combine with desktop project
Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
43
src/model/AppContext.cpp
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43
src/model/AppContext.cpp
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#include "model/AppContext.h"
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#include "ui/Matrix.h"
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auto AppContext::window() const -> SDL_Window * {
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return m_window->window();
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}
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auto AppContext::renderer() const -> SDL_Renderer * {
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return m_window->renderer();
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}
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auto AppContext::surface() const -> SDL_Surface * {
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return SDL_GetWindowSurface(m_window->window());
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}
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void AppContext::setMatrix(Matrix *matrix) {
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m_matrix = matrix;
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}
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auto AppContext::matrix() const -> Matrix * {
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return m_matrix;
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}
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auto AppContext::matrix_window() const -> SDL_Window * {
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if (m_matrix && m_matrix->window()) {
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return m_matrix->window()->window();
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}
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return nullptr;
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}
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auto AppContext::matrix_renderer() const -> SDL_Renderer * {
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if (m_matrix && m_matrix->window()) {
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return m_matrix->window()->renderer();
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}
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return nullptr;
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}
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void AppContext::matrix_render() const {
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if (m_matrix && m_matrix->window()) {
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m_matrix->render();
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}
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}
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9
src/model/Window.cpp
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9
src/model/Window.cpp
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@@ -0,0 +1,9 @@
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#include "model/Window.h"
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auto Window::window() const -> SDL_Window * {
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return m_window;
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}
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auto Window::renderer() const -> SDL_Renderer * {
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return SDL_GetRenderer(m_window);
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}
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