34 Commits

Author SHA1 Message Date
5427570c14 folder cleanup
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-08-23 16:35:09 +02:00
6e84d57b77 starting status WLEDs behavior
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-08-23 16:02:21 +02:00
d8b1718069 fix link for kicad library
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-08-23 14:03:44 +02:00
7100f59c7f fix action
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Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-08-21 23:25:23 +02:00
f7e8c86bbd update submodule link
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Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-08-21 23:18:50 +02:00
1ead66520b add new ClockScreenSaver
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Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-08-21 23:16:03 +02:00
f199f0d781 added README.md
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Signed-off-by: mars3142 <developer@mars3142.org>
2025-08-20 10:58:40 +02:00
e4476309fd combine firmware and hardware repositories
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2025-08-20 10:45:11 +02:00
Peter Siegmund
b792ebfacd move into hardware subfolder 2025-08-20 10:42:36 +02:00
5a08c2e09d move into firmware subfolder
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-08-20 10:27:03 +02:00
d316bb9f2c updated esp-idf version in github action
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Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-07-26 14:24:09 +02:00
2898009516 update sheet comments
Signed-off-by: Peter Siegmund <mars3142@users.noreply.github.com>
2025-07-22 23:00:53 +02:00
c9ea1096a7 FIX: WLED connection
Signed-off-by: Peter Siegmund <mars3142@users.noreply.github.com>
2025-07-18 22:34:32 +02:00
327e5fbf99 latest corrections
Signed-off-by: Peter Siegmund <mars3142@users.noreply.github.com>
2025-07-03 09:08:55 +02:00
eb87027d55 latest library
Signed-off-by: Peter Siegmund <mars3142@users.noreply.github.com>
2025-07-01 23:50:43 +02:00
900c413c87 remove datasheets
Signed-off-by: Peter Siegmund <mars3142@users.noreply.github.com>
2025-07-01 23:50:42 +02:00
998d9938d6 RC of mk2
Signed-off-by: Peter Siegmund <mars3142@users.noreply.github.com>
2025-07-01 23:50:42 +02:00
b30cf472e9 start with v1.2 2025-07-01 23:50:42 +02:00
2a058fe8d5 latest v1.1 iteration 2025-07-01 23:50:42 +02:00
5d5fb76eb7 update library 2025-07-01 23:50:42 +02:00
75b4e23780 use of external library 2025-07-01 23:50:42 +02:00
8de1df804e latest submodule version 2025-07-01 23:50:42 +02:00
becbe74ace add submodule 2025-07-01 23:50:42 +02:00
2c6cd36fef latest design 2025-07-01 23:50:42 +02:00
890582f5a0 initial commit 2025-07-01 23:50:42 +02:00
ca996d1c13 use button component from espressif
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-06-28 00:12:57 +02:00
f97f67422a better spawn delay for ESP32
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-06-26 21:12:08 +02:00
ab14765750 auto load and dependency fix
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-06-25 07:47:23 +02:00
00cfecf13a increase timeout time for screensaver
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-06-25 07:19:23 +02:00
6260c7e62c new Screensaver
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-06-24 21:24:55 +02:00
0c8c831eea new persistence manager component
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-06-23 23:10:42 +02:00
c6f0c4572d new native matrix implementation
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-06-23 00:10:32 +02:00
0b65ac198f starting with led-manager as esp32 and native component
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-06-21 23:55:58 +02:00
5805d9ea14 move PersistenceManager into platform project
Signed-off-by: Peter Siegmund <developer@mars3142.org>
2025-06-20 23:45:01 +02:00
149 changed files with 23007 additions and 1319 deletions

38
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@@ -0,0 +1,38 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Smartphone (please complete the following information):**
- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.

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@@ -0,0 +1,20 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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@@ -19,8 +19,8 @@ jobs:
build:
strategy:
matrix:
idf_ver: [release-v5.4, latest]
idf_target: [esp32c3, esp32h2, esp32s3, esp32p4]
idf_ver: [release-v5.4, release-v5.5, latest]
idf_target: [esp32s3]
runs-on: ubuntu-latest
timeout-minutes: 30
@@ -32,11 +32,12 @@ jobs:
submodules: "recursive"
- name: Delete CMakeLists.txt in components (only used for simulator build)
run: rm components/CMakeLists.txt
run: rm firmware/components/CMakeLists.txt
- name: ESP-IDF build
uses: espressif/esp-idf-ci-action@v1
with:
esp_idf_version: ${{ matrix.idf_ver }}
target: ${{ matrix.idf_target }}
path: firmware
command: idf.py -DSDKCONFIG_DEFAULTS="sdkconfig.defaults;sdkconfig.release" build

52
.gitignore vendored
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@@ -1,40 +1,22 @@
# esp-idf
build/
managed_components/
sdkconfig
sdkconfig.old
dependencies.lock
config.env
kconfigs_projbuild.in
kconfigs.in
config/
# Created by https://www.toptal.com/developers/gitignore/api/visualstudiocode
# Edit at https://www.toptal.com/developers/gitignore?templates=visualstudiocode
# cmake
cmake-build-debug
CMakeCache.txt
cmake_install.cmake
install_manifest.txt
CMakeFiles/
CTestTestfile.cmake
Makefile
CMakeScripts
compile_commands.json
# They ignored Idea (Webstorm) completely
.idea/
.cache/
# However, they kept the following 4 files version controlled
### VisualStudioCode ###
.vscode/*
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
.history/*
__pycache__
_deps/
.cmake/
.ninja_*
bin/
components/**/*.a
*.ninja
Testing/*
!.vscode/*.code-snippets
# Local History for Visual Studio Code
.history/
# Built Visual Studio Code Extensions
*.vsix
### VisualStudioCode Patch ###
# Ignore all local history of files
.history
.ionide
# End of https://www.toptal.com/developers/gitignore/api/visualstudiocode

3
.gitmodules vendored Normal file
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@@ -0,0 +1,3 @@
[submodule "library"]
path = hardware/library
url = https://git.mars3142.dev/mars3142/kicad_library.git

128
CODE_OF_CONDUCT.md Normal file
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@@ -0,0 +1,128 @@
# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
- Demonstrating empathy and kindness toward other people
- Being respectful of differing opinions, viewpoints, and experiences
- Giving and gracefully accepting constructive feedback
- Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
- Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
- The use of sexualized language or imagery, and sexual attention or
advances of any kind
- Trolling, insulting or derogatory comments, and personal or political attacks
- Public or private harassment
- Publishing others' private information, such as a physical or email
address, without their explicit permission
- Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
warnemuende.lighthouses@mars3142.org.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

16
README.md Executable file → Normal file
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@@ -1,15 +1,3 @@
## Systen Control
# System Control
### ESP32-S3 (folder: main)
This is an implementation of my custom system control project (custom pcb with Lolin ESP32-S3 Mini) and LED strip.
The build process is straight forward with ESP-IDF. We used version 5.4 while development and the github actions tried to compile for multiple ESP-IDF versions, so we are safe.
### Desktop (folder: src)
It's included also a desktop application (with SDL3), so you can test the project without any MCU.
### Global Information
The projects can be generated from the root, because here is the starting CMakeLists.txt file.
See the [wiki](https://wiki.mars3142.dev/project/maerklin/system_control/start) for more information.

