UI elements.
*/
u8g2_t *u8g2;
};

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@@ -5,27 +5,103 @@
#include "common/Common.h"
/**
* Represents a menu item that can be displayed in a user interface.
* Supports different types of menu items with various interaction capabilities.
*/
class MenuItem
{
public:
/**
* Constructor for a simple menu item with text and callback.
* @param id Unique identifier for this menu item
* @param type Type of the menu item (defines behavior and appearance)
* @param text Display text for the menu item
* @param callback Function to call when the item is activated
*/
MenuItem(uint8_t id, uint8_t type, std::string text, ButtonCallback callback);
/**
* Constructor for a menu item with a value field.
* @param id Unique identifier for this menu item
* @param type Type of the menu item
* @param text Display text for the menu item
* @param value Current value associated with this item
* @param callback Function to call when the item is activated
*/
MenuItem(uint8_t id, uint8_t type, std::string text, std::string value, ButtonCallback callback);
/**
* Constructor for a menu item with multiple selectable values.
* @param id Unique identifier for this menu item
* @param type Type of the menu item
* @param text Display text for the menu item
* @param value Currently selected value
* @param values List of all available values for selection
* @param callback Function to call when the item is activated
*/
MenuItem(uint8_t id, uint8_t type, std::string text, std::string value, std::vector<std::string> values,
ButtonCallback callback);
/**
* Constructor for a boolean/toggle menu item.
* @param id Unique identifier for this menu item
* @param type Type of the menu item
* @param text Display text for the menu item
* @param selected Whether this item is currently selected/checked
* @param callback Function to call when the item is activated
*/
MenuItem(uint8_t id, uint8_t type, std::string text, bool selected, ButtonCallback callback);
/**
* Gets the unique identifier of this menu item.
* @return The menu item's ID
*/
[[nodiscard]] uint8_t getId() const;
/**
* Gets the type of this menu item.
* @return The menu item's type
*/
[[nodiscard]] uint8_t getType() const;
/**
* Gets the display text of this menu item.
* @return Reference to the menu item's text
*/
[[nodiscard]] const std::string &getText() const;
/**
* Gets the current value of this menu item.
* @return Reference to the menu item's current value
*/
[[nodiscard]] const std::string &getValue() const;
/**
* Sets a new value for this menu item.
* @param value The new value to set
*/
void setValue(const std::string &value);
/**
* Handles button press events for this menu item.
* Calls the associated callback function if one exists.
* @param id The ID of the item that was pressed
* @param button The type of button that was pressed
*/
void onButtonPressed(uint8_t id, ButtonType button) const;
/**
* Checks if this menu item has an associated callback function.
* @return true if a callback is set, false otherwise
*/
[[nodiscard]] bool hasCallback() const;
private:
uint8_t m_id;
uint8_t m_type;
std::string m_text;
std::string m_value;
std::vector<std::string> m_values;
ButtonCallback m_callback;
uint8_t m_id; // Unique identifier for this menu item
uint8_t m_type; // Type defining the item's behavior
std::string m_text; // Display text shown to the user
std::string m_value; // Current value (for value-based items)
std::vector<std::string> m_values; // Available values (for selection items)
ButtonCallback m_callback; // Function to call when activated
};

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@@ -2,13 +2,30 @@
#include "common/PSMenu.h"
/**
* MainMenu class - represents the main menu interface of the application
* Inherits from PSMenu to provide menu functionality
*/
class MainMenu final : public PSMenu
{
public:
/**
* Constructor - initializes the main menu with given options
* @param options Pointer to menu options configuration
*/
explicit MainMenu(menu_options_t *options);
private:
/**
* Handles button press events from the menu interface
* @param id Button identifier that was pressed
* @param button Type of button that was pressed
*/
void onButtonPressed(uint8_t id, ButtonType button) const;
/**
* Pointer to menu options configuration
* Stores the menu configuration passed during construction
*/
menu_options_t *m_options;
};

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@@ -3,13 +3,48 @@
#include "MenuOptions.h"
#include "common/Widget.h"
/**
* @brief SplashScreen class represents the initial screen shown when the application starts
*
* This class inherits from Widget and is responsible for displaying the splash screen
* that typically shows application branding, loading status, or initialization messages.
* It's marked as final to prevent further inheritance.
