combine with desktop project
Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
27
include/ResourceManager.h
Normal file
27
include/ResourceManager.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include <unordered_map>
|
||||
#include <string>
|
||||
#include <mutex>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
class ResourceManager {
|
||||
public:
|
||||
static ResourceManager& getInstance();
|
||||
|
||||
ResourceManager(const ResourceManager&) = delete;
|
||||
ResourceManager& operator=(const ResourceManager&) = delete;
|
||||
ResourceManager(ResourceManager&&) = delete;
|
||||
ResourceManager& operator=(ResourceManager&&) = delete;
|
||||
|
||||
~ResourceManager();
|
||||
|
||||
SDL_Texture* get_texture(SDL_Renderer* renderer, const std::string& path);
|
||||
|
||||
private:
|
||||
ResourceManager();
|
||||
|
||||
std::unordered_map<std::string, SDL_Texture*> m_textures;
|
||||
|
||||
mutable std::mutex m_mutex;
|
||||
};
|
Reference in New Issue
Block a user