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@@ -1,397 +0,0 @@
/**
* @file ScreenSaver.h
* @brief Animated screensaver implementation with starfield effect
* @details This header defines the ScreenSaver class which provides an animated
* starfield screensaver that activates during periods of user inactivity.
* The screensaver displays moving stars to prevent screen burn-in while
* providing visual feedback that the system is still active and responsive.
* @author System Control Team
* @date 2025-06-14
*/
#pragma once
#include "MenuOptions.h"
#include "common/Widget.h"
#include <vector>
/**
* @class ScreenSaver
* @brief Animated starfield screensaver widget for system idle periods
* @details This final class inherits from Widget and implements an interactive
* screensaver featuring an animated starfield effect. The screensaver
* activates automatically during periods of user inactivity to prevent
* screen burn-in while maintaining visual indication of system activity.
*
* The ScreenSaver class provides:
* - Dynamic starfield animation with pseudo-3D depth effect
* - Configurable star count and animation speed parameters
* - Automatic activation during idle periods
* - Immediate deactivation on any user input
* - Smooth star movement and regeneration system
* - Memory-efficient star management with object pooling
*
* Key features include:
* - 3D-style starfield with depth-based speed variation
* - Continuous star recycling for infinite animation
* - Responsive user input handling for immediate exit
* - Optimized rendering for smooth animation performance
* - Configurable animation parameters for different visual effects
*
* The starfield effect simulates movement through space by moving stars
* from the center outward at speeds proportional to their depth (z-coordinate).
* Stars that move beyond the screen boundaries are automatically recycled
* to new random positions, creating an infinite scrolling effect.
*
* @note This class is marked as final and cannot be inherited from.
* @note The screensaver automatically exits on any button press, returning
* control to the previous screen or main menu interface.
*
* @see Widget for base widget functionality
* @see menu_options_t for configuration structure
* @see InactivityTracker for automatic screensaver activation
*/
class ScreenSaver final : public Widget
{
public:
/**
* @brief Constructs the screensaver with specified configuration
* @param options Pointer to menu options configuration structure
*
* @pre options must not be nullptr and must remain valid for the screensaver's lifetime
* @pre options->u8g2 must be initialized and ready for graphics operations
* @pre Screen transition callbacks in options must be properly configured
* @post ScreenSaver is initialized with starfield ready for animation
*
* @details The constructor initializes the screensaver by:
* - Setting up the star field with initial random positions
* - Configuring animation timing and speed parameters
* - Preparing graphics context for efficient rendering
* - Initializing the animation counter for smooth timing
* - Allocating and positioning all star objects
*
* During initialization, all stars are placed at random positions within
* the 3D space defined by Z_NEAR and Z_FAR constants. Each star receives
* random x, y coordinates and a z-depth that determines its movement speed
* and visual appearance. The animation system is prepared for immediate
* activation when the screensaver becomes active.
*
* @note The screensaver does not take ownership of the options structure
* and assumes it remains valid throughout the screensaver's lifetime.
* @note Initial star positions are randomized to create immediate visual
* interest when the screensaver first activates.
*
* @see Widget::Widget for base class construction details
* @see initStars for star field initialization process
*/
explicit ScreenSaver(menu_options_t *options);
/**
* @brief Updates the screensaver animation and star positions
* @param dt Delta time in milliseconds since the last update call
*
* @details Overrides the base Widget update method to handle screensaver-specific
* animation logic including:
* - Advancing the animation counter for smooth timing control
* - Updating individual star positions based on their speed and depth
* - Moving stars outward from center based on their z-coordinate
* - Recycling stars that move beyond screen boundaries
* - Maintaining consistent animation frame rate regardless of system load
*
* The update method implements the core starfield animation by:
* - Incrementing each star's position based on its depth-determined speed
* - Checking boundary conditions for stars moving off-screen
* - Resetting off-screen stars to new random positions near the center
* - Applying speed multipliers for smooth, consistent motion
* - Managing the animation counter for timing-dependent effects
*
* Star movement calculation:
* - Stars closer to the camera (smaller z values) move faster
* - Movement speed is inversely proportional to z-coordinate
* - Stars maintain consistent outward direction from screen center
* - Boundary checking ensures smooth recycling without visual gaps
*
* @note This method is called every frame while the screensaver is active
* and must be efficient to maintain smooth 60+ FPS animation.
* @note The animation continues indefinitely until user input is received.
*
* @see Widget::update for the base update interface
* @see resetStar for star recycling implementation
*/
void update(uint64_t dt) override;
/**
* @brief Renders the animated starfield to the display
*
* @details Overrides the base Widget render method to draw the animated starfield
* effect. The rendering process includes:
* - Clearing the display buffer for clean animation frames
* - Calculating screen positions for each star based on 3D coordinates
* - Applying perspective projection to simulate depth
* - Drawing stars with size/brightness based on distance
* - Optimizing drawing operations for smooth frame rates
*
* The render method creates a convincing 3D starfield effect by:
* - Converting 3D star coordinates to 2D screen positions
* - Scaling star positions based on perspective projection
* - Varying star appearance (size, brightness) based on depth
* - Drawing only stars within the visible screen area
* - Using efficient drawing primitives for optimal performance
*
* Rendering optimizations include:
* - Culling stars outside the visible area
* - Using simple pixel/point drawing for maximum speed
* - Minimizing graphics context switches
* - Batching drawing operations where possible
*
* The visual effect simulates movement through a star field by:
* - Making distant stars appear smaller and dimmer
* - Scaling star positions relative to screen center
* - Creating smooth motion blur effects for fast-moving stars
*
* @pre u8g2 display context must be initialized and ready for drawing
* @post Starfield animation frame is drawn to the display buffer
*
* @note This method is called every frame and must be highly optimized
* to maintain smooth animation performance on embedded systems.
* @note The visual design provides an engaging screensaver that clearly
* indicates system activity while preventing screen burn-in.
*
* @see Widget::render for the base render interface
*/
void render() override;
/**
* @brief Handles user input to exit the screensaver immediately
* @param button The type of button that was pressed by the user
*
* @details Overrides the base Widget button handling to provide immediate
* screensaver exit functionality. Any button press while the screensaver
* is active will:
* - Immediately terminate the screensaver animation
* - Return to the previous screen or main menu
* - Reset any inactivity timers to prevent immediate reactivation
* - Ensure responsive system behavior for user interaction
*
* The method handles all button types uniformly since the screensaver should
* exit on any user input regardless of the specific button pressed. This
* ensures maximum responsiveness and intuitive behavior - users expect any
* interaction to wake the system from screensaver mode.
*
* Button handling includes:
* - Immediate screensaver termination regardless of button type
* - Automatic transition back to the previous active screen
* - Inactivity timer reset to prevent immediate screensaver reactivation
* - Proper state cleanup to ensure system stability
*
* @note This method ensures the screensaver never interferes with normal
* system operation - any user input immediately restores full functionality.
* @note The screensaver exit process is designed to be instantaneous to
* provide the most responsive user experience possible.
*
* @see Widget::onButtonClicked for the base input handling interface
* @see ButtonType for available button input types
*/
void onButtonClicked(ButtonType button) override;
private:
/**
* @struct Star
* @brief Individual star object structure for starfield animation
* @details Defines the properties and state of a single star in the animated
* starfield. Each star maintains its position in 3D space and movement
* characteristics needed for realistic animation and perspective effects.
*
* The Star structure contains:
* - 3D spatial coordinates (x, y, z) for position tracking
* - Individual speed multiplier for varied animation effects
* - All data needed for perspective projection and movement calculation
*
* Star coordinate system:
* - x, y: Screen-relative coordinates (can be negative for off-screen positioning)
* - z: Depth coordinate determining speed and perspective (Z_NEAR to Z_FAR range)
* - speed: Individual multiplier for varied star movement rates
*
* @note This structure is designed for efficient memory usage and fast
* mathematical operations during animation updates.
* @note All coordinates use float precision for smooth animation interpolation.
*/
struct Star
{
float x; ///< Horizontal position coordinate (screen-relative)
float y; ///< Vertical position coordinate (screen-relative)
float z; ///< Depth coordinate (determines speed and perspective)
float speed; ///< Individual speed multiplier for animation variation
};
/**
* @brief Pointer to menu options configuration structure
* @details Stores a reference to the menu configuration passed during construction.
* Provides access to the display context for rendering operations and
* screen transition callbacks for exiting the screensaver on user input.
*
* The configuration enables:
* - Display context (u8g2) for starfield graphics rendering
* - Screen transition callbacks for returning to previous screen
* - System integration for proper screensaver lifecycle management
*
* @note This pointer is not owned by the ScreenSaver and must remain valid
* throughout the screensaver's lifetime.
*/
menu_options_t *m_options;
/**
* @brief Animation timing counter for smooth frame rate control
* @details Tracks elapsed time for animation timing and frame rate calculations.
* Used to ensure consistent star movement regardless of system load
* variations and to provide smooth interpolation between animation frames.
*
* The counter enables:
* - Frame rate independent animation timing
* - Smooth interpolation for fluid star movement
* - Consistent animation speed across different hardware platforms
* - Precise timing control for animation effects
*/
uint64_t m_animationCounter;
/**
* @brief Vector container for all star objects in the starfield
* @details Manages the collection of Star objects that comprise the animated
* starfield effect. The vector provides efficient storage and iteration
* for the star animation system while maintaining good cache locality
* for optimal performance during update and render operations.
*
* The vector contains:
* - Fixed number of Star objects (NUM_STARS) allocated at initialization
* - Contiguous memory layout for efficient iteration during animation
* - Dynamic management capabilities for potential future enhancements
*
* @note The vector size is fixed at construction to avoid memory allocations
* during animation, ensuring consistent frame timing performance.
*/
std::vector<Star> m_stars;
/**
* @brief Total number of stars in the animated starfield
* @details Defines the constant number of star objects that will be created
* and animated in the starfield effect. This value balances visual
* richness with performance requirements for smooth animation.
*
* The star count affects:
* - Visual density and richness of the starfield effect
* - Performance requirements for update and rendering operations
* - Memory usage for star object storage
* - Overall visual impact of the screensaver
*
* @note This value is tuned for optimal performance on target hardware
* while providing an engaging visual effect.
*/
static constexpr int NUM_STARS = 10;
/**
* @brief Global speed multiplier for star animation
* @details Controls the overall speed of star movement in the starfield animation.
* This multiplier is applied to all star movement calculations to provide
* consistent, smooth animation at an appropriate visual speed.
*
* The speed multiplier affects:
* - Overall pace of the starfield animation
* - Visual impact and engagement level of the screensaver
* - Performance requirements for smooth animation
* - User perception of system responsiveness
*
* @note This value is carefully tuned to provide engaging animation without
* being distracting or causing motion sickness effects.
*/
static constexpr float SPEED_MULTIPLIER = 0.02f;
/**
* @brief Near clipping plane for 3D starfield depth range
* @details Defines the closest distance (minimum z-coordinate) at which stars
* can exist in the 3D starfield space. Stars closer than this distance
* are considered too close to the viewer and are recycled to new positions.
*
* The near plane affects:
* - Minimum depth for star positioning and recycling
* - Perspective calculation range for realistic depth effects
* - Star recycling triggers for continuous animation
* - Visual depth range of the starfield effect
*
* @note This value works with Z_FAR to define the 3D space within which
* stars exist and animate, creating realistic depth perception.
*/
static constexpr float Z_NEAR = 0.1f;
/**
* @brief Far clipping plane for 3D starfield depth range
* @details Defines the farthest distance (maximum z-coordinate) at which stars
* can exist in the 3D starfield space. This establishes the back
* boundary of the starfield volume and affects initial star placement.
*
* The far plane affects:
* - Maximum depth for initial star positioning
* - Perspective calculation range for depth effects
* - Visual depth range and scale of the starfield
* - Initial star placement during system initialization
*
* @note This value works with Z_NEAR to create a realistic 3D space
* that provides convincing depth perception in the starfield animation.
*/
static constexpr float Z_FAR = 10.0f;
/**
* @brief Initializes all stars with random positions and properties
* @details Private helper method that sets up the initial starfield by placing
* all stars at random positions within the defined 3D space. Called
* during construction to prepare the starfield for immediate animation.
*
* The initialization process:
* - Assigns random x, y coordinates within screen boundaries
* - Sets random z-depth within the Z_NEAR to Z_FAR range
* - Configures individual speed multipliers for animation variation
* - Ensures even distribution of stars throughout the 3D volume
*
* Random placement creates:
* - Natural, non-uniform star distribution for realistic appearance
* - Varied star depths for convincing 3D perspective effects
* - Immediate visual interest when screensaver first activates
* - Foundation for smooth continuous animation
*
* @note This method is called only once during construction to establish
* the initial starfield state before animation begins.
*
* @see resetStar for individual star repositioning during animation
*/
void initStars();
/**
* @brief Resets a single star to a new random position for recycling
* @param star Reference to the Star object to be reset and repositioned
*
* @details Private helper method that recycles individual stars that have
* moved beyond the visible screen boundaries. This enables infinite
* starfield animation by continuously introducing new stars while
* removing those that are no longer visible.
*
* The reset process:
* - Places the star at a new random position near the screen center
* - Assigns a new random depth (z-coordinate) for varied movement speed
* - Configures new speed multiplier for animation variation
* - Ensures smooth transition without visual discontinuities
*
* Star recycling maintains:
* - Continuous starfield animation without visual gaps
* - Consistent star count throughout animation lifecycle
* - Varied star properties for natural, non-repetitive effects
* - Efficient memory usage through object reuse
*
* @pre star parameter must be a valid Star object reference
* @post star object is repositioned with new random properties ready for animation
*
* @note This method is called frequently during animation as stars move
* off-screen and must be efficient to maintain smooth frame rates.
* @note The repositioning algorithm ensures stars appear to emerge naturally
* from the center of the starfield for convincing 3D movement effects.
*/
void resetStar(Star &star);
};

View File

@@ -1,93 +0,0 @@
#include "ui/ScreenSaver.h"
#include <cmath>
ScreenSaver::ScreenSaver(menu_options_t *options) : Widget(options->u8g2), m_options(options), m_animationCounter(0)
{
initStars();
}
void ScreenSaver::initStars()
{
m_stars.resize(NUM_STARS);
for (auto &star : m_stars)
{
resetStar(star);
star.z = Z_NEAR + (static_cast<float>(rand()) / RAND_MAX) * (Z_FAR - Z_NEAR);
}
}
void ScreenSaver::resetStar(Star &star)
{
star.x = (static_cast<float>(rand()) / RAND_MAX - 0.5f) * 2.0f;
star.y = (static_cast<float>(rand()) / RAND_MAX - 0.5f) * 2.0f;
star.z = Z_FAR;
star.speed = 0.5f + (static_cast<float>(rand()) / RAND_MAX) * 1.5f;
}
void ScreenSaver::update(const uint64_t dt)
{
m_animationCounter += dt;
if (m_animationCounter > 8)
{
m_animationCounter = 0;
for (auto &star : m_stars)
{
star.z -= star.speed * SPEED_MULTIPLIER;
if (star.z < Z_NEAR)
{
resetStar(star);
}
}
}
}
void ScreenSaver::render()
{
// Verwende Page-Buffer Mode statt Full-Buffer für bessere Performance
// Schwarzer Hintergrund
u8g2_SetDrawColor(u8g2, 0);
u8g2_DrawBox(u8g2, 0, 0, u8g2->width, u8g2->height);
u8g2_SetDrawColor(u8g2, 1);
const int centerX = u8g2->width / 2;
const int centerY = u8g2->height / 2;
// Zeichne nur sichtbare Sterne (Clipping)
for (const auto &star : m_stars)
{
// 3D zu 2D Projektion
int screenX = centerX + static_cast<int>((star.x / star.z) * centerX);
int screenY = centerY + static_cast<int>((star.y / star.z) * centerY);
// Frühe Prüfung für Performance
if (screenX < -5 || screenX >= u8g2->width + 5 || screenY < -5 || screenY >= u8g2->height + 5)
{
continue;
}
// Vereinfachte Sterndarstellung für bessere Performance
int size = static_cast<int>((1.0f - (star.z - Z_NEAR) / (Z_FAR - Z_NEAR)) * 2.0f);
if (size <= 0)
{
u8g2_DrawPixel(u8g2, screenX, screenY);
}
else
{
// Verwende u8g2_DrawCircle für größere Sterne (schneller)
u8g2_DrawCircle(u8g2, screenX, screenY, size, U8G2_DRAW_ALL);
}
}
}
void ScreenSaver::onButtonClicked(ButtonType button)
{
if (m_options && m_options->popScreen)
{
m_options->popScreen();
}
}

Binary file not shown.

