combine with desktop project

Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
2025-04-10 23:20:19 +02:00
parent b6fb4eb65c
commit b3bf03999b
72 changed files with 65538 additions and 132 deletions

5
include/Common.h Normal file
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#pragma once
#include "model/Window.h"
auto createWindow(const char *title, int width, int height) -> Window *;

27
include/ResourceManager.h Normal file
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#pragma once
#include <unordered_map>
#include <string>
#include <mutex>
#include <SDL3/SDL.h>
class ResourceManager {
public:
static ResourceManager& getInstance();
ResourceManager(const ResourceManager&) = delete;
ResourceManager& operator=(const ResourceManager&) = delete;
ResourceManager(ResourceManager&&) = delete;
ResourceManager& operator=(ResourceManager&&) = delete;
~ResourceManager();
SDL_Texture* get_texture(SDL_Renderer* renderer, const std::string& path);
private:
ResourceManager();
std::unordered_map<std::string, SDL_Texture*> m_textures;
mutable std::mutex m_mutex;
};

7
include/Version.h.in Normal file
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#pragma once
#define MY_VERSION "@PROJECT_VERSION@"
#define MY_PROJECT "@PROJECT_NAME@"
#define MY_VERSION_MAJOR @PROJECT_VERSION_MAJOR@
#define MY_VERSION_MINOR @PROJECT_VERSION_MINOR@
#define MY_VERSION_PATCH @PROJECT_VERSION_PATCH@

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#pragma once
#include <SDL3/SDL.h>
#include "../model/AppContext.h"
namespace DebugOverlay {
inline bool show_debug_window = false;
inline bool show_unhandled_events = false;
inline bool show_led_matrix = true;
void init(const AppContext *context);
void update(AppContext *context, const SDL_Event *event);
void render(const AppContext *context);
void cleanup();
}

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#pragma once
#include "u8g2.h"
#define U8G2_SCREEN_WIDTH (128)
#define U8G2_SCREEN_HEIGHT (64)
#define U8G2_SCREEN_FACTOR (3)
#define U8G2_SCREEN_PADDING (25)
uint8_t u8x8_byte_sdl_hw_spi(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
uint8_t u8x8_gpio_and_delay_sdl(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);

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#pragma once
#include "SDL3_ttf/SDL_ttf.h"
#include "Window.h"
class Matrix;
class AppContext {
public:
explicit AppContext(const Window *window) : m_window(window) {
m_font_default = TTF_OpenFont(
"assets/haxrcorp-4089.otf", 21);
m_font_text = TTF_OpenFont(
"assets/Helvetica-Bold.otf", 21);
}
~AppContext() {
TTF_CloseFont(m_font_default);
TTF_CloseFont(m_font_text);
}
[[nodiscard]] auto window() const -> SDL_Window *;
[[nodiscard]] auto renderer() const -> SDL_Renderer *;
[[nodiscard]] auto surface() const -> SDL_Surface *;
void setMatrix(Matrix *matrix);
[[nodiscard]] auto matrix() const -> Matrix *;
[[nodiscard]] auto matrix_window() const -> SDL_Window *;
[[nodiscard]] auto matrix_renderer() const -> SDL_Renderer *;
void matrix_render() const;
TTF_Font *m_font_default = nullptr;
private:
const Window *m_window;
Matrix *m_matrix = nullptr;
TTF_Font *m_font_text = nullptr;
};

17
include/model/Window.h Normal file
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#pragma once
#include "SDL3/SDL.h"
class Window {
public:
explicit Window(SDL_Window* window)
: m_window(window) {
}
[[nodiscard]] auto window() const -> SDL_Window*;
[[nodiscard]] auto renderer() const -> SDL_Renderer *;
private:
SDL_Window* m_window = nullptr;
};

42
include/ui/Device.h Normal file
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#pragma once
#include <functional>
#include <memory>
#include <vector>
#include "UIWidget.h"
#include "../model/AppContext.h"
#include "common/Widget.h"
class Device final : public UIWidget {
public:
explicit Device(void* appstate);
void render() const override;
void hit_test(SDL_MouseMotionEvent* event) const;
void onButtonClicked(uint8_t button) const;
private:
void draw_background() const;
void draw_screen() const;
void draw_text() const;
void render_u8g2() const;
void setScreen(const std::shared_ptr<Widget>& screen);
void pushScreen(const std::shared_ptr<Widget>& screen);
void popScreen();
static void pushKey(SDL_Keycode key);
std::vector<std::shared_ptr<UIWidget>> m_children{};
std::shared_ptr<Widget> widget;
std::vector<std::shared_ptr<Widget>> history;
};

16
include/ui/Matrix.h Normal file
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#pragma once
#include "../model/Window.h"
class Matrix {
public:
explicit Matrix(Window *window);
[[nodiscard]] Window *window() const;
void render() const;
private:
void draw_colored_grid(int rows, int cols, float cellSize, float spacing) const;
Window *m_window;
};

17
include/ui/UIWidget.h Normal file
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#pragma once
#include "../model/AppContext.h"
class UIWidget {
public:
explicit UIWidget(void *appstate);
virtual ~UIWidget();
virtual void render() const = 0;
[[nodiscard]] AppContext *get_context() const;
private:
AppContext *m_context{};
};

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#pragma once
#include "../UIWidget.h"
#include <functional>
#define BUTTON_WIDTH (35)
class Button final : public UIWidget {
public:
Button(void* appState, float x, float y, float width, std::function<void()> callback);
void render() const override;
private:
float m_x;
float m_y;
float m_width;
std::function<void()> m_callback;
};

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#pragma once
#include "functional"
#include "ui/UIWidget.h"
#define DPAD_WIDTH (105)
class D_Pad final : public UIWidget {
public:
D_Pad(void* appState, float x, float y, float width, std::function<void(int)> callback);
void render() const override;
private:
float m_x;
float m_y;
float m_width;
std::function<void(int)> m_callback;
};