*/
class SplashScreen final : public Widget
{
public:
/**
* @brief Constructs a new SplashScreen object
*
* @param options Pointer to menu options configuration that controls
* the behavior and appearance of the splash screen
*/
explicit SplashScreen(menu_options_t *options);
/**
* @brief Updates the splash screen state and animations
*
* This method is called every frame to update the splash screen's
* internal state, handle timing, animations, or transitions.
*
* @param dt Delta time in milliseconds since the last update
*/
void update(uint64_t dt) override;
/**
* @brief Renders the splash screen to the display
*
* This method handles all the drawing operations for the splash screen,
* including background, logos, text, and any visual effects.
*/
void render() override;
private:
/**
* @brief Pointer to menu options configuration
*
* Stores the configuration options that control various aspects
* of the splash screen's behavior and appearance.
*/
menu_options_t *m_options;
};

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@@ -4,8 +4,30 @@
#include "common/ScrollBar.h"
#include "u8g2.h"
// Menu item type constants for better readability
namespace MenuItemTypes {
constexpr uint8_t TEXT = 0;
constexpr uint8_t SELECTION = 1;
constexpr uint8_t NUMBER = 2;
constexpr uint8_t TOGGLE = 3;
}
// UI layout constants
namespace UIConstants {
constexpr int LEFT_MARGIN = 8;
constexpr int RIGHT_PADDING = 8;
constexpr int SCROLLBAR_WIDTH = 3;
constexpr int FRAME_BOX_SIZE = 14;
constexpr int FRAME_OFFSET = 11;
constexpr int SELECTION_MARGIN = 10;
constexpr int CORNER_RADIUS = 3;
constexpr int LINE_SPACING = 14;
constexpr int BOTTOM_OFFSET = 10;
}
PSMenu::PSMenu(menu_options_t *options) : Widget(options->u8g2), m_options(options)
{
// Set up button callback using lambda to forward to member function
m_options->onButtonClicked = [this](const uint8_t button) {
onButtonClicked(button);
};
@@ -13,195 +35,226 @@ PSMenu::PSMenu(menu_options_t *options) : Widget(options->u8g2), m_options(optio
PSMenu::~PSMenu()
{
m_options->onButtonClicked = nullptr;
// Clean up callback to prevent dangling pointer
if (m_options) {
m_options->onButtonClicked = nullptr;
}
}
void PSMenu::render()
{
if (m_selected_item < 0)
{
onPressedDown();
// Initialize selection if not set
if (m_selected_item >= m_items.size() && !m_items.empty()) {
m_selected_item = 0;
}
// Early return if no items to render
if (m_items.empty()) {
return;
}
// Clear screen with black background
u8g2_SetDrawColor(u8g2, 0);
u8g2_DrawBox(u8g2, 0, 0, u8g2->width, u8g2->height);
// Set white foreground color for drawing
u8g2_SetDrawColor(u8g2, 1);
// Draw UI components
drawScrollBar();
drawSelectionBox();
int x = 8; // sure?
auto widget = m_items.at(m_selected_item);
renderWidget(&widget, u8g2_font_helvB08_tr, x, u8g2->height / 2 + 3);
// Calculate center position for main item
const int centerY = u8g2->height / 2 + 3;
if (m_selected_item > 0)
{
auto item = m_items.at(m_selected_item - 1);
renderWidget(&item, u8g2_font_haxrcorp4089_tr, x, 14);
// Render the currently selected item (main/center item)
const auto& selectedItem = m_items[m_selected_item];
renderWidget(&selectedItem, u8g2_font_helvB08_tr, UIConstants::LEFT_MARGIN, centerY);
// Render previous item (above) if available
if (m_selected_item > 0) {
const auto& prevItem = m_items[m_selected_item - 1];
renderWidget(&prevItem, u8g2_font_haxrcorp4089_tr, UIConstants::LEFT_MARGIN, UIConstants::LINE_SPACING);
}
if (m_selected_item < m_items.size() - 1)
{
auto item = m_items.at(m_selected_item + 1);
renderWidget(&item, u8g2_font_haxrcorp4089_tr, x, u8g2->height - 10);
// Render next item (below) if available