40
firmware/.gitignore vendored Normal file
View File

@@ -0,0 +1,40 @@
# esp-idf
build/
build-release/
managed_components/
sdkconfig
sdkconfig.old
dependencies.lock
config.env
kconfigs_projbuild.in
kconfigs.in
config/
# cmake
cmake-build-debug
CMakeCache.txt
cmake_install.cmake
install_manifest.txt
CMakeFiles/
CTestTestfile.cmake
CMakeScripts
compile_commands.json
# They ignored Idea (Webstorm) completely
.idea/
.cache/
# However, they kept the following 4 files version controlled
.vscode/*
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
.history/*
__pycache__
_deps/
.cmake/
.ninja_*
bin/
components/**/*.a
*.ninja
Testing/*

View File

@@ -58,14 +58,12 @@ else ()
WIN32 MACOSX_BUNDLE
${CMAKE_SOURCE_DIR}/main.cpp
${CMAKE_SOURCE_DIR}/Common.cpp
${CMAKE_SOURCE_DIR}/debug/DebugOverlay.cpp
${CMAKE_SOURCE_DIR}/debug/debug_overlay.cpp
${CMAKE_SOURCE_DIR}/hal/u8x8_hal_sdl.cpp
${CMAKE_SOURCE_DIR}/manager/PersistenceManager.cpp
${CMAKE_SOURCE_DIR}/manager/ResourceManager.cpp
${CMAKE_SOURCE_DIR}/model/AppContext.cpp
${CMAKE_SOURCE_DIR}/model/Window.cpp
${CMAKE_SOURCE_DIR}/ui/Device.cpp
${CMAKE_SOURCE_DIR}/ui/Matrix.cpp
${CMAKE_SOURCE_DIR}/ui/UIWidget.cpp
${CMAKE_SOURCE_DIR}/ui/widgets/Button.cpp
${CMAKE_SOURCE_DIR}/ui/widgets/D_Pad.cpp
@@ -98,6 +96,8 @@ else ()
target_link_libraries(${PROJECT_NAME} PRIVATE
ImGui
insa
led-manager
persistence-manager
SDL3::SDL3
SDL3_image::SDL3_image
SDL3_ttf::SDL3_ttf

661
firmware/LICENSE Normal file
View File

@@ -0,0 +1,661 @@
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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our General Public Licenses are intended to guarantee your freedom to
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When we speak of free software, we are referring to freedom, not
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<http://www.gnu.org/licenses/>.

2
firmware/Makefile Normal file
View File

@@ -0,0 +1,2 @@
release:
idf.py -B build-release -DSDKCONFIG_DEFAULTS="sdkconfig.defaults;sdkconfig.release" fullclean build

15
firmware/README.md Executable file
View File

@@ -0,0 +1,15 @@
## Systen Control
### ESP32-S3 (folder: main)
This is an implementation of my custom system control project (custom pcb with Lolin ESP32-S3 Mini) and LED strip.
The build process is straight forward with ESP-IDF. We used version 5.4 while development and the github actions tried to compile for multiple ESP-IDF versions, so we are safe.
### Desktop (folder: src)
It's included also a desktop application (with SDL3), so you can test the project without any MCU.
### Global Information
The projects can be generated from the root, because here is the starting CMakeLists.txt file.

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@@ -3,6 +3,8 @@ if (NOT DEFINED ENV{IDF_PATH})
add_subdirectory(imgui)
add_subdirectory(insa)
add_subdirectory(led-manager)
add_subdirectory(persistence-manager)
target_link_libraries(components INTERFACE ImGui)
endif ()

View File

@@ -1,4 +1,4 @@
# Definiere die Quelldateien in einer Variable
# Define the source files in a variable
set(SOURCE_FILES
src/common/InactivityTracker.cpp
src/common/Menu.cpp
@@ -8,6 +8,7 @@ set(SOURCE_FILES
src/ui/LightMenu.cpp
src/ui/LightSettingsMenu.cpp
src/ui/MainMenu.cpp
src/ui/ClockScreenSaver.cpp
src/ui/ScreenSaver.cpp
src/ui/SettingsMenu.cpp
src/ui/SplashScreen.cpp
@@ -16,12 +17,11 @@ set(SOURCE_FILES
if (DEFINED ENV{IDF_PATH})
idf_component_register(SRCS
${SOURCE_FILES}
src/common/PersistenceManager.cpp
INCLUDE_DIRS "include"
REQUIRES
nvs_flash
PRIV_REQUIRES
u8g2
led-manager
persistence-manager
)
return()
endif ()
@@ -39,4 +39,6 @@ target_include_directories(${PROJECT_NAME} PUBLIC include)
target_link_libraries(${PROJECT_NAME} PRIVATE
u8g2
led-manager
persistence-manager
)

View File

@@ -17,7 +17,7 @@
// Project-specific headers
#include "common/Widget.h"
#include "common/IPersistenceManager.h"
#include "IPersistenceManager.h"
#include "u8g2.h"
class MenuItem;

View File

@@ -91,7 +91,7 @@ class InactivityTracker
* });
* @endcode
*/
InactivityTracker(uint64_t timeoutMs, std::function<void()> onTimeout);
InactivityTracker(uint64_t timeoutMs, const std::function<void()> &onTimeout);
/**
* @brief Updates the inactivity timer and checks for timeout conditions

View File

@@ -0,0 +1,23 @@
#define road_horizontal_width 16
#define road_horizontal_height 16
static unsigned char road_horizontal_bits[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x8c, 0xc7, 0x8c, 0xc7, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
#define road_vertical_width 16
#define road_vertical_height 16
static unsigned char road_vertical_bits[] = {0x80, 0x01, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00};
#define road_t_up_width 16
#define road_t_up_height 16
static unsigned char road_t_up_bits[] = {0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00,
0x03, 0xcc, 0xcf, 0xcc, 0xcc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
#define road_t_crossing_width 16
#define road_t_crossing_height 16
static unsigned char road_t_crossing_bits[] = {0x80, 0x01, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x80,
0x01, 0xe6, 0x67, 0xe6, 0x67, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00,
0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00};

View File

@@ -0,0 +1,55 @@
#pragma once
#define car_width 16
#define car_height 16
const unsigned char car_left_bits [] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x07, 0xf0, 0x0f, 0xee, 0x77, 0xee, 0x77, 0xee, 0x77,
0x2e, 0x74, 0xde, 0x78, 0x02, 0x40, 0x3c, 0x3c, 0x42, 0x42, 0xda, 0x5b, 0x18, 0x18, 0x00, 0x00
};
const unsigned char car_right_bits [] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x07, 0xf0, 0x0f, 0xee, 0x77, 0xee, 0x77, 0xee, 0x77,
0x2e, 0x74, 0x1e, 0x7b, 0x02, 0x40, 0x3c, 0x3c, 0x42, 0x42, 0xda, 0x5b, 0x18, 0x18, 0x00, 0x00
};
#define convertable_width 16
#define convertable_height 16
static unsigned char convertable_left_bits[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x30, 0x0c, 0xee,
0x77, 0x2e, 0x74, 0xae, 0x75, 0xae, 0x75, 0xfe, 0x7f, 0x82, 0x41,
0x3c, 0x3c, 0x42, 0x42, 0xda, 0x5b, 0x18, 0x18, 0x00, 0x00};
static unsigned char convertable_right_bits[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x30, 0x0c, 0xee,
0x77, 0x2e, 0x74, 0xae, 0x75, 0xae, 0x75, 0xfe, 0x7f, 0x82, 0x41,
0x3c, 0x3c, 0x42, 0x42, 0xda, 0x5b, 0x18, 0x18, 0x00, 0x00};
#define lorry_width 32
#define lorry_height 16
const unsigned char lorry_left_bits[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0xe0,
0x0b, 0x00, 0x00, 0xf0, 0x0b, 0x00, 0x00, 0xee, 0x0b, 0x00, 0x00, 0xee, 0x0f,
0xbc, 0x07, 0x2e, 0xfa, 0xff, 0x7f, 0xae, 0xfa, 0xff, 0x7f, 0xbe, 0x0a, 0x00,
0x60, 0x02, 0x0a, 0x00, 0x60, 0x3c, 0x0a, 0xbc, 0x67, 0x42, 0xfe, 0x43, 0x78,
0xda, 0xff, 0x5b, 0x7b, 0x18, 0x00, 0x18, 0x03, 0x00, 0x00, 0x00, 0x00};
const unsigned char lorry_right_bits[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00,
0x00, 0xd0, 0x07, 0x00, 0x00, 0xd0, 0x0f, 0x00, 0x00, 0xd0, 0x77, 0xe0, 0x3d,
0xf0, 0x77, 0xfe, 0xff, 0x5f, 0x74, 0xfe, 0xff, 0x5f, 0x75, 0x06, 0x00, 0x50,
0x7d, 0x06, 0x00, 0x50, 0x40, 0xe6, 0x3d, 0x50, 0x3c, 0x1e, 0xc2, 0x7f, 0x42,
0xde, 0xda, 0xff, 0x5b, 0xc0, 0x18, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00};
#define suv_width 16
#define suv_height 16
const unsigned char suv_left_bits[] = {0x00, 0x00, 0x00, 0x00, 0xe0, 0x07, 0xf0, 0x0f, 0xee, 0x77, 0xee,
0x77, 0xee, 0x77, 0x2e, 0x74, 0xde, 0x78, 0x02, 0x40, 0x02, 0x40,
0x3c, 0x3c, 0x42, 0x42, 0xda, 0x5b, 0x18, 0x18, 0x00, 0x00};
const unsigned char suv_right_bits[] = {0x00, 0x00, 0x00, 0x00, 0xe0, 0x07, 0xf0, 0x0f, 0xee, 0x77, 0xee,
0x77, 0xee, 0x77, 0x2e, 0x74, 0x1e, 0x7b, 0x02, 0x40, 0x02, 0x40,
0x3c, 0x3c, 0x42, 0x42, 0xda, 0x5b, 0x18, 0x18, 0x00, 0x00};
#define truck_width 32
#define truck_height 16
const unsigned char truck_left_bits[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x3f, 0x00, 0xff, 0xff, 0x7f, 0xe0,
0xff, 0xff, 0x7f, 0xf0, 0xff, 0xff, 0x7f, 0xee, 0xff, 0xff, 0x7f, 0xee, 0x03,
0x00, 0x60, 0x2e, 0x02, 0x00, 0x40, 0xae, 0x02, 0x00, 0x40, 0xbe, 0x02, 0x00,
0x40, 0x02, 0x02, 0x00, 0x40, 0x3c, 0x02, 0xbc, 0x47, 0x42, 0x02, 0x42, 0x48,
0xda, 0xff, 0x5b, 0x7b, 0x18, 0x38, 0x18, 0x03, 0x00, 0x00, 0x00, 0x00};
const unsigned char truck_right_bits[] = {0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x00, 0xfe, 0xff, 0xff, 0x00, 0xfe,
0xff, 0xff, 0x07, 0xfe, 0xff, 0xff, 0x0f, 0xfe, 0xff, 0xff, 0x77, 0x06, 0x00,
0xc0, 0x77, 0x02, 0x00, 0x40, 0x74, 0x02, 0x00, 0x40, 0x75, 0x02, 0x00, 0x40,
0x7d, 0x02, 0x00, 0x40, 0x40, 0xe2, 0x3d, 0x40, 0x3c, 0x12, 0x42, 0x40, 0x42,
0xde, 0xda, 0xff, 0x5b, 0xc0, 0x18, 0x1c, 0x18, 0x00, 0x00, 0x00, 0x00};

