remove desktop build (for now)
Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
@@ -1,106 +1,5 @@
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cmake_minimum_required(VERSION 3.30)
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if (DEFINED ENV{IDF_PATH})
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include($ENV{IDF_PATH}/tools/cmake/project.cmake)
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project(system_control)
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return()
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else ()
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set(MAJOR_VERSION 0)
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set(MINOR_VERSION 0)
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set(MICRO_VERSION 1)
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project(
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SystemControl
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LANGUAGES CXX C
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VERSION "${MAJOR_VERSION}.${MINOR_VERSION}.${MICRO_VERSION}"
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)
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set(CMAKE_C_STANDARD 23)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED YES)
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set(CMAKE_CXX_EXTENSIONS YES)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_INCLUDE_PATH include)
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set(CMAKE_SOURCE_DIR src)
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set(CMAKE_MODULE_PATH cmake)
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include(FetchContent)
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function(include_dependency libName gitURL gitTag)
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FetchContent_Declare(${libName}
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GIT_REPOSITORY ${gitURL}
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GIT_TAG ${gitTag}
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GIT_SHALLOW TRUE
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GIT_PROGRESS FALSE
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)
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FetchContent_MakeAvailable(${libName})
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endfunction()
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include_dependency(SDL3 https://github.com/libsdl-org/SDL release-3.2.x)
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include_dependency(SDL_image https://github.com/libsdl-org/SDL_image release-3.2.x)
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include_dependency(SDL_ttf https://github.com/libsdl-org/SDL_ttf release-3.2.x)
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include_dependency(u8g2 https://github.com/olikraus/u8g2 master)
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add_subdirectory(components)
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configure_file(
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"${CMAKE_SOURCE_DIR}/Version.h.in"
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"${CMAKE_SOURCE_DIR}/Version.h"
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)
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include_directories(
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${CMAKE_INCLUDE_PATH}
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${CMAKE_SOURCE_DIR}
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${PROJECT_BINARY_DIR}/src
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)
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add_executable(${PROJECT_NAME}
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WIN32 MACOSX_BUNDLE
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${CMAKE_SOURCE_DIR}/main.cpp
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${CMAKE_SOURCE_DIR}/Common.cpp
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${CMAKE_SOURCE_DIR}/debug/debug_overlay.cpp
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${CMAKE_SOURCE_DIR}/hal/u8x8_hal_sdl.cpp
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${CMAKE_SOURCE_DIR}/manager/ResourceManager.cpp
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${CMAKE_SOURCE_DIR}/model/AppContext.cpp
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${CMAKE_SOURCE_DIR}/model/Window.cpp
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${CMAKE_SOURCE_DIR}/ui/Device.cpp
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${CMAKE_SOURCE_DIR}/ui/UIWidget.cpp
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${CMAKE_SOURCE_DIR}/ui/widgets/Button.cpp
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${CMAKE_SOURCE_DIR}/ui/widgets/D_Pad.cpp
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)
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if (APPLE)
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# copy assets to bundle directory
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set(ASSETS_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/assets)
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set(ASSETS_DEST_DIR $<TARGET_BUNDLE_DIR:${PROJECT_NAME}>/Contents/Resources)
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if (EXISTS ${ASSETS_SRC_DIR})
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add_custom_command(
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TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${ASSETS_SRC_DIR} ${ASSETS_DEST_DIR}
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COMMENT "Copying assets to bundle via custom command"
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VERBATIM
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)
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else ()
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message(WARNING "Assets source directory ${ASSETS_SRC_DIR} does not exist. Skipping custom command.")