if (m_selected_item < m_items.size() - 1) {
const auto& nextItem = m_items[m_selected_item + 1];
renderWidget(&nextItem, u8g2_font_haxrcorp4089_tr, UIConstants::LEFT_MARGIN, u8g2->height - UIConstants::BOTTOM_OFFSET);
}
}
void PSMenu::renderWidget(const MenuItem *item, const uint8_t *font, const int x, const int y) const
{
// Set font and draw main text
u8g2_SetFont(u8g2, font);
u8g2_DrawStr(u8g2, x, y, item->getText().c_str());
switch (item->getType())
{
case 1: // Selection
{
std::string value = "< ";
value += item->getValue();
value += " >";
const u8g2_uint_t w = u8g2_GetStrWidth(u8g2, value.c_str());
u8g2_DrawStr(u8g2, u8g2->width - w - 10, y, value.c_str());
break;
}
case 3: // toggle
{
u8g2_DrawFrame(u8g2, u8g2->width - 24, y - 11, 14, 14);
if (strcmp(item->getValue().c_str(), "true") == 0)
{
u8g2_DrawLine(u8g2, u8g2->width - 22, y - 9, u8g2->width - 13, y);
u8g2_DrawLine(u8g2, u8g2->width - 22, y, u8g2->width - 13, y - 9);
// Render type-specific elements
switch (item->getType()) {
case MenuItemTypes::SELECTION: {
// Format selection value with angle brackets
const std::string formattedValue = "< " + item->getValue() + " >";
const u8g2_uint_t textWidth = u8g2_GetStrWidth(u8g2, formattedValue.c_str());
u8g2_DrawStr(u8g2, u8g2->width - textWidth - UIConstants::SELECTION_MARGIN, y, formattedValue.c_str());
break;
}
break;
}
default:
case MenuItemTypes::TOGGLE: {
// Draw checkbox frame
const int frameX = u8g2->width - UIConstants::FRAME_BOX_SIZE - UIConstants::SELECTION_MARGIN;
const int frameY = y - UIConstants::FRAME_OFFSET;
u8g2_DrawFrame(u8g2, frameX, frameY, UIConstants::FRAME_BOX_SIZE, UIConstants::FRAME_BOX_SIZE);
// Draw checkmark (X) if toggle is true
if (item->getValue() == "true") {
const int checkX1 = frameX + 2;
const int checkY1 = frameY + 2;
const int checkX2 = frameX + UIConstants::FRAME_BOX_SIZE - 3;
const int checkY2 = frameY + UIConstants::FRAME_BOX_SIZE - 3;
// Draw X pattern for checked state
u8g2_DrawLine(u8g2, checkX1, checkY1, checkX2, checkY2);
u8g2_DrawLine(u8g2, checkX1, checkY2, checkX2, checkY1);
}
break;
}
case MenuItemTypes::TEXT:
case MenuItemTypes::NUMBER:
default:
// No additional rendering needed for text and number types
break;
}
}
void PSMenu::onButtonClicked(const uint8_t button)
{
switch (button)
{
case BUTTON_UP:
onPressedUp();
break;
// Map button input to navigation functions
switch (button) {
case BUTTON_UP:
onPressedUp();
break;
case BUTTON_DOWN:
onPressedDown();
break;
case BUTTON_DOWN:
onPressedDown();
break;
case BUTTON_LEFT:
onPressedLeft();
break;
case BUTTON_LEFT:
onPressedLeft();
break;
case BUTTON_RIGHT:
onPressedRight();
break;
case BUTTON_RIGHT:
onPressedRight();
break;
case BUTTON_SELECT:
onPressedSelect();
break;
case BUTTON_SELECT:
onPressedSelect();
break;
case BUTTON_BACK:
onPressedBack();
break;
case BUTTON_BACK:
onPressedBack();
break;
default:
break;
default:
// Ignore unknown button inputs
break;
}
}
void PSMenu::onPressedDown()
{
if (m_selected_item == m_items.size() - 1)
{
m_selected_item = 0;
}
else
{
m_selected_item++;
}
if (m_items.empty()) return;
// Wrap around to first item when at the end
m_selected_item = (m_selected_item + 1) % m_items.size();
}
void PSMenu::onPressedUp()
{
if (m_selected_item == 0)
{
m_selected_item = m_items.size() - 1;
}
else
{
m_selected_item--;
}
if (m_items.empty()) return;
// Wrap around to last item when at the beginning
m_selected_item = (m_selected_item == 0) ? m_items.size() - 1 : m_selected_item - 1;
}
void PSMenu::onPressedLeft() const
{
const auto item = m_items.at(m_selected_item);
item.onButtonPressed(item.getId(), ButtonType::LEFT);
if (m_selected_item < m_items.size()) {