View File

@@ -0,0 +1,69 @@
/**
* @file ClockScreenSaver.h
* @brief Animated clock screensaver implementation with bouncing time display
* @details This header defines the ClockScreenSaver class which provides an animated
* clock screensaver that shows the system time bouncing around the screen.
* The screensaver prevents screen burn-in while displaying useful information.
* @author System Control Team
* @date 2025-06-14
*/
#pragma once
#include "MenuOptions.h"
#include "common/Widget.h"
/**
* @class ClockScreenSaver
* @brief Animated clock screensaver widget for system idle periods
*/
class ClockScreenSaver final : public Widget
{
public:
explicit ClockScreenSaver(menu_options_t *options);
void update(uint64_t dt) override;
void render() override;
void onButtonClicked(ButtonType button) override;
private:
static constexpr int MOVE_INTERVAL = 50; // milliseconds between movements
static constexpr int X_VELOCITY = 1; // horizontal movement speed
static constexpr int Y_VELOCITY = 1; // vertical movement speed
static constexpr int TEXT_PADDING = 0; // padding around text for bounds checking
static constexpr const uint8_t *FONT = u8g2_font_profont15_tf; // font for time display
menu_options_t *m_options;
uint64_t m_moveTimer;
// Position and movement
int m_posX;
int m_posY;
int m_velocityX;
int m_velocityY;
// Text dimensions (calculated once)
int m_textWidth;
int m_textHeight;
/**
* @brief Initialize position and movement
*/
void initPosition();
/**
* @brief Update the text dimensions based on current time
*/
void updateTextDimensions();
/**
* @brief Get the current time as a formatted string
* @param buffer Buffer to store the formatted time
* @param bufferSize Size of the buffer
*/
void getCurrentTimeString(char *buffer, size_t bufferSize) const;
/**
* @brief Check and handle collision with screen boundaries
*/
void checkBoundaryCollision();
};

View File

@@ -0,0 +1,142 @@
/**
* @file ScreenSaver.h
* @brief Animated screensaver implementation with vehicle effect
* @details This header defines the ScreenSaver class which provides an animated
* vehicle screensaver that activates during periods of user inactivity.
* The screensaver displays moving vehicles to prevent screen burn-in while
* providing visual feedback that the system is still active and responsive.
* @author System Control Team
* @date 2025-06-14
*/
#pragma once
#include "MenuOptions.h"
#include "common/Widget.h"
#include <vector>
/**
* @class ScreenSaver
* @brief Animated vehicle screensaver widget for system idle periods
*/
class ScreenSaver final : public Widget
{
public:
explicit ScreenSaver(menu_options_t *options);
void update(uint64_t dt) override;
void render() override;
void onButtonClicked(ButtonType button) override;
private:
/**
* @enum VehicleType
* @brief Types of available vehicles
*/
enum class VehicleType
{
CAR,
CONVERTABLE,
SUV,
LORRY,
TRUCK
};
/**
* @enum Direction
* @brief Movement direction for vehicles
*/
enum class Direction
{
LEFT,
RIGHT
};
/**
* @struct Vehicle
* @brief Individual vehicle object for animation
*/
struct Vehicle
{
int x; // X position on screen
int y; // Y position on screen
float speed; // Movement speed
VehicleType type; // Type of vehicle
Direction direction; // Movement direction
bool active; // Whether a vehicle is currently active
};
static constexpr int MAX_LEFT_VEHICLES = 2;
static constexpr int MAX_RIGHT_VEHICLES = 2;
static constexpr int MAX_VEHICLES = MAX_LEFT_VEHICLES + MAX_RIGHT_VEHICLES;
static constexpr int VEHICLE_SPAWN_DELAY = 2500; // milliseconds
static constexpr float MIN_SPEED = 1.0f;
static constexpr float MAX_SPEED = 2.0f;
static constexpr int MIN_SAME_DIRECTION_DISTANCE = 48; // 32 + 16 pixels
static constexpr int MAX_SAME_DIRECTION_DISTANCE = 64; // 32 + 32 pixels
menu_options_t *m_options;
uint64_t m_animationCounter;
uint64_t m_lastSpawnTime;
std::vector<Vehicle> m_vehicles;
int m_leftVehicleCount;
int m_rightVehicleCount;
int m_sceneOffsetX = 0;
int m_sceneOffsetY = 0;
uint64_t m_sceneShiftTimer = 0;
/**
* @brief Initialize vehicle system
*/
void initVehicles();
/**
* @brief Spawn a new vehicle if conditions are met
*/
void trySpawnVehicle();
/**
* @brief Get a random vehicle type
* @return Random VehicleType
*/
static VehicleType getRandomVehicleType();
/**
* @brief Get a random direction with constraint checking
* @return Direction for new vehicle
*/
static Direction getRandomDirection();
/**
* @brief Draw a vehicle at a specified position
* @param vehicle Vehicle to draw
*/
void drawVehicle(const Vehicle &vehicle) const;
/**
* @brief Draw a bitmap with transparency (black pixels are transparent)
* @param x X position
* @param y Y position
* @param width Bitmap width
* @param height Bitmap height
* @param bitmap Bitmap data
*/
void drawTransparentBitmap(int x, int y, int width, int height, const unsigned char *bitmap) const;
/**
* @brief Get vehicle bitmap data
* @param type Vehicle type
* @param direction Movement direction
* @param width Output parameter for bitmap width
* @param height Output parameter for bitmap height
* @return Pointer to bitmap data
*/
static const unsigned char *getVehicleBitmap(VehicleType type, Direction direction, int &width, int &height);
/**
* @brief Check if there's enough distance to spawn a vehicle in a specific direction
* @param direction Direction to check
* @return true if spawning is allowed
*/
bool canSpawnInDirection(Direction direction) const;
};

View File

@@ -1,6 +1,6 @@
#include "common/InactivityTracker.h"
InactivityTracker::InactivityTracker(uint64_t timeoutMs, std::function<void()> onTimeout)
InactivityTracker::InactivityTracker(const uint64_t timeoutMs, const std::function<void()> &onTimeout)
: m_timeoutMs(timeoutMs), m_elapsedTime(0), m_enabled(true), m_onTimeout(onTimeout)
{
}

View File

@@ -0,0 +1,122 @@
#include "ui/ClockScreenSaver.h"
#include <cstring>
#include <ctime>
ClockScreenSaver::ClockScreenSaver(menu_options_t *options)
: Widget(options->u8g2), m_options(options), m_moveTimer(0), m_posX(0), m_posY(0), m_velocityX(X_VELOCITY),
m_velocityY(Y_VELOCITY), m_textWidth(0), m_textHeight(0)
{
initPosition();
}
void ClockScreenSaver::initPosition()
{
// Start in the center of the screen
updateTextDimensions();
m_posX = (u8g2->width - m_textWidth) / 2;
m_posY = (u8g2->height - m_textHeight) / 2;
// Set initial velocity
m_velocityX = X_VELOCITY;
m_velocityY = Y_VELOCITY;
}
void ClockScreenSaver::updateTextDimensions()
{
char timeBuffer[32];
getCurrentTimeString(timeBuffer, sizeof(timeBuffer));
// Set font (use a large font for better visibility)
u8g2_SetFont(u8g2, FONT);
// Calculate text dimensions
m_textWidth = u8g2_GetStrWidth(u8g2, timeBuffer);
m_textHeight = u8g2_GetAscent(u8g2) - u8g2_GetDescent(u8g2);
}
void ClockScreenSaver::getCurrentTimeString(char *buffer, size_t bufferSize) const
{
time_t rawtime;
struct tm *timeinfo;
time(&rawtime);
timeinfo = localtime(&rawtime);
// Format time as HH:MM:SS
strftime(buffer, bufferSize, "%H:%M:%S", timeinfo);
}
void ClockScreenSaver::update(const uint64_t dt)
{
m_moveTimer += dt;
// Move the clock position at regular intervals
if (m_moveTimer > MOVE_INTERVAL)
{
m_moveTimer = 0;
// Update text dimensions (in case time format changes)
updateTextDimensions();
// Update position
m_posX += m_velocityX;
m_posY += m_velocityY;
// Check for collisions with screen boundaries
checkBoundaryCollision();
}
}
void ClockScreenSaver::checkBoundaryCollision()
{
// Check horizontal boundaries
if (m_posX <= TEXT_PADDING)
{
m_posX = TEXT_PADDING;
m_velocityX = X_VELOCITY; // Bounce right
}
else if (m_posX + m_textWidth >= u8g2->width - TEXT_PADDING)
{
m_posX = u8g2->width - m_textWidth - TEXT_PADDING;
m_velocityX = -X_VELOCITY; // Bounce left
}
// Check vertical boundaries
if (m_posY <= TEXT_PADDING + m_textHeight)
{
m_posY = TEXT_PADDING + m_textHeight;
m_velocityY = Y_VELOCITY; // Bounce down
}
else if (m_posY >= u8g2->height - TEXT_PADDING)
{
m_posY = u8g2->height - TEXT_PADDING;
m_velocityY = -Y_VELOCITY; // Bounce up
}
}
void ClockScreenSaver::render()
{
// Clear screen with a black background
u8g2_SetDrawColor(u8g2, 0);
u8g2_DrawBox(u8g2, 0, 0, u8g2->width, u8g2->height);
u8g2_SetDrawColor(u8g2, 1);
// Get current time
char timeBuffer[32];
getCurrentTimeString(timeBuffer, sizeof(timeBuffer));
// Set font
u8g2_SetFont(u8g2, FONT);
// Draw the time at current position
u8g2_DrawStr(u8g2, m_posX, m_posY, timeBuffer);
}
void ClockScreenSaver::onButtonClicked(ButtonType button)
{
// Exit screensaver on any button press
if (m_options && m_options->popScreen)
{
m_options->popScreen();
}
}

View File

@@ -1,5 +1,6 @@
#include "ui/LightMenu.h"
#include "led_manager.h"
#include "ui/LightSettingsMenu.h"
/**
@@ -8,16 +9,16 @@
*/
namespace LightMenuItem
{
constexpr uint8_t ACTIVATE = 0; ///< ID for the light activation toggle
constexpr uint8_t MODE = 1; ///< ID for the light mode selection
constexpr uint8_t LED_SETTINGS = 2; ///< ID for the LED settings menu item
constexpr auto ACTIVATE = 0; ///< ID for the light activation toggle
constexpr auto MODE = 1; ///< ID for the light mode selection
constexpr auto LED_SETTINGS = 2; ///< ID for the LED settings menu item
} // namespace LightMenuItem
namespace LightMenuOptions
{
constexpr std::string LIGHT_ACTIVE = "light_active";
constexpr std::string LIGHT_MODE = "light_mode";
}
constexpr auto LIGHT_ACTIVE = "light_active";
constexpr auto LIGHT_MODE = "light_mode";
} // namespace LightMenuOptions
LightMenu::LightMenu(menu_options_t *options) : Menu(options), m_options(options)
{
@@ -31,7 +32,7 @@ LightMenu::LightMenu(menu_options_t *options) : Menu(options), m_options(options
// Create mode selection options (Day/Night modes)
std::vector<std::string> values;
values.emplace_back("Tag"); // Day mode
values.emplace_back("Tag"); // Day mode
values.emplace_back("Nacht"); // Night mode
int mode_value = 0;
if (m_options && m_options->persistenceManager)
@@ -56,9 +57,19 @@ void LightMenu::onButtonPressed(const MenuItem &menuItem, const ButtonType butto
if (button == ButtonType::SELECT)
{
toggle(menuItem);
const auto value = getItem(menuItem.getId()).getValue() == "1";
if (value)
{
led_event_data_t payload = {.value = 42};
send_event(EVENT_LED_ON, &payload);
}
else
{
led_event_data_t payload = {.value = 0};
send_event(EVENT_LED_OFF, &payload);
}
if (m_options && m_options->persistenceManager)
{
const auto value = getItem(menuItem.getId()).getValue() == "1";
m_options->persistenceManager->SetValue(LightMenuOptions::LIGHT_ACTIVE, value);
m_options->persistenceManager->Save();
}
@@ -71,9 +82,12 @@ void LightMenu::onButtonPressed(const MenuItem &menuItem, const ButtonType butto
const auto item = switchValue(menuItem, button);
if (button == ButtonType::LEFT || button == ButtonType::RIGHT)
{
const auto value = getItem(item.getId()).getIndex();
led_event_data_t payload = {.value = value};
send_event(EVENT_LED_DAY + value, &payload);
if (m_options && m_options->persistenceManager)
{
const auto value = getItem(item.getId()).getIndex();
m_options->persistenceManager->SetValue(LightMenuOptions::LIGHT_MODE, value);
m_options->persistenceManager->Save();
}

