combine with desktop project

Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
2025-04-10 23:20:19 +02:00
parent b6fb4eb65c
commit b3bf03999b
72 changed files with 65538 additions and 132 deletions

27
include/ResourceManager.h Normal file
View File

@@ -0,0 +1,27 @@
#pragma once
#include <unordered_map>
#include <string>
#include <mutex>
#include <SDL3/SDL.h>
class ResourceManager {
public:
static ResourceManager& getInstance();
ResourceManager(const ResourceManager&) = delete;
ResourceManager& operator=(const ResourceManager&) = delete;
ResourceManager(ResourceManager&&) = delete;
ResourceManager& operator=(ResourceManager&&) = delete;
~ResourceManager();
SDL_Texture* get_texture(SDL_Renderer* renderer, const std::string& path);
private:
ResourceManager();
std::unordered_map<std::string, SDL_Texture*> m_textures;
mutable std::mutex m_mutex;
};