const auto& item = m_items[m_selected_item];
item.onButtonPressed(item.getId(), ButtonType::LEFT);
}
}
void PSMenu::onPressedRight() const
{
const auto item = m_items.at(m_selected_item);
item.onButtonPressed(item.getId(), ButtonType::RIGHT);
if (m_selected_item < m_items.size()) {
const auto& item = m_items[m_selected_item];
item.onButtonPressed(item.getId(), ButtonType::RIGHT);
}
}
void PSMenu::onPressedSelect() const
{
const auto item = m_items.at(m_selected_item);
item.onButtonPressed(item.getId(), ButtonType::SELECT);
if (m_selected_item < m_items.size()) {
const auto& item = m_items[m_selected_item];
item.onButtonPressed(item.getId(), ButtonType::SELECT);
}
}
void PSMenu::onPressedBack() const
{
if (m_options && m_options->popScreen)
{
// Navigate back to previous screen if callback is available
if (m_options && m_options->popScreen) {
m_options->popScreen();
}
}
void PSMenu::addText(uint8_t id, const std::string &text, const ButtonCallback &callback)
{
m_items.emplace_back(id, 0, text, callback);
m_items.emplace_back(id, MenuItemTypes::TEXT, text, callback);
}
void PSMenu::addSelection(uint8_t id, const std::string &text, std::string &value,
const std::vector<std::string> &values,
const ButtonCallback &callback)
{
m_items.emplace_back(id, 1, text, value, values, callback);
m_items.emplace_back(id, MenuItemTypes::SELECTION, text, value, values, callback);
}
void PSMenu::addNumber(uint8_t id, const std::string &text, std::string &value, const ButtonCallback &callback)
{
m_items.emplace_back(id, 2, text, value, callback);
m_items.emplace_back(id, MenuItemTypes::NUMBER, text, value, callback);
}
void PSMenu::addToggle(uint8_t id, const std::string &text, bool selected, const ButtonCallback &callback)
{
m_items.emplace_back(id, 3, text, selected, callback);
m_items.emplace_back(id, MenuItemTypes::TOGGLE, text, selected, callback);
}
void PSMenu::drawScrollBar() const
{
ScrollBar scrollBar(m_options, u8g2->width - 3, 3, 1, u8g2->height - 6);
// Create scrollbar instance
ScrollBar scrollBar(m_options, u8g2->width - UIConstants::SCROLLBAR_WIDTH, 3, 1, u8g2->height - 6);
scrollBar.refresh(m_selected_item, m_items.size());
scrollBar.render();
}
void PSMenu::drawSelectionBox() const
{
// Calculate dimensions for the selection box
const auto displayHeight = u8g2->height;
const auto displayWidth = u8g2->width;
constexpr auto rightPadding = 8;
const auto boxHeight = displayHeight / 3;
const auto y = boxHeight * 2 - 2;
const auto x = displayWidth - rightPadding;
const auto x = displayWidth - UIConstants::RIGHT_PADDING;
u8g2_DrawRFrame(u8g2, 2, boxHeight, displayWidth - rightPadding, boxHeight, 3);
u8g2_DrawLine(u8g2, 4, y, displayWidth - rightPadding, y);
// Draw the rounded frame for the selection box
u8g2_DrawRFrame(u8g2, 2, boxHeight, displayWidth - UIConstants::RIGHT_PADDING, boxHeight, UIConstants::CORNER_RADIUS);
// Draw horizontal line separator
u8g2_DrawLine(u8g2, 4, y, displayWidth - UIConstants::RIGHT_PADDING, y);
// Draw vertical line on the right side
u8g2_DrawLine(u8g2, x, y - boxHeight + 3, x, y - 1);
}

View File

@@ -9,19 +9,17 @@ ScrollBar::ScrollBar(const menu_options_t *options, const size_t x, const size_t
void ScrollBar::render()
{
if (1 == m_max)
// Early return if scrollbar is not needed (only one item)
if (m_max <= 1) {
return;
// draw dotted line
for (size_t y = m_y; y < m_y + m_height; y++)
{
if (y % 2 == 0)
{
u8g2_DrawPixel(u8g2, m_x, y);
}
}
// draw thumb
// Draw dotted track line for visual reference
for (size_t y = m_y; y < m_y + m_height; y += 2) {
u8g2_DrawPixel(u8g2, m_x, y);
}
// Draw scroll thumb to indicate current position
u8g2_DrawBox(u8g2, u8g2->width - 4, m_thumbY, 3, m_thumbHeight);
}