View File

@@ -0,0 +1,329 @@
#include "ui/ScreenSaver.h"
#include "data/roads.h"
#include "data/vehicles.h"
#include <cstdlib>
ScreenSaver::ScreenSaver(menu_options_t *options)
: Widget(options->u8g2), m_options(options), m_animationCounter(0), m_lastSpawnTime(0), m_leftVehicleCount(0),
m_rightVehicleCount(0)
{
initVehicles();
}
void ScreenSaver::initVehicles()
{
m_vehicles.resize(MAX_VEHICLES);
for (auto &vehicle : m_vehicles)
{
vehicle.active = false;
}
}
void ScreenSaver::update(const uint64_t dt)
{
m_animationCounter += dt;
m_lastSpawnTime += dt;
m_sceneShiftTimer += dt;
// Shift entire scene every 30 seconds
if (m_sceneShiftTimer > 30000)
{
m_sceneOffsetX = (random() % 7) - 3; // -3 to +3 pixels
m_sceneOffsetY = (random() % 7) - 3; // -3 to +3 pixels
m_sceneShiftTimer = 0;
}
// Try to spawn a new vehicle every few seconds
if (m_lastSpawnTime > VEHICLE_SPAWN_DELAY)
{
trySpawnVehicle();
m_lastSpawnTime = 0;
}
// Update vehicle positions
if (m_animationCounter > 16) // ~60 FPS
{
m_animationCounter = 0;
for (auto &vehicle : m_vehicles)
{
if (!vehicle.active)
continue;
// Move vehicle
if (vehicle.direction == Direction::LEFT)
{
vehicle.x -= static_cast<int>(vehicle.speed);
// Remove the vehicle if it goes off-screen
if (vehicle.x <= -32) // Allow for largest vehicle width
{
vehicle.active = false;
m_leftVehicleCount--;
}
}
else // Direction::RIGHT
{
vehicle.x += static_cast<int>(vehicle.speed);
// Remove the vehicle if it goes off-screen
if (vehicle.x >= (u8g2->width + 32)) // Allow for largest vehicle width
{
vehicle.active = false;
m_rightVehicleCount--;
}
}
}
}
}
bool ScreenSaver::canSpawnInDirection(Direction direction) const
{
// Minimalen Abstand zwischen 48 und 64 Pixel zufällig wählen
int requiredDistance =
MIN_SAME_DIRECTION_DISTANCE + (random() % (MAX_SAME_DIRECTION_DISTANCE - MIN_SAME_DIRECTION_DISTANCE + 1));
for (const auto &vehicle : m_vehicles)
{
if (!vehicle.active || vehicle.direction != direction)
continue;
// Abstand zum nächsten Fahrzeug in gleicher Richtung prüfen
if (direction == Direction::LEFT)
{
// Fahrzeuge fahren von rechts nach links
// Neues Fahrzeug würde bei u8g2->width + 16 starten
int newVehicleX = u8g2->width + 16;
// Prüfen ob genug Abstand zum existierenden Fahrzeug
if (newVehicleX - vehicle.x < requiredDistance)
return false;
}
else // Direction::RIGHT
{
// Fahrzeuge fahren von links nach rechts
// Neues Fahrzeug würde bei -32 starten
int newVehicleX = -32;
// Prüfen ob genug Abstand zum existierenden Fahrzeug
if (vehicle.x - newVehicleX < requiredDistance)
return false;
}
}
return true;
}
void ScreenSaver::trySpawnVehicle()
{
// Check if we can spawn a new vehicle
int activeVehicles = 0;
int availableSlot = -1;
for (int i = 0; i < MAX_VEHICLES; i++)
{
if (m_vehicles[i].active)
{
activeVehicles++;
}
else if (availableSlot == -1)
{
availableSlot = i;
}
}
// Don't spawn if we're at max capacity or no slot available
if (activeVehicles >= MAX_VEHICLES || availableSlot == -1)
{
return;
}
Direction direction = getRandomDirection();
// Check direction constraints
if ((direction == Direction::LEFT && m_leftVehicleCount >= MAX_LEFT_VEHICLES) ||
(direction == Direction::RIGHT && m_rightVehicleCount >= MAX_RIGHT_VEHICLES))
{
return;
}
if (!canSpawnInDirection(direction))
{
return;
}
// Create new vehicle
Vehicle &newVehicle = m_vehicles[availableSlot];
newVehicle.type = getRandomVehicleType();
newVehicle.direction = direction;
newVehicle.speed = MIN_SPEED + (static_cast<float>(random()) / RAND_MAX) * (MAX_SPEED - MIN_SPEED);
// Set Y position based on a direction (simulate opposing traffic lanes)
const int halfHeight = u8g2->height / 2;
if (direction == Direction::RIGHT)
{
// Vehicles going LEFT use bottom half of screen
newVehicle.y = halfHeight + 8 + (random() % (halfHeight - 24));
m_rightVehicleCount++;
}
else // Direction::RIGHT
{
// Vehicles going RIGHT use top half of screen
newVehicle.y = 8 + (random() % (halfHeight - 24));
m_leftVehicleCount++;
}
// Set the starting X position based on the direction
if (direction == Direction::LEFT)
{
// Vehicles going LEFT (from right to left) start from RIGHT side of screen
newVehicle.x = u8g2->width + 16;
}
else // Direction::RIGHT
{
// Vehicles going RIGHT (from left to right) start from LEFT side of screen
newVehicle.x = -32; // Account for the largest vehicle width
}
newVehicle.active = true;
}
ScreenSaver::VehicleType ScreenSaver::getRandomVehicleType()
{
switch (random() % 5)
{
case 0:
return VehicleType::CAR;
case 1:
return VehicleType::CONVERTABLE;
case 2:
return VehicleType::SUV;
case 3:
return VehicleType::LORRY;
case 4:
return VehicleType::TRUCK;
default:
return VehicleType::CAR;
}
}
ScreenSaver::Direction ScreenSaver::getRandomDirection()
{
// Simple 50/50 chance for each direction
return (random() % 2 == 0) ? Direction::LEFT : Direction::RIGHT;
}
void ScreenSaver::render()
{
// Clear screen with a black background
u8g2_SetDrawColor(u8g2, 0);
u8g2_DrawBox(u8g2, 0, 0, u8g2->width, u8g2->height);
u8g2_SetDrawColor(u8g2, 1);
// Calculate offsets
const int roadOffset = (m_animationCounter / 100) % road_horizontal_width;
// Draw all active vehicles with a scene offset
for (const auto &vehicle : m_vehicles)
{
if (vehicle.active)
{
Vehicle offsetVehicle = vehicle;
offsetVehicle.x += m_sceneOffsetX;
offsetVehicle.y += m_sceneOffsetY;
drawVehicle(offsetVehicle);
}
}
// Draw road with offsets
const int y = u8g2->height / 2 - road_horizontal_height / 2 + m_sceneOffsetY;
for (int x = -road_horizontal_width + roadOffset + m_sceneOffsetX; x <= u8g2->width; x += road_horizontal_width)
{
drawTransparentBitmap(x, y, road_horizontal_width, road_horizontal_height, road_horizontal_bits);
}
}
void ScreenSaver::drawVehicle(const Vehicle &vehicle) const
{
int width, height;
if (const unsigned char *bitmap = getVehicleBitmap(vehicle.type, vehicle.direction, width, height))
{
drawTransparentBitmap(vehicle.x, vehicle.y, width, height, bitmap);
// u8g2_DrawXBM(u8g2, vehicle.x, vehicle.y, width, height, bitmap);
}
}
void ScreenSaver::drawTransparentBitmap(const int x, const int y, const int width, const int height,
const unsigned char *bitmap) const
{
for (int py = 0; py < height; py++)
{
for (int px = 0; px < width; px++)
{
// Calculate byte and a bit of position in bitmap
const int byteIndex = (py * ((width + 7) / 8)) + (px / 8);
// Check if the pixel is set (white)
if (const int bitIndex = px % 8; bitmap[byteIndex] & (1 << bitIndex))
{
// Only draw white pixels, skip black (transparent) pixels
const int screenX = x + px;
// Bounds checking
if (const int screenY = y + py;
screenX >= 0 && screenX < u8g2->width && screenY >= 0 && screenY < u8g2->height)
{
u8g2_DrawPixel(u8g2, screenX, screenY);
}
}
// Black pixels are simply not drawn (transparent)
}
}
}
const unsigned char *ScreenSaver::getVehicleBitmap(const VehicleType type, const Direction direction, int &width,
int &height)
{
switch (type)
{
case VehicleType::CAR:
width = car_width;
height = car_height;
return (direction == Direction::LEFT) ? car_left_bits : car_right_bits;
case VehicleType::CONVERTABLE:
width = convertable_width;
height = convertable_height;
return (direction == Direction::LEFT) ? convertable_left_bits : convertable_right_bits;
case VehicleType::SUV:
width = suv_width;
height = suv_height;
return (direction == Direction::LEFT) ? suv_left_bits : suv_right_bits;
case VehicleType::LORRY:
width = lorry_width;
height = lorry_height;
return (direction == Direction::LEFT) ? lorry_left_bits : lorry_right_bits;
case VehicleType::TRUCK:
width = truck_width;
height = truck_height;
return (direction == Direction::LEFT) ? truck_left_bits : truck_right_bits;
default:
width = car_width;
height = car_height;
return car_left_bits;
}
}
void ScreenSaver::onButtonClicked(ButtonType button)
{
if (m_options && m_options->popScreen)
{
m_options->popScreen();
}
}

View File

@@ -0,0 +1,30 @@
if (DEFINED ENV{IDF_PATH})
idf_component_register(SRCS
src/hal_esp32/led_manager.cpp
src/hal_esp32/led_status.cpp
INCLUDE_DIRS "include"
PRIV_REQUIRES
u8g2
esp_event
esp_timer
persistence-manager
)
return()
endif ()
cmake_minimum_required(VERSION 3.30)
project(led-manager)
add_library(${PROJECT_NAME} STATIC
src/hal_native/led_manager.cpp
src/hal_native/Matrix.cpp
)
include_directories(include)
target_include_directories(${PROJECT_NAME} PUBLIC include)
target_link_libraries(${PROJECT_NAME} PRIVATE
SDL3::SDL3
persistence-manager
)

View File

@@ -0,0 +1,2 @@
dependencies:
espressif/led_strip: '~3.0.1'

View File

@@ -0,0 +1,29 @@
#pragma once
#include "SDL3/SDL_render.h"
#include <cstdint>
class Matrix
{
public:
explicit Matrix(SDL_WindowID windowId, SDL_Renderer *renderer, uint8_t cols, uint8_t rows);
[[nodiscard]] SDL_Renderer *renderer() const;
void Render() const;
[[nodiscard]] SDL_WindowID windowId() const;
private:
void DrawColoredGrid() const;
SDL_WindowID m_windowId;
SDL_Renderer *m_renderer;
uint8_t m_cols;
uint8_t m_rows;
static constexpr float cellSize = 50.0f;
static constexpr float spacing = 1.0f;
};

