move into firmware subfolder
Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
286
firmware/src/ui/Device.cpp
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286
firmware/src/ui/Device.cpp
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@@ -0,0 +1,286 @@
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#include "ui/Device.h"
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#include <hal/u8g2_hal_sdl.h>
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#include <u8g2.h>
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#include "MenuOptions.h"
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#include "common/InactivityTracker.h"
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#include "hal_native/PersistenceManager.h"
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#include "ui/ScreenSaver.h"
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#include "ui/SplashScreen.h"
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#include "ui/widgets/Button.h"
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#include "ui/widgets/D_Pad.h"
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u8g2_t u8g2;
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menu_options_t options;
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std::unique_ptr<InactivityTracker> m_inactivityTracker;
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static void set_pixel_rgba(const SDL_Surface *surface, const int x, const int y, const uint32_t pixel_color)
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{
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if (!surface || x < 0 || x >= surface->w || y < 0 || y >= surface->h)
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{
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return;
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}
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const auto p = static_cast<uint8_t *>(surface->pixels) + y * surface->pitch + x * sizeof(uint32_t);
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*reinterpret_cast<uint32_t *>(p) = pixel_color;
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}
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Device::Device(void *appstate) : UIWidget(appstate)
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{
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auto dpad_callback = [](const D_Pad::Direction direction) {
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SDL_Keycode key = 0;
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switch (direction)
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{
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case D_Pad::Direction::UP:
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key = SDLK_UP;
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break;
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case D_Pad::Direction::DOWN:
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key = SDLK_DOWN;
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break;
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case D_Pad::Direction::LEFT:
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key = SDLK_LEFT;
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break;
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case D_Pad::Direction::RIGHT:
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key = SDLK_RIGHT;
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break;
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case D_Pad::Direction::NONE: // Fallthrough oder keine Aktion
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default:
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break;
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}
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if (key != 0)
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{
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PushKey(key);
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}
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};
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m_children.push_back(std::make_shared<Button>(
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GetContext(), U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 3 * U8G2_SCREEN_PADDING + DPAD_WIDTH,
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U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + U8G2_SCREEN_PADDING - BUTTON_WIDTH, BUTTON_WIDTH,
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[]() {
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PushKey(SDLK_RETURN);
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}));
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m_children.push_back(std::make_shared<Button>(
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GetContext(), U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 4 * U8G2_SCREEN_PADDING + DPAD_WIDTH + BUTTON_WIDTH,
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U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + U8G2_SCREEN_PADDING - 2 * BUTTON_WIDTH, BUTTON_WIDTH,
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[]() {
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PushKey(SDLK_BACKSPACE);
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}));
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m_children.push_back(std::make_shared<D_Pad>(
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GetContext(), U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 2 * U8G2_SCREEN_PADDING,
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U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + U8G2_SCREEN_PADDING - DPAD_WIDTH, DPAD_WIDTH, dpad_callback));
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u8g2_Setup_sh1106_128x64_noname_f(&u8g2, U8G2_R0, u8x8_byte_sdl_hw_spi, u8x8_gpio_and_delay_sdl);
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u8x8_InitDisplay(u8g2_GetU8x8(&u8g2));
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options = {
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.u8g2 = &u8g2,
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.setScreen = [this](const std::shared_ptr<Widget> &screen) {
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this->SetScreen(screen);
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},
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.pushScreen = [this](const std::shared_ptr<Widget> &screen) {
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this->PushScreen(screen);
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},
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.popScreen = [this]() {
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this->PopScreen();
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},
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.persistenceManager = std::make_shared<PersistenceManager>(),
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};
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options.persistenceManager->Load();
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m_widget = std::make_shared<SplashScreen>(&options);