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endif ()
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elseif (WINDOWS)
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add_custom_command(
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TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${PROJECT_SOURCE_DIR}/assets ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/assets
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)
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endif ()
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target_compile_definitions(${PROJECT_NAME} PRIVATE SDL_MAIN_USE_CALLBACKS)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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ImGui
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insa
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led-manager
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persistence-manager
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SDL3::SDL3
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SDL3_image::SDL3_image
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SDL3_ttf::SDL3_ttf
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u8g2
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)
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endif ()
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include($ENV{IDF_PATH}/tools/cmake/project.cmake)
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project(system_control)
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return()
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@@ -1,10 +0,0 @@
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if (NOT DEFINED ENV{IDF_PATH})
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add_library(components INTERFACE)
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add_subdirectory(imgui)
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add_subdirectory(insa)
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add_subdirectory(led-manager)
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add_subdirectory(persistence-manager)
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target_link_libraries(components INTERFACE ImGui)
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endif ()
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@@ -1,10 +1,7 @@
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if (DEFINED ENV{IDF_PATH})
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idf_component_register(SRCS
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src/ble_manager.c
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INCLUDE_DIRS "include"
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PRIV_REQUIRES
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bt
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nvs_flash
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)
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return()
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endif ()
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idf_component_register(SRCS
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src/ble_manager.c
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INCLUDE_DIRS "include"
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PRIV_REQUIRES
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bt
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nvs_flash
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)
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@@ -1,44 +1,19 @@
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# Define the source files in a variable
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set(SOURCE_FILES
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src/common/InactivityTracker.cpp
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src/common/Menu.cpp
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src/common/ScrollBar.cpp
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src/common/Widget.cpp
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src/data/MenuItem.cpp
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src/ui/LightMenu.cpp
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src/ui/LightSettingsMenu.cpp
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src/ui/MainMenu.cpp
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src/ui/ClockScreenSaver.cpp
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src/ui/ScreenSaver.cpp
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src/ui/SettingsMenu.cpp
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src/ui/SplashScreen.cpp
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idf_component_register(SRCS
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src/common/InactivityTracker.cpp
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src/common/Menu.cpp
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src/common/ScrollBar.cpp
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src/common/Widget.cpp
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src/data/MenuItem.cpp
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src/ui/LightMenu.cpp
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src/ui/LightSettingsMenu.cpp
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src/ui/MainMenu.cpp
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src/ui/ClockScreenSaver.cpp
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src/ui/ScreenSaver.cpp
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src/ui/SettingsMenu.cpp
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src/ui/SplashScreen.cpp
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INCLUDE_DIRS "include"
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PRIV_REQUIRES
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u8g2
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led-manager
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persistence-manager
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)
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if (DEFINED ENV{IDF_PATH})
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idf_component_register(SRCS
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${SOURCE_FILES}
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INCLUDE_DIRS "include"
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PRIV_REQUIRES
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u8g2
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led-manager
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persistence-manager
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)
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return()
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endif ()
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cmake_minimum_required(VERSION 3.30)
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project(insa)
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add_library(${PROJECT_NAME} STATIC
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${SOURCE_FILES}
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)
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include_directories(include)
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target_include_directories(${PROJECT_NAME} PUBLIC include)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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u8g2
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led-manager
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persistence-manager
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)
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@@ -1,30 +1,10 @@
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if (DEFINED ENV{IDF_PATH})
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idf_component_register(SRCS
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src/hal_esp32/led_manager.cpp
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src/hal_esp32/led_status.cpp
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INCLUDE_DIRS "include"
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PRIV_REQUIRES
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u8g2
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esp_event
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esp_timer
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persistence-manager
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)
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return()
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endif ()
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cmake_minimum_required(VERSION 3.30)
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project(led-manager)
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add_library(${PROJECT_NAME} STATIC
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src/hal_native/led_manager.cpp
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src/hal_native/Matrix.cpp
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)
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include_directories(include)
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target_include_directories(${PROJECT_NAME} PUBLIC include)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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SDL3::SDL3
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persistence-manager
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idf_component_register(SRCS
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src/hal_esp32/led_manager.cpp
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src/hal_esp32/led_status.cpp
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INCLUDE_DIRS "include"
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PRIV_REQUIRES
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u8g2
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esp_event
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esp_timer
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persistence-manager
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)
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@@ -20,7 +20,7 @@ uint64_t wled_init(void)
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{
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led_strip_config_t strip_config = {
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.strip_gpio_num = CONFIG_WLED_DIN_PIN,
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.max_leds = 64,
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.max_leds = 500,
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.led_model = LED_MODEL_WS2812,
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.color_component_format = LED_STRIP_COLOR_COMPONENT_FMT_GRB,
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.flags =
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@@ -55,7 +55,7 @@ void event_handler(void *arg, esp_event_base_t base, int32_t id, void *event_dat
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if (id == EVENT_LED_ON || id == EVENT_LED_OFF)
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{
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auto brightness = (id == EVENT_LED_ON) ? value : 0;
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for (uint32_t i = 0; i < 64; i++)
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for (uint32_t i = 0; i < 500; i++)
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{
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led_strip_set_pixel(led_strip, i, brightness, brightness, brightness);
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}
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@@ -1,24 +1,6 @@
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if (DEFINED ENV{IDF_PATH})
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idf_component_register(SRCS
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src/hal_esp32/PersistenceManager.cpp
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INCLUDE_DIRS "include"
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REQUIRES
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nvs_flash
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)
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return()
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endif ()
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cmake_minimum_required(VERSION 3.30)
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project(persistence-manager)
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add_library(${PROJECT_NAME} STATIC
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src/hal_native/PersistenceManager.cpp
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)
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include_directories(include)
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target_include_directories(${PROJECT_NAME} PUBLIC include)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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SDL3::SDL3
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idf_component_register(SRCS
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src/hal_esp32/PersistenceManager.cpp
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INCLUDE_DIRS "include"
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REQUIRES
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nvs_flash
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)
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