View File

@@ -0,0 +1,22 @@
#pragma once
#include <cstdint>
enum
{
EVENT_LED_ON,
EVENT_LED_OFF,
EVENT_LED_DAY,
EVENT_LED_NIGHT,
};
typedef struct
{
int value;
} led_event_data_t;
uint64_t wled_init();
uint64_t register_handler();
uint64_t send_event(uint32_t event, led_event_data_t *payload);

View File

@@ -0,0 +1,51 @@
#pragma once
#include "driver/rmt_tx.h"
#include <stdint.h>
// Number of LEDs to be controlled
#define STATUS_LED_COUNT 3
// Possible lighting modes
typedef enum
{
LED_MODE_OFF,
LED_MODE_SOLID,
LED_MODE_BLINK
} led_mode_t;
// Structure for an RGB color
typedef struct
{
uint8_t r;
uint8_t g;
uint8_t b;
} rgb_t;
// This is the structure you pass from the outside to define a behavior
typedef struct
{
led_mode_t mode;
rgb_t color;
uint32_t on_time_ms = 0; // Only relevant for BLINK
uint32_t off_time_ms = 0; // Only relevant for BLINK
} led_behavior_t;
/**
* @brief Initializes the status manager and the LED strip.
*
* @param gpio_num GPIO where the data line of the LEDs is connected.
* @return esp_err_t ESP_OK on success.
*/
esp_err_t led_status_init(int gpio_num);
/**
* @brief Sets the lighting behavior for a single LED.
*
* This function is thread-safe.
*
* @param index Index of the LED (0 to STATUS_LED_COUNT - 1).
* @param behavior The structure with the desired behavior.
* @return esp_err_t ESP_OK on success, ESP_ERR_INVALID_ARG on invalid index.
*/
esp_err_t led_status_set_behavior(uint8_t index, led_behavior_t behavior);

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@@ -0,0 +1,98 @@
#include "led_manager.h"
#include "esp_event.h"
#include "esp_log.h"
#include "led_strip.h"
#include "sdkconfig.h"
led_strip_handle_t led_strip;
static const uint32_t value = 5;
ESP_EVENT_DECLARE_BASE(LED_EVENTS_BASE);
ESP_EVENT_DEFINE_BASE(LED_EVENTS_BASE);
esp_event_loop_handle_t loop_handle;
const char *TAG = "LED";
uint64_t wled_init(void)
{
led_strip_config_t strip_config = {
.strip_gpio_num = CONFIG_WLED_DIN_PIN,
.max_leds = 64,
.led_model = LED_MODEL_WS2812,
.color_component_format = LED_STRIP_COLOR_COMPONENT_FMT_GRB,
.flags =
{
.invert_out = false,
},
};
led_strip_rmt_config_t rmt_config = {
.clk_src = RMT_CLK_SRC_DEFAULT,
.resolution_hz = 0,
.mem_block_symbols = 0,
.flags =
{
.with_dma = true,
},
};
ESP_ERROR_CHECK(led_strip_new_rmt_device(&strip_config, &rmt_config, &led_strip));
for (uint32_t i = 0; i < 3; i++)
{
led_strip_set_pixel(led_strip, i, 10, 10, 0);
}
led_strip_refresh(led_strip);
return ESP_OK;
}
void event_handler(void *arg, esp_event_base_t base, int32_t id, void *event_data)
{
if (id == EVENT_LED_ON || id == EVENT_LED_OFF)
{
auto brightness = (id == EVENT_LED_ON) ? value : 0;
for (uint32_t i = 0; i < 64; i++)
{
led_strip_set_pixel(led_strip, i, brightness, brightness, brightness);
}
led_strip_refresh(led_strip);
}
}
uint64_t register_handler(void)
{
esp_event_loop_args_t loop_args = {
.queue_size = 2, .task_name = "led_manager", .task_priority = 5, .task_stack_size = 4096, .task_core_id = 1};
esp_event_loop_create(&loop_args, &loop_handle);
esp_event_handler_register_with(loop_handle, LED_EVENTS_BASE, ESP_EVENT_ANY_ID, event_handler, NULL);
return ESP_OK;
}
uint64_t send_event(uint32_t event, led_event_data_t *payload)
{
if (payload == nullptr)
{
return ESP_ERR_INVALID_ARG;
}
esp_err_t err = esp_event_post_to(loop_handle, // Event loop handle
LED_EVENTS_BASE, // Event base
event, // Event ID (EVENT_LED_ON, EVENT_LED_OFF, etc.)
payload, // Data pointer
sizeof(led_event_data_t), // Data size
portMAX_DELAY // Wait time
);
if (err != ESP_OK)
{
ESP_LOGE("LED", "Failed to post event: %s", esp_err_to_name(err));
return err;
}
return ESP_OK;
}

View File

@@ -0,0 +1,145 @@
#include "led_status.h"
#include "esp_log.h"
#include "esp_timer.h" // For high-resolution timestamps
#include "freertos/FreeRTOS.h"
#include "freertos/semphr.h"
#include "freertos/task.h"
#include "led_strip.h"
static const char *TAG = "LED_STATUS";
// Internal control structure for each LED
typedef struct
{
led_behavior_t behavior; // The desired behavior (target state)
uint64_t last_toggle_time_us; // Timestamp of the last toggle (in microseconds)
bool is_on_in_blink; // Current state in blink mode (actual state)
} led_control_t;
// --- Module variables ---
static led_strip_handle_t led_strip;
static led_control_t led_controls[STATUS_LED_COUNT];
static SemaphoreHandle_t mutex; // To protect the led_controls array
// The core: The task that controls the LEDs
static void led_status_task(void *pvParameters)
{
ESP_LOGI(TAG, "Led Status Task started.");
while (1)
{
uint64_t now_us = esp_timer_get_time();
// Take the mutex to safely access the control data
if (xSemaphoreTake(mutex, portMAX_DELAY) == pdTRUE)
{
for (int i = 0; i < STATUS_LED_COUNT; i++)
{
led_control_t *control = &led_controls[i];
switch (control->behavior.mode)
{
case LED_MODE_OFF:
led_strip_set_pixel(led_strip, i, 0, 0, 0);
break;
case LED_MODE_SOLID:
led_strip_set_pixel(led_strip, i, control->behavior.color.r, control->behavior.color.g,
control->behavior.color.b);
break;
case LED_MODE_BLINK: {
uint32_t duration_ms =
control->is_on_in_blink ? control->behavior.on_time_ms : control->behavior.off_time_ms;
if ((now_us - control->last_toggle_time_us) / 1000 >= duration_ms)
{
control->is_on_in_blink = !control->is_on_in_blink; // Toggle state
control->last_toggle_time_us = now_us; // Update timestamp
}
if (control->is_on_in_blink)
{
led_strip_set_pixel(led_strip, i, control->behavior.color.r, control->behavior.color.g,
control->behavior.color.b);
}
else
{
led_strip_set_pixel(led_strip, i, 0, 0, 0);
}
}
break;
}
}
// Release the mutex
xSemaphoreGive(mutex);
}
// Update the physical LED strip with the new values
led_strip_refresh(led_strip);
// Delay task for 20ms before the next iteration
vTaskDelay(pdMS_TO_TICKS(20));
}
}
// Initialization function
esp_err_t led_status_init(int gpio_num)
{
// LED strip configuration (e.g., for WS2812)
led_strip_config_t strip_config = {
.strip_gpio_num = gpio_num,
.max_leds = STATUS_LED_COUNT,
.led_model = LED_MODEL_WS2812,
.color_component_format = LED_STRIP_COLOR_COMPONENT_FMT_GRBW,
.flags =
{
.invert_out = false,
},
};
led_strip_rmt_config_t rmt_config = {
.clk_src = RMT_CLK_SRC_DEFAULT,
.resolution_hz = 10 * 1000 * 1000, // 10MHz
.mem_block_symbols = 0,
.flags =
{
.with_dma = false,
},
};
ESP_ERROR_CHECK(led_strip_new_rmt_device(&strip_config, &rmt_config, &led_strip));
ESP_LOGI(TAG, "LED strip initialized.");
// Create mutex
mutex = xSemaphoreCreateMutex();
if (mutex == NULL)
{
ESP_LOGE(TAG, "Could not create mutex.");
return ESP_FAIL;
}
// Start task
xTaskCreate(led_status_task, "led_status_task", 2048, NULL, 5, NULL);
return ESP_OK;
}
// Function to set the behavior
esp_err_t led_status_set_behavior(uint8_t index, led_behavior_t behavior)
{
if (index >= STATUS_LED_COUNT)
{
return ESP_ERR_INVALID_ARG;
}
if (xSemaphoreTake(mutex, portMAX_DELAY) == pdTRUE)
{
led_controls[index].behavior = behavior;
// Reset internal state variables to start the new pattern cleanly
led_controls[index].is_on_in_blink = false;
led_controls[index].last_toggle_time_us = esp_timer_get_time();
xSemaphoreGive(mutex);
}
return ESP_OK;
}

View File

@@ -0,0 +1,64 @@
#include "Matrix.h"
#include "SDL3/SDL.h"
Matrix::Matrix(uint32_t windowID, SDL_Renderer *renderer, const uint8_t cols, const uint8_t rows)
: m_windowId(windowID), m_renderer(renderer), m_cols(cols), m_rows(rows)
{
}
SDL_Renderer *Matrix::renderer() const
{
return m_renderer;
}
SDL_WindowID Matrix::windowId() const
{
return m_windowId;
}
void Matrix::DrawColoredGrid() const
{
int i = 0;
for (int w = 0; w < m_cols; w++)
{
const auto phase = w % (2 * m_rows);
for (int h_raw = 0; h_raw < m_rows; h_raw++)
{
int h;
if (phase < m_rows)
{
h = h_raw;
}
else
{
h = m_rows - 1 - h_raw;
}
constexpr auto rectSize = cellSize - 2.0f * spacing;
const auto x = static_cast<float>(w) * cellSize + spacing;
const auto y = static_cast<float>(h) * cellSize + spacing;
auto rect = SDL_FRect{x, y, rectSize, rectSize};
i++;
const auto red = static_cast<Uint8>(static_cast<float>(i) * 255.0f);
const auto green = static_cast<Uint8>(static_cast<float>(i) * 255.0f);
const auto blue = static_cast<Uint8>(static_cast<float>(i) * 255.0f);
SDL_SetRenderDrawColor(m_renderer, red, green, blue, 255);
SDL_RenderFillRect(m_renderer, &rect);
}
}
}
void Matrix::Render() const
{
SDL_SetRenderDrawColor(m_renderer, 0, 0, 0, 255);
SDL_RenderClear(m_renderer);
DrawColoredGrid();
SDL_RenderPresent(m_renderer);
}

View File

@@ -0,0 +1,16 @@
#include "led_manager.h"
uint64_t wled_init(void)
{
return 0;
}
uint64_t register_handler(void)
{
return 0;
}
uint64_t send_event(uint32_t event, led_event_data_t *payload)
{
return 0;
}

View File

@@ -0,0 +1,7 @@
#include "led_status.h"
void led_status_init()
{
// This function is intentionally left empty for the native implementation.
// It serves as a placeholder to maintain compatibility with the HAL interface.
}

View File

@@ -0,0 +1,24 @@
if (DEFINED ENV{IDF_PATH})
idf_component_register(SRCS
src/hal_esp32/PersistenceManager.cpp
INCLUDE_DIRS "include"
REQUIRES
nvs_flash
)
return()
endif ()
cmake_minimum_required(VERSION 3.30)
project(persistence-manager)
add_library(${PROJECT_NAME} STATIC
src/hal_native/PersistenceManager.cpp
)
include_directories(include)
target_include_directories(${PROJECT_NAME} PUBLIC include)
target_link_libraries(${PROJECT_NAME} PRIVATE
SDL3::SDL3
)