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m_inactivityTracker = std::make_unique<InactivityTracker>(60000, []() {
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const auto screensaver = std::make_shared<ScreenSaver>(&options);
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options.pushScreen(screensaver);
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});
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}
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void Device::SetScreen(const std::shared_ptr<Widget> &screen)
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{
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if (screen != nullptr)
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{
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m_widget = screen;
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m_history.clear();
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m_history.emplace_back(m_widget);
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m_widget->enter();
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}
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}
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void Device::PushScreen(const std::shared_ptr<Widget> &screen)
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{
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if (screen != nullptr)
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{
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if (m_widget)
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{
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m_widget->pause();
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}
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m_widget = screen;
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m_history.emplace_back(m_widget);
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m_widget->enter();
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}
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}
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void Device::PopScreen()
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{
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if (m_history.size() >= 2)
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{
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if (m_widget)
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{
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m_widget->exit();
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}
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m_history.pop_back();
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m_widget = m_history.back();
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m_widget->resume();
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}
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}
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void Device::PushKey(const SDL_Keycode key)
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{
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SDL_Event ev;
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ev.type = SDL_EVENT_KEY_DOWN;
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ev.key.key = key;
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SDL_PushEvent(&ev);
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}
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void Device::RenderU8G2() const
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{
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SDL_Surface *u8g2_surface = nullptr;
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SDL_Texture *u8g2_texture = nullptr;
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u8g2_surface = SDL_CreateSurface(U8G2_SCREEN_WIDTH, U8G2_SCREEN_HEIGHT, SDL_PIXELFORMAT_RGBA8888);
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if (!u8g2_surface)
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{
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SDL_Log("SDL_CreateSurfaceFrom Error: %s\n", SDL_GetError());
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}
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else
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{
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const auto color_black = SDL_MapSurfaceRGBA(u8g2_surface, 0, 0, 0, 255);
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const auto color_white = SDL_MapSurfaceRGBA(u8g2_surface, 255, 255, 255, 255);
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const auto u8g2_buf = u8g2_GetBufferPtr(&u8g2);
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for (auto y = 0; y < U8G2_SCREEN_HEIGHT; ++y)
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{
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for (auto x = 0; x < U8G2_SCREEN_WIDTH; ++x)
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{
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const auto page = y / 8;
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const auto bit_index = y % 8;
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const auto byte_ptr = u8g2_buf + page * U8G2_SCREEN_WIDTH + x;
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const auto pixel_is_set = (*byte_ptr >> bit_index) & 0x01;
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set_pixel_rgba(u8g2_surface, x, y, pixel_is_set ? color_white : color_black);
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}
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}
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u8g2_texture = SDL_CreateTextureFromSurface(GetContext()->MainRenderer(), u8g2_surface);
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if (!u8g2_texture)
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{
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SDL_Log("SDL_CreateTextureFromSurface Error: %s\n", SDL_GetError());
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}
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if (!SDL_SetTextureScaleMode(u8g2_texture, SDL_SCALEMODE_NEAREST))
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{
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SDL_Log("SDL_SetTextureScaleMode Error: %s\n", SDL_GetError());
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}
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SDL_DestroySurface(u8g2_surface);
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}
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if (u8g2_texture)
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{
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SDL_FRect destRect;
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destRect.x = U8G2_SCREEN_PADDING;
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destRect.y = U8G2_SCREEN_PADDING;
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destRect.w = U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR;
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destRect.h = U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR;
