28 lines
638 B
C++
28 lines
638 B
C++
#pragma once
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#include <unordered_map>
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#include <string>
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#include <mutex>
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#include <SDL3/SDL.h>
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class ResourceManager {
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public:
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static ResourceManager& getInstance();
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ResourceManager(const ResourceManager&) = delete;
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ResourceManager& operator=(const ResourceManager&) = delete;
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ResourceManager(ResourceManager&&) = delete;
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ResourceManager& operator=(ResourceManager&&) = delete;
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~ResourceManager();
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SDL_Texture* get_texture(SDL_Renderer* renderer, const std::string& path);
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private:
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ResourceManager();
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std::unordered_map<std::string, SDL_Texture*> m_textures;
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mutable std::mutex m_mutex;
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};
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