View File

@@ -35,49 +35,21 @@ public:
* @brief Template method for type-safe retrieval of values
* @tparam T The type of value to retrieve
* @param key The key to look up
* @param defaultValue The default value to return if key is not found
* @return The stored value or default value if key doesn't exist
* @param defaultValue The default value to return if the key is not found
* @return The stored value or default value if the key doesn't exist
*/
template<typename T>
T GetValue(const std::string& key, const T& defaultValue = T{}) const {
[[nodiscard]] T GetValue(const std::string& key, const T& defaultValue = T{}) const {
return GetValueImpl<T>(key, defaultValue);
}
/**
* @brief Convenience methods for setting specific types
*/
void SetBool(const std::string& key, bool value) { SetValue(key, value); }
void SetInt(const std::string& key, int value) { SetValue(key, value); }
void SetFloat(const std::string& key, float value) { SetValue(key, value); }
void SetDouble(const std::string& key, double value) { SetValue(key, value); }
void SetString(const std::string& key, const std::string& value) { SetValue(key, value); }
/**
* @brief Convenience methods for getting specific types with default values
*/
bool GetBool(const std::string& key, bool defaultValue = false) const {
return GetValue(key, defaultValue);
}
int GetInt(const std::string& key, int defaultValue = 0) const {
return GetValue(key, defaultValue);
}
float GetFloat(const std::string& key, float defaultValue = 0.0f) const {
return GetValue(key, defaultValue);
}
double GetDouble(const std::string& key, double defaultValue = 0.0) const {
return GetValue(key, defaultValue);
}
std::string GetString(const std::string& key, const std::string& defaultValue = "") const {
return GetValue(key, defaultValue);
}
/**
* @brief Utility methods for key management
*/
virtual bool HasKey(const std::string& key) const = 0; ///< Check if a key exists
[[nodiscard]] virtual bool HasKey(const std::string& key) const = 0; ///< Check if a key exists
virtual void RemoveKey(const std::string& key) = 0; ///< Remove a key-value pair
virtual void Clear() = 0; ///< Clear all stored data
virtual size_t GetKeyCount() const = 0; ///< Get the number of stored keys
[[nodiscard]] virtual size_t GetKeyCount() const = 0; ///< Get the number of stored keys
/**
* @brief Persistence operations
@@ -96,11 +68,11 @@ protected:
virtual void SetValueImpl(const std::string& key, double value) = 0;
virtual void SetValueImpl(const std::string& key, const std::string& value) = 0;
virtual bool GetValueImpl(const std::string& key, bool defaultValue) const = 0;
virtual int GetValueImpl(const std::string& key, int defaultValue) const = 0;
virtual float GetValueImpl(const std::string& key, float defaultValue) const = 0;
virtual double GetValueImpl(const std::string& key, double defaultValue) const = 0;
virtual std::string GetValueImpl(const std::string& key, const std::string& defaultValue) const = 0;
[[nodiscard]] virtual bool GetValueImpl(const std::string& key, bool defaultValue) const = 0;
[[nodiscard]] virtual int GetValueImpl(const std::string& key, int defaultValue) const = 0;
[[nodiscard]] virtual float GetValueImpl(const std::string& key, float defaultValue) const = 0;
[[nodiscard]] virtual double GetValueImpl(const std::string& key, double defaultValue) const = 0;
[[nodiscard]] virtual std::string GetValueImpl(const std::string& key, const std::string& defaultValue) const = 0;
private:
/**
@@ -111,18 +83,18 @@ private:
* @return The retrieved value or default if not found
*/
template<typename T>
T GetValueImpl(const std::string& key, const T& defaultValue) const
[[nodiscard]] T GetValueImpl(const std::string& key, const T& defaultValue) const
{
if constexpr (std::is_same_v<T, bool>) {
return GetValueImpl(key, defaultValue);
return GetValueImpl(key, static_cast<bool>(defaultValue));
} else if constexpr (std::is_same_v<T, int>) {
return GetValueImpl(key, defaultValue);
return GetValueImpl(key, static_cast<int>(defaultValue));
} else if constexpr (std::is_same_v<T, float>) {
return GetValueImpl(key, defaultValue);
return GetValueImpl(key, static_cast<float>(defaultValue));
} else if constexpr (std::is_same_v<T, double>) {
return GetValueImpl(key, defaultValue);
return GetValueImpl(key, static_cast<double>(defaultValue));
} else if constexpr (std::is_same_v<T, std::string>) {
return GetValueImpl(key, defaultValue);
return GetValueImpl(key, static_cast<const std::string&>(defaultValue));
} else {
static_assert(std::is_same_v<T, bool> ||
std::is_same_v<T, int> ||
@@ -130,7 +102,7 @@ private:
std::is_same_v<T, double> ||
std::is_same_v<T, std::string>,
"Unsupported type for IPersistenceManager");
return defaultValue; // This line will never be reached, but satisfies compiler
return defaultValue; // This line will never be reached, but satisfies the compiler
}
}
};

View File

@@ -14,7 +14,7 @@
* in flash memory, providing a platform-optimized solution for
* embedded systems.
*/
class PersistenceManager : public IPersistenceManager
class PersistenceManager final : public IPersistenceManager
{
private:
nvs_handle_t nvs_handle_;
@@ -25,7 +25,6 @@ class PersistenceManager : public IPersistenceManager
explicit PersistenceManager(const std::string &nvs_namespace = "config");
~PersistenceManager() override;
// IPersistenceManager implementation
bool HasKey(const std::string &key) const override;
void RemoveKey(const std::string &key) override;
void Clear() override;
@@ -34,7 +33,6 @@ class PersistenceManager : public IPersistenceManager
bool Save() override;
bool Load() override;
// ESP32-specific methods
bool Initialize();
void Deinitialize();
bool IsInitialized() const
@@ -43,7 +41,6 @@ class PersistenceManager : public IPersistenceManager
}
protected:
// Template-spezifische Implementierungen
void SetValueImpl(const std::string &key, bool value) override;
void SetValueImpl(const std::string &key, int value) override;
void SetValueImpl(const std::string &key, float value) override;

View File

@@ -1,6 +1,6 @@
#pragma once
#include "common/IPersistenceManager.h"
#include "../IPersistenceManager.h"
#include <SDL3/SDL.h>
#include <unordered_map>
#include <variant>
@@ -16,42 +16,38 @@ public:
>;
private:
std::unordered_map<std::string, ValueType> data_;
std::string filename_;
std::unordered_map<std::string, ValueType> m_data;
std::string m_filename;
public:
explicit PersistenceManager(std::string filename = "settings.dat");
~PersistenceManager() override;
// IPersistenceManager implementation
bool HasKey(const std::string& key) const override;
[[nodiscard]] bool HasKey(const std::string& key) const override;
void RemoveKey(const std::string& key) override;
void Clear() override;
size_t GetKeyCount() const override { return data_.size(); }
[[nodiscard]] size_t GetKeyCount() const override { return m_data.size(); }
bool Save() override;
bool Load() override;
// Erweiterte SDL3-spezifische Methoden
bool SaveToFile(const std::string& filename);
bool LoadFromFile(const std::string& filename);
protected:
// Template-spezifische Implementierungen
void SetValueImpl(const std::string& key, bool value) override;
void SetValueImpl(const std::string& key, int value) override;
void SetValueImpl(const std::string& key, float value) override;
void SetValueImpl(const std::string& key, double value) override;
void SetValueImpl(const std::string& key, const std::string& value) override;
bool GetValueImpl(const std::string& key, bool defaultValue) const override;
int GetValueImpl(const std::string& key, int defaultValue) const override;
float GetValueImpl(const std::string& key, float defaultValue) const override;
double GetValueImpl(const std::string& key, double defaultValue) const override;
std::string GetValueImpl(const std::string& key, const std::string& defaultValue) const override;
[[nodiscard]] bool GetValueImpl(const std::string& key, bool defaultValue) const override;
[[nodiscard]] int GetValueImpl(const std::string& key, int defaultValue) const override;
[[nodiscard]] float GetValueImpl(const std::string& key, float defaultValue) const override;
[[nodiscard]] double GetValueImpl(const std::string& key, double defaultValue) const override;
[[nodiscard]] std::string GetValueImpl(const std::string& key, const std::string& defaultValue) const override;
private:
// Interne Hilfsmethoden für Serialisierung
static bool WriteValueToStream(SDL_IOStream* stream, const ValueType& value) ;
static bool ReadValueFromStream(SDL_IOStream* stream, ValueType& value) ;

View File

@@ -1,5 +1,4 @@
#ifdef ESP_PLATFORM
#include "common/PersistenceManager.h"
#include "hal_esp32/PersistenceManager.h"
#include <cstring>
#include <esp_log.h>
@@ -9,6 +8,7 @@ PersistenceManager::PersistenceManager(const std::string &nvs_namespace)
: namespace_(nvs_namespace), initialized_(false)
{
Initialize();
Load();
}
PersistenceManager::~PersistenceManager()
@@ -291,5 +291,3 @@ std::string PersistenceManager::GetValueImpl(const std::string &key, const std::
return value;
}
#endif // ESP32