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SDL_RenderTexture(GetContext()->MainRenderer(), u8g2_texture, nullptr, &destRect);
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SDL_DestroyTexture(u8g2_texture);
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}
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}
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void Device::DrawBackground() const
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{
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int windowWidth = 0;
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int windowHeight = 0;
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if (!SDL_GetWindowSize(GetContext()->MainWindow(), &windowWidth, &windowHeight))
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{
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SDL_Log("SDL_GetWindowSize Error: %s\n", SDL_GetError());
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}
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const auto rect = SDL_FRect{0.0f, 0.0f, static_cast<float>(windowWidth), static_cast<float>(windowHeight)};
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SDL_SetRenderDrawColor(GetContext()->MainRenderer(), 193, 46, 31, 255);
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SDL_RenderFillRect(GetContext()->MainRenderer(), &rect);
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}
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void Device::DrawScreen(const uint64_t dt) const
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{
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u8g2_ClearBuffer(&u8g2);
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if (m_widget != nullptr)
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{
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m_widget->update(dt);
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m_widget->render();
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}
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RenderU8G2();
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}
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void Device::Render(const uint64_t dt) const
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{
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DrawBackground();
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DrawScreen(dt);
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for (const auto &child : m_children)
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{
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child->Render(dt);
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}
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m_inactivityTracker->update(dt);
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}
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void Device::HandleTap(const SDL_MouseButtonEvent *event) const
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{
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// SDL_Log("HandleTap: x=%f, y=%f, button=%d", event->x, event->y, event->button);
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for (const auto &child : m_children)
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{
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if (child->IsHit(static_cast<int>(event->x), static_cast<int>(event->y)))
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{
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child->OnTap(static_cast<int>(event->x), static_cast<int>(event->y));
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break;
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}
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}
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}
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void Device::ReleaseTap(const SDL_MouseButtonEvent *event) const
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{
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// SDL_Log("ReleaseTap: x=%f, y=%f, button=%d", event->x, event->y, event->button);
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m_inactivityTracker->reset();
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for (const auto &child : m_children)
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{
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child->ReleaseTap(static_cast<int>(event->x), static_cast<int>(event->y));
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}
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}
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void Device::OnButtonClicked(const ButtonType button) const
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{
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m_inactivityTracker->reset();
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if (m_widget != nullptr)
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{
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m_widget->onButtonClicked(button);
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}
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}
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bool Device::IsHit(int mouse_x, int mouse_y) const
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{
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return false;
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}
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void Device::OnTap(int mouse_x, int mouse_y)
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{
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////
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}
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void Device::ReleaseTap(int mouse_x, int mouse_y)
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{
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///
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}
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49
firmware/src/ui/Device.h
Normal file
49
firmware/src/ui/Device.h
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@@ -0,0 +1,49 @@
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#pragma once
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#include <functional>
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#include <memory>
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#include <vector>
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#include "UIWidget.h"
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#include "common/Common.h"
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#include "common/Widget.h"
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#include "model/AppContext.h"
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class Device final : public UIWidget
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{
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public:
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explicit Device(void *appstate);
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void Render(uint64_t dt) const override;