View File

@@ -0,0 +1,338 @@
#include "hal_native/PersistenceManager.h"
#include <SDL3/SDL.h>
#include <utility>
PersistenceManager::PersistenceManager(std::string filename) : m_filename(std::move(filename))
{
if (!SDL_WasInit(SDL_INIT_EVENTS))
{
SDL_Init(SDL_INIT_EVENTS);
}
Load();
}
PersistenceManager::~PersistenceManager()
{
Save();
}
bool PersistenceManager::HasKey(const std::string &key) const
{
return m_data.contains(key);
}
void PersistenceManager::RemoveKey(const std::string &key)
{
m_data.erase(key);
}
void PersistenceManager::Clear()
{
m_data.clear();
}
bool PersistenceManager::Save()
{
return SaveToFile(m_filename);
}
bool PersistenceManager::Load()
{
return LoadFromFile(m_filename);
}
bool PersistenceManager::SaveToFile(const std::string &filename)
{
SDL_IOStream *stream = SDL_IOFromFile(filename.c_str(), "wb");
if (!stream)
{
SDL_Log("Error opening file for writing: %s", SDL_GetError());
return false;
}
const size_t count = m_data.size();
if (SDL_WriteIO(stream, &count, sizeof(count)) != sizeof(count))
{
SDL_Log("Error writing count: %s", SDL_GetError());
SDL_CloseIO(stream);
return false;
}
for (const auto &[key, value] : m_data)
{
size_t keyLength = key.length();
if (SDL_WriteIO(stream, &keyLength, sizeof(keyLength)) != sizeof(keyLength))
{
SDL_Log("Error writing key length: %s", SDL_GetError());
SDL_CloseIO(stream);
return false;
}
if (SDL_WriteIO(stream, key.c_str(), keyLength) != keyLength)
{
SDL_Log("Error writing key: %s", SDL_GetError());
SDL_CloseIO(stream);
return false;
}
if (!WriteValueToStream(stream, value))
{
SDL_CloseIO(stream);
return false;
}
}
SDL_CloseIO(stream);
return true;
}
bool PersistenceManager::LoadFromFile(const std::string &filename)
{
SDL_IOStream *stream = SDL_IOFromFile(filename.c_str(), "rb");
if (!stream)
{
SDL_Log("File not found or error opening: %s", SDL_GetError());
return false;
}
m_data.clear();
size_t count;
if (SDL_ReadIO(stream, &count, sizeof(count)) != sizeof(count))
{
SDL_Log("Error reading count: %s", SDL_GetError());
SDL_CloseIO(stream);
return false;
}
for (size_t i = 0; i < count; ++i)
{
size_t keyLength;
if (SDL_ReadIO(stream, &keyLength, sizeof(keyLength)) != sizeof(keyLength))
{
SDL_Log("Error reading key length: %s", SDL_GetError());
SDL_CloseIO(stream);
return false;
}
std::string key(keyLength, '\0');
if (SDL_ReadIO(stream, key.data(), keyLength) != keyLength)
{
SDL_Log("Error reading key: %s", SDL_GetError());
SDL_CloseIO(stream);
return false;
}
ValueType value;
if (!ReadValueFromStream(stream, value))
{
SDL_CloseIO(stream);
return false;
}
m_data[key] = value;
}
SDL_CloseIO(stream);
return true;
}
void PersistenceManager::SetValueImpl(const std::string &key, bool value)
{
m_data[key] = value;
}
void PersistenceManager::SetValueImpl(const std::string &key, int value)
{
m_data[key] = value;
}
void PersistenceManager::SetValueImpl(const std::string &key, float value)
{
m_data[key] = value;
}
void PersistenceManager::SetValueImpl(const std::string &key, double value)
{
m_data[key] = value;
}
void PersistenceManager::SetValueImpl(const std::string &key, const std::string &value)
{
m_data[key] = value;
}
bool PersistenceManager::GetValueImpl(const std::string &key, bool defaultValue) const
{
if (const auto it = m_data.find(key); it != m_data.end() && std::holds_alternative<bool>(it->second))
{
return std::get<bool>(it->second);
}
return defaultValue;
}
int PersistenceManager::GetValueImpl(const std::string &key, int defaultValue) const
{
if (const auto it = m_data.find(key); it != m_data.end() && std::holds_alternative<int>(it->second))
{
return std::get<int>(it->second);
}
return defaultValue;
}
float PersistenceManager::GetValueImpl(const std::string &key, float defaultValue) const
{
if (const auto it = m_data.find(key); it != m_data.end() && std::holds_alternative<float>(it->second))
{
return std::get<float>(it->second);
}
return defaultValue;
}
double PersistenceManager::GetValueImpl(const std::string &key, double defaultValue) const
{
if (const auto it = m_data.find(key); it != m_data.end() && std::holds_alternative<double>(it->second))
{
return std::get<double>(it->second);
}
return defaultValue;
}
std::string PersistenceManager::GetValueImpl(const std::string &key, const std::string &defaultValue) const
{
if (const auto it = m_data.find(key); it != m_data.end() && std::holds_alternative<std::string>(it->second))
{
return std::get<std::string>(it->second);
}
return defaultValue;
}
bool PersistenceManager::WriteValueToStream(SDL_IOStream *stream, const ValueType &value)
{
const TypeId typeId = GetTypeId(value);
if (SDL_WriteIO(stream, &typeId, sizeof(typeId)) != sizeof(typeId))
{
SDL_Log("Error writing type ID: %s", SDL_GetError());
return false;
}
switch (typeId)
{
case TypeId::BOOL: {
const bool val = std::get<bool>(value);
return SDL_WriteIO(stream, &val, sizeof(val)) == sizeof(val);
}
case TypeId::INT: {
const int val = std::get<int>(value);
return SDL_WriteIO(stream, &val, sizeof(val)) == sizeof(val);
}
case TypeId::FLOAT: {
const float val = std::get<float>(value);
return SDL_WriteIO(stream, &val, sizeof(val)) == sizeof(val);
}
case TypeId::DOUBLE: {
const double val = std::get<double>(value);
return SDL_WriteIO(stream, &val, sizeof(val)) == sizeof(val);
}
case TypeId::STRING: {
const auto &str = std::get<std::string>(value);
const size_t length = str.length();
if (SDL_WriteIO(stream, &length, sizeof(length)) != sizeof(length))
{
return false;
}
return SDL_WriteIO(stream, str.c_str(), length) == length;
}
}
return false;
}
bool PersistenceManager::ReadValueFromStream(SDL_IOStream *stream, ValueType &value)
{
TypeId typeId;
if (SDL_ReadIO(stream, &typeId, sizeof(typeId)) != sizeof(typeId))
{
SDL_Log("Error reading type ID: %s", SDL_GetError());
return false;
}
switch (typeId)
{
case TypeId::BOOL: {
bool val;
if (SDL_ReadIO(stream, &val, sizeof(val)) == sizeof(val))
{
value = val;
return true;
}
break;
}
case TypeId::INT: {
int val;
if (SDL_ReadIO(stream, &val, sizeof(val)) == sizeof(val))
{
value = val;
return true;
}
break;
}
case TypeId::FLOAT: {
float val;
if (SDL_ReadIO(stream, &val, sizeof(val)) == sizeof(val))
{
value = val;
return true;
}
break;
}
case TypeId::DOUBLE: {
double val;
if (SDL_ReadIO(stream, &val, sizeof(val)) == sizeof(val))
{
value = val;
return true;
}
break;
}
case TypeId::STRING: {
size_t length;
if (SDL_ReadIO(stream, &length, sizeof(length)) != sizeof(length))
{
return false;
}
std::string str(length, '\0');
if (SDL_ReadIO(stream, str.data(), length) == length)
{
value = str;
return true;
}
break;
}
}
SDL_Log("Error reading value: %s", SDL_GetError());
return false;
}
PersistenceManager::TypeId PersistenceManager::GetTypeId(const ValueType &value)
{
if (std::holds_alternative<bool>(value))
return TypeId::BOOL;
if (std::holds_alternative<int>(value))
return TypeId::INT;
if (std::holds_alternative<float>(value))
return TypeId::FLOAT;
if (std::holds_alternative<double>(value))
return TypeId::DOUBLE;
if (std::holds_alternative<std::string>(value))
return TypeId::STRING;
return TypeId::BOOL;
}

15
firmware/main/CMakeLists.txt Executable file
View File

@@ -0,0 +1,15 @@
idf_component_register(SRCS
main.cpp
app_task.cpp
button_handling.c
hal/u8g2_esp32_hal.c
INCLUDE_DIRS "."
PRIV_REQUIRES
insa
led-manager
persistence-manager
u8g2
driver
esp_timer
esp_event
)

View File

@@ -0,0 +1,14 @@
menu "System Control"
config WLED_DIN_PIN
int "WLED Data In Pin"
default 14
help
The number of the WLED data in pin.
config STATUS_WLED_PIN
int "Status WLED Pin"
default 2
help
The number of the status WLED pin.
endmenu

View File

@@ -7,7 +7,8 @@
#include "button_handling.h"
#include "common/InactivityTracker.h"
#include "common/PersistenceManager.h"
#include "hal_esp32/PersistenceManager.h"
#include "ui/ClockScreenSaver.h"
#include "ui/ScreenSaver.h"
#include "ui/SplashScreen.h"
@@ -101,10 +102,9 @@ static void init_ui(void)
.onButtonClicked = nullptr,
.persistenceManager = std::make_shared<PersistenceManager>(),
};
options.persistenceManager->Load();
m_widget = std::make_shared<SplashScreen>(&options);
m_inactivityTracker = std::make_unique<InactivityTracker>(60000, []() {
auto screensaver = std::make_shared<ScreenSaver>(&options);
auto screensaver = std::make_shared<ClockScreenSaver>(&options);
options.pushScreen(screensaver);
});
}

View File

@@ -0,0 +1,88 @@
#include "button_handling.h"
#include "button_gpio.h"
#include "common.h"
#include "driver/gpio.h"
#include "esp_err.h"
#include "esp_log.h"
#include "esp_mac.h"
#include "freertos/FreeRTOS.h"
#include "iot_button.h"
#include "sdkconfig.h"
#include <stdio.h>
#include <string.h>
static const char *TAG = "button_handling";
const uint8_t gpios[] = {BUTTON_DOWN, BUTTON_UP, BUTTON_LEFT, BUTTON_RIGHT, BUTTON_SELECT, BUTTON_BACK};
typedef struct
{
uint8_t gpio;
} button_user_data_t;
static button_user_data_t button_data[6];
QueueHandle_t buttonQueue = NULL;
static void button_event_cb(void *arg, void *usr_data)
{
if (buttonQueue == NULL)
{
ESP_LOGE(TAG, "Button queue not initialized!");
return;
}
button_user_data_t *data = (button_user_data_t *)usr_data;
uint8_t gpio_num = data->gpio;
ESP_LOGI(TAG, "Button pressed on GPIO %d", gpio_num);
if (xQueueSend(buttonQueue, &gpio_num, 0) != pdTRUE)
{
ESP_LOGW(TAG, "Failed to send button press to queue");
}
}
static void init_button(uint8_t gpio, int index)
{
const button_config_t btn_cfg = {0};
const button_gpio_config_t btn_gpio_cfg = {
.gpio_num = gpio,
.active_level = 0,
.enable_power_save = true,
};
button_handle_t gpio_btn = NULL;
const esp_err_t ret = iot_button_new_gpio_device(&btn_cfg, &btn_gpio_cfg, &gpio_btn);
if (ret != ESP_OK)
{
ESP_LOGE(TAG, "Button create failed");
}
button_data[index].gpio = gpio;
iot_button_register_cb(gpio_btn, BUTTON_SINGLE_CLICK, NULL, button_event_cb, &button_data[index]);
}
void setup_buttons(void)
{
buttonQueue = xQueueCreate(10, sizeof(uint8_t));
if (buttonQueue == NULL)
{
ESP_LOGE(TAG, "Failed to create button queue");
return;
}
ESP_LOGI(TAG, "Button queue created successfully");
for (int i = 0; i < sizeof(gpios) / sizeof(gpios[0]); i++)
{
init_button(gpios[i], i);
}
}
// Cleanup function (optional)
void cleanup_buttons(void)
{
if (buttonQueue != NULL)
{
vQueueDelete(buttonQueue);
}
}

View File

@@ -0,0 +1,11 @@
#pragma once
#ifdef __cplusplus
extern "C"
{
#endif
void setup_buttons(void);
void cleanup_buttons(void);
#ifdef __cplusplus
}
#endif

View File

@@ -3,3 +3,4 @@ dependencies:
git: https://github.com/olikraus/u8g2.git
# u8g2_hal:
# git: https://github.com/mkfrey/u8g2-hal-esp-idf.git
espressif/button: ^4.1.3

38
firmware/main/main.cpp Normal file
View File

@@ -0,0 +1,38 @@
#include "app_task.h"
#include "esp_event.h"
#include "esp_log.h"
#include "freertos/FreeRTOS.h"
#include "led_manager.h"
#include "led_status.h"
#include "sdkconfig.h"
#ifdef __cplusplus
extern "C"
{
#endif
void app_main(void)
{
led_status_init(CONFIG_STATUS_WLED_PIN);
// LED 0: solid red
led_behavior_t led0_solid_red = {.mode = LED_MODE_SOLID, .color = {.r = 50, .g = 0, .b = 0}};
led_status_set_behavior(0, led0_solid_red);
// LED 1: fast blinking green (200ms an, 200ms aus)
led_behavior_t led1_blink_green = {
.mode = LED_MODE_BLINK, .color = {.r = 0, .g = 50, .b = 0}, .on_time_ms = 200, .off_time_ms = 200};
led_status_set_behavior(1, led1_blink_green);
// LED 2: slow blinking blue (1000ms an, 500ms aus)
led_behavior_t led2_blink_blue = {
.mode = LED_MODE_BLINK, .color = {.r = 0, .g = 0, .b = 50}, .on_time_ms = 1000, .off_time_ms = 500};
led_status_set_behavior(2, led2_blink_blue);
xTaskCreatePinnedToCore(app_task, "main_loop", 4096, NULL, tskIDLE_PRIORITY + 1, NULL, portNUM_PROCESSORS - 1);
wled_init();
register_handler();
}
#ifdef __cplusplus
}
#endif

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