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void HandleTap(const SDL_MouseButtonEvent *event) const;
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void ReleaseTap(const SDL_MouseButtonEvent *event) const;
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void OnButtonClicked(ButtonType button) const;
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[[nodiscard]] bool IsHit(int mouse_x, int mouse_y) const override;
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void OnTap(int mouse_x, int mouse_y) override;
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void ReleaseTap(int mouse_x, int mouse_y) override;
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private:
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void DrawBackground() const;
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void DrawScreen(uint64_t dt) const;
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void RenderU8G2() const;
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void SetScreen(const std::shared_ptr<Widget> &screen);
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void PushScreen(const std::shared_ptr<Widget> &screen);
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void PopScreen();
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static void PushKey(SDL_Keycode key);
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std::vector<std::shared_ptr<UIWidget>> m_children{};
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std::shared_ptr<Widget> m_widget;
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std::vector<std::shared_ptr<Widget>> m_history;
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};
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12
firmware/src/ui/UIWidget.cpp
Normal file
12
firmware/src/ui/UIWidget.cpp
Normal file
@@ -0,0 +1,12 @@
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#include "ui/UIWidget.h"
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UIWidget::UIWidget(void *appstate) : m_context(static_cast<AppContext *>(appstate))
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{
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}
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UIWidget::~UIWidget() = default;
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auto UIWidget::GetContext() const -> AppContext *
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{
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return m_context;
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}
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24
firmware/src/ui/UIWidget.h
Normal file
24
firmware/src/ui/UIWidget.h
Normal file
@@ -0,0 +1,24 @@
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#pragma once
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#include "model/AppContext.h"
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class UIWidget
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{
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public:
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explicit UIWidget(void *appstate);
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virtual ~UIWidget();
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virtual void Render(uint64_t dt) const = 0;
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[[nodiscard]] virtual bool IsHit(int mouse_x, int mouse_y) const = 0;
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virtual void OnTap(int mouse_x, int mouse_y) = 0;
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virtual void ReleaseTap(int mouse_x, int mouse_y) = 0;
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[[nodiscard]] AppContext *GetContext() const;
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private:
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AppContext *m_context{};
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};
|
49
firmware/src/ui/widgets/Button.cpp
Normal file
49
firmware/src/ui/widgets/Button.cpp
Normal file
@@ -0,0 +1,49 @@
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#include "ui/widgets/Button.h"
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#include "../../manager/ResourceManager.h"
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#include <functional>
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#include <utility>
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Button::Button(void *appState, const float x, const float y, const float width, std::function<void()> callback)
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: UIWidget(appState), m_x(x), m_y(y), m_width(width), m_callback(std::move(callback))
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{
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}
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void Button::Render(const uint64_t dt) const
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{
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const auto button =
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ResourceManager::Instance().GetTextureByName(GetContext()->MainRenderer(), "button_normal.png");
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const auto dst = SDL_FRect(m_x, m_y, m_width, m_width);
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SDL_RenderTexture(GetContext()->MainRenderer(), button, nullptr, &dst);
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SDL_DestroyTexture(button);
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if (m_isPressed)
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{
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const auto overlay =
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ResourceManager::Instance().GetTextureByName(GetContext()->MainRenderer(), "button_pressed_overlay.png");
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SDL_RenderTexture(GetContext()->MainRenderer(), overlay, nullptr, &dst);
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SDL_DestroyTexture(overlay);
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}
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}
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bool Button::IsHit(const int mouse_x, const int mouse_y) const
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{
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const auto fx = static_cast<float>(mouse_x);
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const auto fy = static_cast<float>(mouse_y);
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return (fx >= m_x && fx <= (m_x + m_width) &&
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fy >= m_y && fy <= (m_y + m_width)) || m_isPressed;
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}
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void Button::OnTap(int mouse_x, int mouse_y)
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{
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if (m_callback)
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{
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m_isPressed = true;
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m_callback();
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}
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}
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void Button::ReleaseTap(int mouse_x, int mouse_y)
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{
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m_isPressed = false;
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}
|
28
firmware/src/ui/widgets/Button.h
Normal file
28
firmware/src/ui/widgets/Button.h
Normal file
@@ -0,0 +1,28 @@
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#pragma once
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#include "ui/UIWidget.h"
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#include <functional>
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#define BUTTON_WIDTH (35)
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class Button final : public UIWidget
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{
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public:
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Button(void *appState, float x, float y, float width, std::function<void()> callback);
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void Render(uint64_t dt) const override;
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[[nodiscard]] bool IsHit(int mouse_x, int mouse_y) const override;
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void OnTap(int mouse_x, int mouse_y) override;
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void ReleaseTap(int mouse_x, int mouse_y) override;
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|
||||
private:
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float m_x;
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float m_y;
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float m_width;
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std::function<void()> m_callback;
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bool m_isPressed = false;
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};
|
112
firmware/src/ui/widgets/D_Pad.cpp
Normal file
112
firmware/src/ui/widgets/D_Pad.cpp
Normal file
@@ -0,0 +1,112 @@
|
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#include "D_Pad.h"
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#include "ui/widgets/D_Pad.h"
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#include "../../manager/ResourceManager.h"
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D_Pad::D_Pad(void *appState, const float x, const float y, const float width, std::function<void(Direction)> callback)
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: UIWidget(appState), m_x(x), m_y(y), m_width(width), m_callback(std::move(callback))
|
||||
{
|
||||
}
|
||||
|
||||
void D_Pad::Render(const uint64_t dt) const
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||||
{
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||||
const auto dPad =
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||||
ResourceManager::Instance().GetTextureByName(GetContext()->MainRenderer(), "d-pad_normal.png");
|
||||
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||||
auto dst = SDL_FRect(m_x, m_y, m_width, m_width);
|
||||
SDL_RenderTexture(GetContext()->MainRenderer(), dPad, nullptr, &dst);
|
||||
SDL_DestroyTexture(dPad);
|
||||
|
||||
if (m_isPressed != Direction::NONE)
|
||||
{
|
||||
const auto overlay =
|
||||
ResourceManager::Instance().GetTextureByName(GetContext()->MainRenderer(), "button_pressed_overlay.png");
|
||||
switch (m_isPressed)
|
||||
{
|
||||
case Direction::UP:
|
||||
dst = SDL_FRect(m_x + m_width / 3.0f, m_y, m_width / 3.0f, m_width / 3.0f);
|
||||
break;
|
||||
|
||||
case Direction::DOWN:
|
||||
dst = SDL_FRect(m_x + m_width / 3.0f, m_y + 2 * m_width / 3.0f, m_width / 3.0f, m_width / 3.0f);
|
||||
break;
|
||||
|
||||
case Direction::LEFT:
|
||||
dst = SDL_FRect(m_x, m_y + m_width / 3.0f, m_width / 3.0f, m_width / 3.0f);
|
||||
break;
|
||||
|
||||
case Direction::RIGHT:
|
||||
dst = SDL_FRect(m_x + 2 * m_width / 3.0f, m_y + m_width / 3.0f, m_width / 3.0f, m_width / 3.0f);
|
||||
break;
|
||||
|
||||
case Direction::NONE:
|
||||
break;
|
||||
}
|
||||
SDL_RenderTexture(GetContext()->MainRenderer(), overlay, nullptr, &dst);
|
||||
SDL_DestroyTexture(overlay);
|
||||
}
|
||||
}
|
||||
|
||||
bool D_Pad::IsHit(const int mouse_x, const int mouse_y) const
|
||||
{
|
||||
const auto fx = static_cast<float>(mouse_x);
|
||||
const auto fy = static_cast<float>(mouse_y);
|
||||
return (fx >= m_x && fx <= (m_x + m_width) &&
|
||||
fy >= m_y && fy <= (m_y + m_width));
|
||||
}
|
||||
|
||||
D_Pad::Direction D_Pad::GetDirectionFromTap(const float local_x, const float local_y) const
|
||||
{
|
||||
const float segment = m_width / 3.0f;
|
||||
|
||||
int col = -1;
|
||||
if (local_x < segment)
|
||||
col = 0;
|
||||
else if (local_x < 2 * segment)
|
||||
col = 1;
|
||||
else if (local_x <= m_width)
|
||||
col = 2;
|
||||
else
|
||||
return Direction::NONE;
|
||||
|
||||
int row = -1;
|
||||
if (local_y < segment)
|
||||
row = 0;
|
||||
else if (local_y < 2 * segment)
|
||||
row = 1;
|
||||
else if (local_y <= m_width)
|
||||
row = 2;
|
||||
else
|
||||
return Direction::NONE;
|
||||
|
||||
if (col == 1 && row == 0)
|
||||
return Direction::UP;
|
||||
if (col == 1 && row == 2)
|
||||
return Direction::DOWN;
|
||||
if (col == 0 && row == 1)
|
||||
return Direction::LEFT;
|
||||
if (col == 2 && row == 1)
|
||||
return Direction::RIGHT;
|
||||
|
||||
return Direction::NONE;
|
||||
}
|
||||
|
||||
void D_Pad::OnTap(const int mouse_x, const int mouse_y)
|
||||
{
|
||||
if (m_callback)
|
||||
{
|
||||
const auto local_x = static_cast<float>(mouse_x) - m_x;
|
||||
|
||||
if (const auto local_y = static_cast<float>(mouse_y) - m_y;
|
||||
local_x >= 0 && local_x <= m_width && local_y >= 0 && local_y <= m_width)
|
||||
{
|
||||
m_isPressed = GetDirectionFromTap(local_x, local_y);
|
||||
m_callback(m_isPressed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void D_Pad::ReleaseTap(const int mouse_x, const int mouse_y)
|
||||
{
|
||||
m_isPressed = Direction::NONE;
|
||||
}
|
30
firmware/src/ui/widgets/D_Pad.h
Normal file
30
firmware/src/ui/widgets/D_Pad.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "functional"
|
||||
#include "ui/UIWidget.h"
|
||||
|
||||
#define DPAD_WIDTH (105)
|
||||
|
||||
|
||||
class D_Pad final : public UIWidget
|
||||
{
|
||||
public:
|
||||
enum class Direction { NONE, UP, DOWN, LEFT, RIGHT };
|
||||
|
||||
D_Pad(void *appState, float x, float y, float width, std::function<void(Direction)> callback);
|
||||
|
||||
void Render(uint64_t dt) const override;
|
||||
|
||||
[[nodiscard]] bool IsHit(int mouse_x, int mouse_y) const override;
|
||||
|
||||
void OnTap(int mouse_x, int mouse_y) override;
|
||||
|
||||
void ReleaseTap(int mouse_x, int mouse_y) override;
|
||||
|
||||
private:
|
||||
float m_x, m_y, m_width;
|
||||
std::function<void(Direction)> m_callback;
|
||||
Direction m_isPressed = Direction::NONE;
|
||||
|
||||
[[nodiscard]] Direction GetDirectionFromTap(float local_x, float local_y) const;
|
||||
};
|
Reference in New Issue
Block a user